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I've Googled these and not seen any (obvious) recent discussions:

1) What's the capacity of a generic FLUP "route" under something? Is it simply so fat that it's limited only by what I connect to it?

2) Does a FLUP ramp grant road access to lot(s) that point to the side of it? I wouldn't expect it to do so, but hovering lots seem to like pointing their arrows at them, so I'm not sure.

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14 minutes ago, jeffryfisher said:

What's the capacity of a generic FLUP "route" under something?

I'm assuming they were modded to ensure the capacity remains higher than any networks supporting them.

14 minutes ago, jeffryfisher said:

Does a FLUP ramp grant road access to lot(s) that point to the side of it?

In theory as a proper network piece, that should be possible. Best solution is simply to try and it and observe the results. If the route query shows traffic and you don't see NJZs, then I'd say its working.

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The capacity for the FLUPs is going to be based on the network listed on the CheckTypes definition for the piece in RUL0.  The actual portals themselves correspond to the network they appear to support, but that's not the case with the actual underground portions, which actually carry paths for just about every type of transit type.  Looking over the RUL file, it would appear the underground portion is actually Light Rail-based--not surprising, considering they were Chrisim's baby, and the Tram-in/on Dual-Networking items were his other specialty.  The blank tiles and FLUPs-under-Park tiles seem to have dual Light Rail/Road CheckTypes.

This means that Light Rail paths will be at the catalog capacity for the Light Rail network, but as was discovered with the failed attempt to give the Double-Decker RHW (DDRHW) a big capacity boost (which occurred after the FLUPs pieces were made), putting car paths on networks that don't normally carry cars causes the car/bus/freight truck capacity to instead inherit the capacity of the Road network.  There may be situations with FLUPs-under-network items where the catalog capacity of the other network may end up applying, but that depends on the network hierarchy, and is difficult to discern at a glance. 

I'm honestly not sure if the capacity situation was something that was given a ton of thought when FLUPs was initially developed.  The long-rumored "alternate implementation" would, based on what I know, be saddled with a similar situation, but would be far simpler to use. 

-Tarkus

 

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