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Buggi

Super Demand, a Radical Mod

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Ooops 14.gif

Wrong folder. 15.gif

Put it in the folder C:/ProgramFiles/Maxis/SimCity4/Plugins

Then when you load a city (any city) go to the City Ordinances, and you will see this new Ordinance up at the top in the income area.

It works great. All mods should work as well as this one.

By the way, you can edit the plugin file by using ilive's reader program, to change the demands from 500% to another number if you like.

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Posted:
Last Online: A long, long time ago... 
 

@Buggi

Would it be possible to completely strip the super modd...meaning you have an ordinance for Cs$, 1 for Co$$$ etc. So you can check them as you please.

I use region play and like to have small maps surrounding a medium. In the medium I make my city and the surrounding I use for industry, but I want an industry map to solely be I$ or ISS or I$$$.

Don't get me wrong...I love your mod...but the super demand makes it a bit impossible to single 1 out. I have looked at it myself, but can't seem to get it right. Could use a little help 2.gif

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  • Original Poster
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    Sure it's doable. Just about anything is.

    However because of the limitation on ordinances, none can be added right now. So any ordinances either have to be mods of existing, or re-write existing. Like my Super Demand ordinance actually is the Paper Waste Reduction act, only completely re-written. Same goes for Parking Fines.

    So if I were to make 10 different mod's just boosting one type of zone, you wouldn't have any ordinances left! That's why I packed them all into one.

    All you really need to do, if you ONLY want I-HT to develop, enact Super Demand after you jack the taxes of the other (unwanted) zones to something like 20% that will ensure only the zone you want will develope.

    It'll be a little trickier with Cs and Co... but oh well 9.gif Commercial is Commercial 3.gif


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

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    Posted:
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    That's what I thought...raising the taxes of the unwanted to 20%...but with the super demand activated they will still built 8.gif . And yes Co is a bit different 3.gif

    Bummer we can't strip them yet.

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    Posted:
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    I doesn't work. I placed it in my c:\program files\simcity 4\plugins folder, but it still doesn't work. Nothing appears beneath the Gambling ordinance. <sigh> I really was looking forward to a plugin like this.....  8.gif

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  • Original Poster
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    One thing to test whether the game loaded the new ordinance is open a blank plot of land, create the city, let the game play for 1 month, then check the ordinances, it should be in there.

    Sometimes an existing city doesn't take the new dat as, somehow, it doesn't want to. 1.gif I think the file might reside in the sc4 file itself and that's the reason it's not loading the new settings.

    Or the dozen other things that it could be, but try what I mention above to really test the dat file.


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

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    is this plugin an ordience?
    on what ordience is it?

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    It's a ordinance under the surples part of it. It's right on the "legalize gambling".

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    I waited until the ordinances became avaliable and it wasn't there. help!

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    It still wont work, even after trying to load both a existing city and a new one.

    What i did was download it by C:/ program files/ maxis / simcity4/ plugins. And after i unzipped it, i removed the contents from the new "superdemand90 and so on file that was just creatd, to the original plugins folder{get what i mean} then i loaded up the game, went under ordinaces and didn't find it, did i do anything wrong?

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    Keep any readme files OUT of the plugins folder... That's one more thing that could cause it to not load.

    Don't blame the mod, it works on 99 systems and not yours, it's not the mod, it's something you're doing or not doing to cause it to not work.

    1.gif


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

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    Thanks alot you guys, i got the mod to work. But should i ever turn it off? Because won't demand be far down as soon as i do so?

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    Well, it won't LOWER demand, it just won't be there to boost it. So if your city infrastructure is able, demand might not plummet.

    This radical mod wasn't intended for every-day use, just as sort of a boost in those cases where people need it.

    1.gif


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

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    I was starting my first city in a new region, so i used it.

    The prob is as following with a little below 0 demand.{they are rounded}

    Res pop- 2,700
    com pop also around- 2,700
    ind pop- 550

    And my res demand is high even if i turn it off, so is the industrial. But why isn't my commercial. I think i know the answer. But for some reason my head is spinning all over the place, would you know the answer to my easy question 23.gif

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    In my cities that I have used the "Super Demand" mod. I have found that the no job zot bug is still present.

    In one city:

    33,000 RES POP
    22,050 COM JOB
    40,000 IND JOB

    I still have rolling job zots... even if right across the street is a $$,$$$ or $ com or ind job. I guess they can't get their lazy butts up to walk across the street.14.gif

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    There's much more at work with the no job zot bug. Just because there are plenty of jobs by a residential area, doesn't mean those sims work there.

    Also, to answer the...er.. sorta question above... (no question mark!)... the ordinance boosts demand 500% disabling the ordinance returns demand to what the game calculates without the N factor my ordinance creates.

    And generally early cities rely more on industrial then commercial for jobs, thus leading to your issue. Use it on a developed city with a neighbor or two, and you'll see much more interesting effects 2.gif


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

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    Posted:
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    Hey folks. I have modded the modd, to act as if it isn't there at all, so I can leave it in and keep it on or off.

    Why did I do this?

    When I see that a certain type of demand is needed and I can't seem to get enough of that type of structure, I just exit the game, and change the percentage for the type of structures I want.

    For instance, I seem to have a problem sometimes not getting as much CS$$ as my Sims want.

    So, to boost only the CS$$ demand, I open the .dat file with ilive's reader, and change the demand for just this one item. Sometimes I boost it only 200% and other times 300%. Seldom 500%.

    Then I go back to the game, make sure the ordinance is enacted, and run the game a bit. It is almost like a miracle. I get much more CS$$ than before, and when I feel I now have enough, I once again exit the game, and return the percentage to 100%, which in effect does not change the demand at all.

    When I restart the game, I usually see that I have built a bit too much CS$$, since the demand bar is often a bit negative now. As long as I don't go too far, this works great, and speeds up the development of my city.

    Just another way to use a very useful modd. Thanks

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    Posted:
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    I think this mod is great.  I used it along with the pathfinding fix and I had almost no abandonment yet.  It was very pleasing to see all those R$$$ buildings pop up and last.  I would like to thank Buggi and the rest of the modd squad for vastly enhancing my SC4 experience.

    Check out the blog I made to document some of the real-life references Maxis used for their SimCity buildings...

    https://simcitybuildings.weebly.com/

    With buildings from...   SimCity 2000  |  SimCity 3000  |  SimCity 4

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    Posted:
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    I have just installed the mod, and so far it seems to be operating as advertised. This is the first mod I have used, because I have been concerned about posible problems.
     
    I would be interested in how others are using this tool
     
    Anyway, great job.

    SCFAN

    Come visit: Oakland County -

    2011 Trixi Image Hosted by ImageShack.us

    ____________________________________________________________________________________________
    Thank you to all the members who have created the custom content that has made the game what it is today.

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    Posted:
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    I agree with Don Miguel, once I got the Traffic fix and the tweaked taxes just right to suit the mods, my cities began to blow up with very little to no abandonment.

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    Posted:
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    I'm not totally sure this is the one but I believe it is, get it  here 2.gif

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    Date: 12/31/2005 8:03:46 AM Author: Hordijk I'm not totally sure this is the one but I believe it is, get it here 2.gif
    quote>

    This is from a couple of posts above please read49.gif the thread before repyling5.gif, thanks!

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