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squirrelarmyuk

Squirrel Goes Nuts with Asset Building.

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That's a really interesting discovery, it was my impression that the water ignores building meshes, however, you should be careful as I think the disaster addon adds buildings being destroyed by water  (at least in the tsunami disaster it does) , it would suck to put all this work into something just to have it get destroyed after placement!  Hopefully only strong currents will have this effect.

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    12 hours ago, droidhacker said:

    That's a really interesting discovery, it was my impression that the water ignores building meshes, however, you should be careful as I think the disaster addon adds buildings being destroyed by water  (at least in the tsunami disaster it does) , it would suck to put all this work into something just to have it get destroyed after placement!  Hopefully only strong currents will have this effect.

    I'll put it on hold until after disasters is launched. I know zoned buildings can be destroyed by flooding currently and large props don't have this effect. I think this bridge was originally based on the advanced wind turbine which allows it to be placed on water. A standard building would be affected by water and flooding. 

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    Oh ok, then if that is the case you shouldn't have to hold off, you can at least release or test it and then if it needs tweaks you can tweak it after the expansion

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    On 2-11-2016 at 11:41 AM, squirrelarmyuk said:

    I think this bridge was originally based on the advanced wind turbine which allows it to be placed on water. A standard building would be affected by water and flooding. 

    You can change the placement mode on any asset to OnWater (default is either Roadside or OnGround) so there is no safe way of telling which buildings will be affected by floods before the DLC is released.


    ekCYJKD.pngTim The Terrible's Steam Workshop

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    On 08/10/2016 at 7:30 PM, maksim2014 said:

    Container transported by the 2F to the ground is not true, like this sealed building is betterHigh+Line+Park+In+New+York-004.jpg

    This is a necro-bump and a half but over 4 years later I have taken your advice.

    I've recently got back into CS due to having a large amount of excess free time these days and thought I'd get some old projects back up and running. One of them is Elevated Freight stations which still don't get any attention in CS. The only 1 on the workshop I can find is my original one.

    I've just started up a new project based on the pic above, just done the modelling so far and not started the texturing process yet.

    I want to try get the assets working correctly before I start on the texturing. I think this station would be ideal to be used as a rail transfer station where internal and external freight can switch onto the other network without clogging up the city. 

    NYT1.jpg.5fc9b22c9f71b47d73caddbc4e71fa36.jpg

    As you can see it's a colossal building, it ended up being that big I have split it into 3 sections. Two of the sections are based on my elevated rail asset, the third section is a warehouse asset so goods can be stored next to the station. I'm also considering making rail and warehouse versions of all three sections so people can choose how they want to configure their building.

    NYT2.jpg.c3d5e055d9c299182a1c4a057f4d1434.jpg

    The middle section has two sets of tracks at the far side of the building, the right hand section has two tracks on the near side.

    NYT3.jpg.eafa6a76ff46fe9769519d734c888a23.jpg

     

    Where I'm having a few issues is the internal pathing of the trucks. I know there has always been issues with double tracked stations, it's been difficult getting trains to use all the lines. At the moment trains are only entering the station on track 7 and leaving the building on tracks 4 & 8, I've not seen trains use any of the other tracks. 

    It also generates a lot of traffic especially between the two stations. Does anyone know if it's possible to create an internal transfer network using the pink paths between two separate assets? I don't know if @boformer is still active these days but you were the expert at pathing back in the day. 

    I'm happy to take any advice or tips that people have for this project.

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    Changed the configuration of the buildings. No matter what I tried to do I couldn’t get all 4 tracks working correctly when they are placed traditionally. 
     

    Originally on this part of the map I had 5 narrow freight stations which were accessed on the short end. I noticed the game didn’t have an issue with multiple tracks configured this way. I’ve changed the way the assets are placed and instead of having two multi track stations next to each other I’ve gone for 4 stations which snap to one of the warehouses. 
     

    Short video of the new configuration in action and I’m happy to see it working as planned. 
     

     

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