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raynev1

Graphical issue with Camy Dumpling House

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   Though I'm not new here , I've recently experienced a problem . So far the problem is only with Gutterclub's Camy Dumpling House that I have noticed . I have used it before , but it has been awhile . Last night I had opened a city I haven't played since I don't know when . Then I stumbled on this :  yetDBH4.jpg Any help on how to fix this would be much appreciated . It use to work . But now , not so much . I'm not all that great with computers , so bare with me .

Thanks    

   Ray 

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Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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A quick look inside the MN model file and the problem is clear. Most of the day-view textures are missing from the file, which would cause the error you see.

The DN model is fine though. Actually, the missing textures are present inside this variant. Since the day textures would be identical for both versions, you just need to copy the missing textures from the DN model to the MN one.

Usually the simplest solution would be to load the DN model, then load the MN model after it. That way it would find the missing day textures, but retain the MN night textures. But, throwing a spanner into that idea, of the three day textures inside the MN model, one of which appears to corrupted. So again, the model would be messed up.

Seems to me the easiest solution is for me to upload a fixed model (which I've done). I hope given the errors with the original file, this isn't considered in breach of the rules.

camytest-FixedMN.zip

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Head over to my Lot and Mod Shack to keep abreast of my latest developments.

Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    @rsc204 Thanks , I thought it might have been a conflict with something else I had installed . I'm gonna give your fixed one a try , thanks again for the quick response . Oh BTW , will I have to bulldoze all instances of the old one or will it be okay ?


      Edited by raynev1  

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    Residing in West Virginia , Product Of Maryland , Viewer Discretion Advised . 

    When I'm not on Simtropolis or playing SC4 HERE you can see what else I'm into . 

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    Because this is a model, any changes will be automatically reflected, so you shouldn't need to change anything.

    • Like 1

    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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