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For those who want buy SC4 dirt cheap, fortunately there's a 75% discount for the game on GoG. The promo ends on June 19, 2018 12:59 AM GMT+3.
Get the game for $5 at the page on GoG.
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Sorry, the promo is end. Due to some reasons, I can't active on Simtropolis since last week until now.
So i have decided to come back to this game since 2010?11?ish a long time ago. I have the game on stream already so i can play on win10. I remember the basic beginning but i dont know what i need to do to get to skyscrapers. And im also interested in mods and buildings. And is there a reliable way to do multiplayer yet and if not it there a stable way or something? I do know that NAM existes and i will play with it (also can i have that in multiplayer too if my previous question is possible). Is there anything i should have or need to know. thanks
Pegg Bank began as an experiment in city building using techniques that would prevent the Infinite Commuter Loop, an issue this Mayor has always dealt with.
Named for the Star in the Reasonably Priced Car on the episode of Top Gear at the time, Simon Pegg.
This coastal town began with 4 little towns in a surrounding region, only one being connected by a single road to the north.
The town began along the coast, focusing on Manufacturing industry. Soon the growth spread to commercial and more people began to move in.
Currently plaguing the city is the mass of commercial buildings that have taken over the majority of the coast. As seen in the photo above, it is the same time of building over and over.
How can this city move beyond this sprawl of commercial?
With hardly 20K sims living in Pegg Bank, upgrading to high density commercial is not an option at this point, even with the healthy budget with a surplus of at east a few thousand over expenses.
Residential areas are compact, with the majority of buildings being constructed on a 1x1 tile.
The residential developments are created in pods of 10x10 with roads or streets 2 tiles apart to lead the 1x1 homes to the main street down the middle. That main street will lead directly to the commercial (where the majority of sims work)
How can this small city expand, knowing that the majority of land area will go to commercial builders?
hola amigos, tengo un problema, sou un modelador novato, (muy novato), hace unos dias se me ocurrio empezar a modelar un estadio que hay en mi ciudad para ponerlo en el SimCity y todo estaba bien, logre exportarlo del sketchup al BAT, pero a la hora de renderizarlo y exportatlo para poder ser usado en el juego el BAT me salio con un error codigo 6, no se que hacer, no se si el problema es mi computadora o el modelo o ambos, quisiera que me ayudaran a solucionarlo o podria yo enviar el modelo sketchup a alguien del grupo para que el pueda terminar de renderizarlo y enchufarlo al SimCity.
Mi computadora es de muy bajas especificaciones y bueno hago lo que puedo con lo poco que tengo, gracias, aqui hay algunas imagenes.
I'm totally confused!
I thought that when you create a lot that the info that is in the sc4desc file is saved in the exemplar file of the lot. So in essence the sc4desc file would be useless after the lot was finished.
But now it seems it may not be useless at all, I see that file in many uploads here and today I actually saw a comment from a lotter that the sc4desc was a required file!
Can someone straighten me out is the sc4desc file useless after the lot is saved is is it a required file to include with the lot when you upload it and install it in the game?
The reason I ask is that I've been blowing away the sc4desc file whenever I run into it, if it is actually required then I need to stop doing that before I get myself in trouble.
Dazed and Confused!
Brad (aka robdragon)
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