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Hello!

I'm trying to make my first model and ran into a problem with diffuse colors. What i am doing wrong?

Texture is in srgb, 8 bits

ps. texture is unfinished

twin_towers_d_2.jpg

Безымянный.png

 

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Hey!

I assume you're talking about the bright colours on your model, right? Like grey becoming white, that brownish colour you used becoming red etc.

Unfortunately that's the outcome of the game's graphics engine, colours are displayed brighter and much more saturated in-game than they appear on your texture. You may just want to try and work around that by reducing the overall brightness and saturation of your diffuse texture in an image manipulation program.

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    13 minutes ago, Kaschperl said:

    Hey!

    I assume you're talking about the bright colours on your model, right? Like grey becoming white, that brownish colour you used becoming red etc.

    Unfortunately that's the outcome of the game's graphics engine, colours are displayed brighter and much more saturated in-game than they appear on your texture. You may just want to try and work around that by reducing the overall brightness and saturation of your diffuse texture in an image manipulation program.

    Yes. Sorry for poor english and poorly formulated questions)

    But in all guides people use normal(not too dark) diffuse maps and all works fine

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    I can't see the pics you posted, but Kaschperl is right. You have to darken and desaturate your textures by a lot or they will always be too colorful and bright.

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