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Razip

Can't make MIS-avenue elevated intersection

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TheInterchange-Dec23011232740656800.jpg

Hello. I tried to do something like that but with avenue and highway with four lanes. I found that following post isn't clear where to find those puzzles used to make "Standard "Space-Saving" diamond interchange."

 I found some intersection Build Roads -> Avenue/RHW called Avenue/EMIS+-intersection (2x1). So I put it between ground avenue to elevated avenue transition and avenue over my highway. Then I tried to connect my ground MIS ramps with the intersection. I used Build Highways & Ramps -> FLEXHeight -> 2 Level Flexible Height Transition but couldn't place them right after this intersection on either sides. Game doesn't allow me to place them there.

I wonder if someone can explain me that thing. Cheers.

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You seem to be running into trouble because you are mixing the FLEX and Puzzle-based pieces, which are themselves different.

Rather than use the older Puzzle Pieces (EMIS Intersections), try instead to use the Draggable Road Viaducts. You should find this item amongst the original overpass pieces. In essence you need to place two ramps and a starter piece for the overpass. The FLEX-ramps for RHW can then be built and you use RHW to connect them to the road overpass. Alternatly it's possible to use the current overpass, but the ramps will need a tile or two of space before the junction.

For more info, click the link in my sig and check my NAM tutorial video #1 or the NAM 34 special. Both show how to use the Draggable versions, the former compares the puzzle pieces and explains the key differences.

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New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

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    4 minutes ago, rsc204 said:

    You seem to be running into trouble because you are mixing the FLEX and Puzzle-based pieces, which are themselves different.

    Rather than use the older Puzzle Pieces (EMIS Intersections), try instead to use the Draggable Road Viaducts. You should find this item amongst the original overpass pieces. In essence you need to place two ramps and a starter piece for the overpass. The FLEX-ramps for RHW can then be built and you use RHW to connect them to the road overpass. Alternatly it's possible to use the current overpass, but the ramps will need a tile or two of space before the junction.

    For more info, click the link in my sig and check my NAM tutorial video #1 or the NAM 34 special. Both show how to use the Draggable versions, the former compares the puzzle pieces and explains the key differences.

    Thanks, I'll check this out.

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    d277f9b3198e45b39546d6b421374d0a.png

    I want to clarify that I do it correctly. I have my highway (separated six lane highway in both directions), I place draggable avenue viaduct and drag it, so I see it over my highway. Then, I make two ramps before and after my overpass (ground level), then put that FLEXHeight so ramps are at the second level. The problem is that when I try to connect one of my ramps to the avenue overpass, some glitch appears and no intersection.

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    Such glitches are caused by something called RUL code. In essence, when a network interacts with another, the RUL code is scanned to find the matching pieces for a given setup. In order for this to work correctly, the RUL needs to be stable, i.e. in the screenshot, it's reverted to RHW-2. This is because all the other RHW networks are based on the RHW-2, you just need to get a good stretch of MIS in place before the code will understand what to do.

    The easiest way to stabilise the FLEX-height transitions is to connect them to the RHW-6S using a draggable ramp. Using the RHW tool, drag one tile away from the 6S as if you were making a T intersection on the outside. Then from this stub, drag once more towards the height transition. This adds a ramp with MIS starter that should fix your problems. Sometimes you need to click on or around the intersection using the RHW tool to get the code to have another go at placing the correct pieces in. If both sides of the height transitions are connected to ramps first, it should work very easily.

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    Head over to my Lot and Mod Shack to keep abreast of my latest developments.

    Do you like custom textures, but don't like all the work involved creating them?, take a look at the Texture Automation options here. Change the look and feel of your transit networks, with the minimum of effort, for example customised versions of my Sidewalk NAM (SWN) and Terrain Grass NAM (TGN) mods, and much more besides.

    New to the NAM? Check out my tutorials on YouTube. Latest upload: How to: RHW - MHO Roundabout Interchanges. (Nov 25).

    p.s. - I'm MGB over on SC4D and a member of the NAM team.

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    14 hours ago, rsc204 said:

    Such glitches are caused by something called RUL code. In essence, when a network interacts with another, the RUL code is scanned to find the matching pieces for a given setup. In order for this to work correctly, the RUL needs to be stable, i.e. in the screenshot, it's reverted to RHW-2. This is because all the other RHW networks are based on the RHW-2, you just need to get a good stretch of MIS in place before the code will understand what to do.

    The easiest way to stabilise the FLEX-height transitions is to connect them to the RHW-6S using a draggable ramp. Using the RHW tool, drag one tile away from the 6S as if you were making a T intersection on the outside. Then from this stub, drag once more towards the height transition. This adds a ramp with MIS starter that should fix your problems. Sometimes you need to click on or around the intersection using the RHW tool to get the code to have another go at placing the correct pieces in. If both sides of the height transitions are connected to ramps first, it should work very easily.

    I've never though it could be so difficult to make an intersection. I did all of you said and nothing worked. I could use ramps, I could make ramps by RHW tool, and I've tried different crossing (both avenue viaduct crosses MIS and MIS crosses avenue viaduct),  but nothing seems to be work. Besides, ramps have no glitch this time, but intersection does. There's nothing I can do about it.

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    I'm done with RHW. :D

    6389718a48a4c36d5d6f38f09bc6bdea.png

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    In that particular case the best way to make that work is to just use a L2 (at least it looks like L2 to me) FLEXFly for the MIS ramp so it can cross over the RHW-6S. Then bring the MIS back down to the ground with a height transition. I also see another problem that will give you grief - the 2nd MIS (the one that diagonally connects with the OWR) is backwards.


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    On 03.06.2016 at 0:15 PM, MushyMushy said:

    In that particular case the best way to make that work is to just use a L2 (at least it looks like L2 to me) FLEXFly for the MIS ramp so it can cross over the RHW-6S. Then bring the MIS back down to the ground with a height transition. I also see another problem that will give you grief - the 2nd MIS (the one that diagonally connects with the OWR) is backwards.

    Thanks, I got it.

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    Okay, let's start, Diamond interchange in a busy Collector-Express Highway

    13321862_896365140489977_534614730179505

    First thing is to choose draggable road viaducts, 13315723_896365143823310_919556699310251

    the next thing is to use tab to circle around the starter pieces, to Flex-Ave L1. 

    13332883_896365223823302_241672744643101

    next is to measure, how distant you're from the RHW. This measure is important, because it makes interchanges like that more aesthetic. this measure should be used in the whole interchange. after this, put the other end of the viaduct in the same distance, in the other size.

    13339548_896365233823301_206898595267608  

    Drag and voilá!13332795_896365240489967_178844068929982

    Now, it's time to make the interchange itself. Go to the Highway menu and click on 

    13332862_896365330489958_408297203936080

    Use again the measure and click in the Partial Diamond like the image13394041_896365357156622_399466996230580

    repeat the process in the 4 sides of the RHW

    13307356_896365363823288_757074581053542

    there you go 13393978_896365153823309_510360247111133

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    Oh yes!

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    4 hours ago, f3cs said:

    Okay, let's start, Diamond interchange in a busy Collector-Express Highway

    Excellent work. :)

    May I suggest you also post this in the Show us your Tutorials thread? That way peeps can find it long after this thread scrolls away.

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    7 hours ago, f3cs said:

    Okay, let's start, Diamond interchange in a busy Collector-Express Highway

    13321862_896365140489977_534614730179505

    First thing is to choose draggable road viaducts, 13315723_896365143823310_919556699310251

    the next thing is to use tab to circle around the starter pieces, to Flex-Ave L1. 

    13332883_896365223823302_241672744643101

    next is to measure, how distant you're from the RHW. This measure is important, because it makes interchanges like that more aesthetic. this measure should be used in the whole interchange. after this, put the other end of the viaduct in the same distance, in the other size.

    13339548_896365233823301_206898595267608  

    Drag and voilá!13332795_896365240489967_178844068929982

    Now, it's time to make the interchange itself. Go to the Highway menu and click on 

    13332862_896365330489958_408297203936080

    Use again the measure and click in the Partial Diamond like the image13394041_896365357156622_399466996230580

    repeat the process in the 4 sides of the RHW

    13307356_896365363823288_757074581053542

    there you go 13393978_896365153823309_510360247111133

    Hello, thanks a lot for this. I'll try this tutorial as soon as I can.

    By the way, does anybody know how to make signals at mis-avenue intersection?

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    Thank so much, I got it to work!

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    On 05/06/2016 at 7:25 AM, CorinaMarie said:

    Excellent work. :)

    May I suggest you also post this in the Show us your Tutorials thread? That way peeps can find it long after this thread scrolls away.

    Sure. If Haljackey allow, I want to update the RHW Interchange Guide to NAM 34 version RHW and its features. A lot of interchanges can be optimized, like Dumbbell. 

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    Oh yes!

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    On 6/5/2016 at 7:40 AM, Razip said:

    By the way, does anybody know how to make signals at mis-avenue intersection?

    I don't think that that type of intersection has signals. For ground-level interchanges, I usually convert the MIS to OWR as it approaches the avenue.


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    8 hours ago, Compdude787 said:

    I don't think that that type of intersection has signals. For ground-level interchanges, I usually convert the MIS to OWR as it approaches the avenue.

    One way road has two lanes, while MIS has only one.

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    20 hours ago, Razip said:

    One way road has two lanes, while MIS has only one.

    Usually, you want two lanes if you have an interchange in an urban environment or anywhere you'd want traffic signals. One lane is for traffic turning left, the other for traffic turning right.

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    Eventually, the plan is to extend SITAP (the Signalized Intersection and Turn Arrow Project, introduced in NAM 34) over to the RHW networks that are regularly used as on/offramps, such as the MIS.  Going to OWR actually results in a capacity drop, and if you don't use a SITAP setup on the OWR where it intersects with the surface street, the signals won't function properly, anyway.

    -Tarkus

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