Jump to content
Sign In to follow this  
lancedragon

Lance vs the blender dragon

4 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

As promised, here is the topic where i'm gonna keep you updated on my blender progress

Well tonight session was 3 hours + and consisted into set up a very simple scene made of very simple assets (chairs, table ).My main concern were the keybinds ,as they are quite numerous...

I didn't faltered and jumped on my mouse and keyboard and started working (following the tutorial i found in my native language).Things were progressing steadily as shown below570ef126ab63d_table3d.thumb.png.cc072db7

I did manage to create a chair and a table without too much difficulty ,until i realized i made the table legs too short ...Tried to fix it by myself,by reextruding them well that didnt work as planned ... and found myself with a double layered table legs :party:.

Things started to get a bit too messy,and i was too lazy to look on the internet for an immediate fix.So ctrl N back to square one...

This time i started with a new table made sure the legs had the proper lenght ,saved the object in my library and started a new session to create my chair.Those more familiar with Blender has probably realized my mistake, i rapidly found myself with 2 different scenes,struggled for more than 25 mn to import one to another ...until i found that if you want to import an object from a scene to another u have to press alt f1 select the scene and open the subfolder then object ,only then you can import pretty much anything you want from a scene to another

screen.thumb.png.584d7b1e0c72817bfb51cd1

Next was creating the plane that was going to mimick the office in which both the chairs and the table were going to stage for my awesome final pics for this thread.

Obviously things didn't go as expected, as i made some room on my screen to create the plan i needed. I moved both the chair and the table into 2 separate layers.

After getting done with all i had to do meaning create the plan, put the chair and the table in the proper place and rotation and reunite all the 3 of them in the same layer and rendered the scene.It was then that Blender launched a sneak attack,throwing at me a no lamp or camera present in current scene :ooh: da fuk .

Don't really know what happened, probably put them into another layer, tried to fix it myself by replugging a camera and a lamp on dat scene failed miserably .As shown below570ef1218ea33_tablechair.thumb.png.38100

Well decided to not left my pride in the blender dragon lair ,i plugged a few more bucks inside the machine and started again from square one.

Finally i manage to get the result i was hoping for,took me 2 more hours than planned .

570ef118a8a19_chair3d.thumb.png.4c18e715

My thought on this session:

- if you start with blender and if you encounter a weird result DO NOT TRY to fix it by yourself ,check the internet for your answers or things will get gradually more messy resulting in a very hurtful ctrl n

-Blender is one of the most counterintuitive program i ve ever met since divinity sin 2,you have to think every action you make before even touching you keyboard or your mouse or you ll end up with weird results .

That is concluding my very first report i hope you ll enjoy it,because i definitively enjoyed the session even if sometimes i builded a fairly decent amount of frustration.

Have a good ,it s time for me to enjoy some CS and see you soon for Lance vs the dragon blender episode 2 :thumb:

 

 

 

 

 

 

 

 

 

 

 

chair 3d.png

screen.png

table + chair.png

table 3d.png

  • Like 3

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Blender definately isn't the most intuitive program for sure! :P But the more you use it, the more you'll get used to the controls and it'll come natural to you. I figure I'll offer a few tips to the problems you encountered (though you might already have figured that part out - in that case just ignore it :P ).

Undo (ctrl + z) and redo (ctrl + shift + z) are really good friends to use - you can go back quite a few steps, and if in object mode it takes bigger steps. For your leg length problem instead of extruding you can select the edges of one end and use G to grab and move it. If you hit G + Z it will only move up and down (for X & Y to each side). Very useful for tweaking your model. 

Getting one object from one save into another save can also be done with simple copying. Just open the one you want to copy from (or have 2 blenders open), select the object and hit ctrl + C, then open the one you want it into and hit ctrl + V

Scenes is something I haven't really worked with in blender, so I don't have any tips there. When working in blender I usually get rid of the default lamp (select it and hit X) - As I'm not setting up a scene I find it easier to work without any lighting. It lets me see the texture clearly when doing that.

In the end you got there and achieved the result you wanted, which is great! :D Keep fighting the blender dragon and you'll win in the end. :)

  • Like 1

My workshop items

Catch my latest project and future plans on my Patreon page

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Here are some useful shortcuts:

G: Move/Translate

S: Scale

R: Rotate

You can press X/Y/Z to restrict the action to one axis. Then you can enter a number to move/scale/rotate an object precisely.

Example: G X 2 ENTER would move your selected object 2m along the x axis.

The commands work in object mode and in edit mode. It's important to understand the different edit modes: vertex edit mode, edge edit mode and face edit mode. In vertex mode you can "draw" single vertices and then select multiple of them to create a face between them with F. When you select only 2 vertices, F will create and edge between them.

When you extrude a face with E and then abort with esc, the double faces will still be there. You can use CTRL Z to remove them again. You can also extrude single vertices or edges.

To "rescue" a mesh with double vertices/edges/faces, press "W > Remove Doubles" in object mode (before that select all with A). You should always run that command before you export to the game, and when you import meshes from SketchUp.

Regarding lights and cameras: I usually keep the default light source. Additionally, I'm applying some self illumination to the object to make the shadow faces brighter.

  • Like 1

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections