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OrSpeeder

What mods should go in my gameplay overhaul mod?

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As you people probably noticed elsewhere, I am making a gameplay overhaul mod.

 

Some mods, are overriden by my mod, so I can't use them anyway (example: any mods that alter how police stations or how fire stations work).

Still, I want to know what mods you want me to include it, directly, or by importing features from them somehow.

Also, authors of the mentioned mods, please mention if you give permission to get included or not in a future installer pack or something.

 

Here is my own list so far:

NAM compability (ie: my mod can work with, or without NAM , I am testing with NAM installed)

Opera House Fix (someone know if the author of this mod let me include it?)

Spaceport Fix (I dunno if I will use the original mod, I suspect that for balance reasons I will have to "recreate" it, with values compatible with my mod balance)

Slope mod (optional I guess?)

Census Repository (optional... I just use it during testing to make testing easier).

Industrial Revolution Mod... I like it at least. (can I include it in some way?)

SPAM, to be a farming counterpart to IRM (can I include it in some way?)

Landmarks with jobs mod?

 

Notable mod that will be forever incompatible:

CAM, unfortunately CAM and my mod have lots of overlapping stuff, adding CAM support would require a inordinate amount of work... at least for now.

 

Any other fixes and whatnot that you people remember should be included directly or indirectly?

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SPAM is a tricky one, since SimPeg is offline and I doubt you'll be able to get permission to redistribute. It should be noted that PEG's EULA specifically excludes such re-use of his work.

IRM is mostly just lots, I know you are trying to make a user friendly package, but it's probably best to let the user decide if they want it or not as a separate download.

As for the fixes, I've done much the same for my own setup. Bundling a lot of them together into a single file. For me, the most important fixes would include:

  • I-HT fix
  • Opera House fix
  • Private schools fix
  • Crime Doesn't Pay
  • Spaceport fix
  • 3xCityHall fix with MMP fix included (You are free to reuse my mod for that, it's not officially released, so PM me if you want it).
  • Grand Railroad Station fix

I'm sure there are plenty of others. But that's pretty much what I have installed.

I can see a problem with getting permission to include a number of things, especially since many creators are no longer around. However, simple fixes to the Maxis files like I mentioned, are not really anyone's property. If anyone owns the rights, it's Maxis. Nothing stopping you creating an identical clone of such adjustments and releasing it. Releasing unmodified lots of creators work is a problem, and models are a total no-go area without explicit permission.

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    I-HT fix is slighly incompatible with my mod (I change the same files, but the numbers used in I-HT were also used on my mod, so it is "included").

    Opera House Fix... OK, will see that (I think I have it installed here already)

    Private school fix, I remember meddling with that, but I don't remember anymore what it was, I will check.

    Crime Doesn't pay is completely incompatible with my mod, and not needed anyway (my mod change crime rules quite a big, and fix the same issues that Crime Doesn't Pay was supposed to fix in a better way).

    Spaceport fix I installed recently, will take a look more into it later.

    3xCityHall... what is that? o.O

    Grand Railroad Station fix I thought wasn't needed in Rush Hour or Deluxe?

     

    SPAM I decided to not include at all, I really liked SPAM, but instead I decided to make new agriculture rules, I will study later if there is a way to make my mod compatible with SPAM models though.

     

    IRM I am still thinking what to do with it... the problem is that the game default industry system suck, and IRM fixes it, but the fix involves messing with lots :/ I didn't want to include lots of lots.

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    2 hours ago, OrSpeeder said:

    [snip]

    3xCityHall... what is that? o.O

    [snip]

    IRM I am still thinking what to do with it... the problem is that the game default industry system suck, and IRM fixes it, but the fix involves messing with lots :/ I didn't want to include lots of lots.

    The 3x City Hall fix re-adds the medium and large city hall upgrade milestones to the game.

    On another note, I think you could make it so that the parts that change the industrial and agricultural systems are externalized into separate module files that could be exchanged for SPAM and IRM if players desire. It might take a bit more work though.

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