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Avanya

Avanya's buildings (Update 7/1: Cargo rail stations released)

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Glad to hear you're recovered and back at it. I also appreciate the bloglike post here to introduce your new stuff. With the downtime of late, this place has seemed like a ghost-town. I hope more modders let us know what they're working on, what they're releasing, and how their projects are going in general.

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Great to here you back at it again Avanya, this new expansion sounds like something made for your buildings, especially the warehouses part. I hope we can release these buildings from the start. Haven't actually looked at the editor.

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    Thank you! It's good to be back - I've really missed the game and making stuff. :D I'm sooo happy my thumb is alright to make some things now - it would be tough with this DLC if I couldn't do anything. It really is right down my alley and I'm happy it's finally here. :)


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    Today I was gonna look at my oil tanks and make a plan for how to turn them into storage buildings for the new DLC (1x2 tiles is a little small I think :P), so I ofc ended up updating texture for my Farmland Europe map theme. xD It did really need a new cliff texture though, so it's time well spent. Gave it a few more minor tweaks and new sand and road textures.

    06.jpg

    07.jpg

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    It's finally time for the fence I added to my quays. It's now up on the workshop as a network (2 actually, one conforming to terrain, one that can be raised) and a prop. That means I've actually managed to finish the last few projects I had waiting before Industries. Yay! Now just a couple of days more and it will be time to spam the workshop with tons of industry stuff. :D I probably won't post here until I'm done with all of that just because a post every upload is a little too much. :P

    Fence 03.jpg

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    Hey @Avanya will this be new industry stuff or your old stuff just designed to be utilised by the new industry system in the DLC? Also great work on the fences and great to have you back. 

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    Everything I have on the workshop now will continue to work like it does now. After the DLC hits I'll start uploading new versions of a lot of my stuff that has the new functions of the DLC and will require the DLC ofc. I'm very excited to use the new system and any future new stuff for industry will be focused on that too (might still do non-DLC RICO versions, we'll see).

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    Busy day yesterday spamming the workshop with DLC versions of my assets. :P There's now a lot of custom warehouses up as well as oil storage tanks. All the "new" stuff can be found in these 3 collections.

    Warehouses

    Modular Distribution Center

    Oil Industry

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    Thank you for this. Already subscribed and I am currently planning to plop this down in my current city... :)

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    A little update for my medium oil tank with a floating roof, so the roof position actually changes based on how full it is. I already love submeshes and can't wait to use them more. :P

    I also updated all the other oil storage tanks (just the ones for the DLC) with some tweaks to snow. I've forgotten to add vertex color to sooo many of my assets I'm planning to update them in batches, so they all look good in snow cities.

    Medium oil tank B 11.jpg

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    @AvanyaI am enrolled in your oil tank assets, but I noticed that they were relaunched for industrial version, what's the difference? More reality?

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    @willham The old versions are growables (basically oil extractors) or parks, so they don't really function like the tanks actually do in real life. The new versions for the Industries DLC are actual storages where you can store oil. So it's really about functionality with the DLC ones being closer to the real life versions.

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    Phew it's been a while! Damn fingers just won't heal, but that hasn't stopped me from making a little bit of progress here and there. And now the petroleum tank farms are done along with some lovely new stairs. One is 7x10 and the smaller one is 7x7 tiles. I made a few improvements compared to the original spherical tank - the foundation got a new concrete texture, which makes more sense than the metal it had and I increased the tris of it a bit. It just wasn't very round except when zoomed out a lot and that bothered me. Now it looks pretty round when doing close up shots without mods. 

    The LOD got improved and I managed to shave a bit more off the tris. It's only about 60 tris less, but when there's suddently 4 and 6 of them it all counts. And it looks just as good as before. :) I removed the pipes as they didn't really connect well with anything and really should be more like 4 different pipes going into them anyways. I also finally added stairs, which the original lacked. I skipped them because of the tris count (and maybe a bit because I was lazy :P), but this time I figured they'd be nice to have, so I made them as a prop. This allows players with weak graphics cards to skip them and save 2-3k tris, though I imagine for most who have a dedicated card it won't really matter - and then I also didn't have to find room on the original texture. 

    Next on my to-do list is update the original spherical tank with the improvements of these ones, so it looks better, has less tris for the LOD and they all share the same textures. 

    Petroleum tank farm 05.jpg

    Petroleum tank farm 01.jpg

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    I started work on these grain silos over 2 years ago and now they have finally been released! Giant grain silos are up on the workshop, so now your idyllic farmland can be broken up by giant concrete constructions. :D One day I'll also finish the grain terminal that I started these silos for - and they'll all share textures (and some mesh sharing too). It stores 10 times the amount the large grain silos that come with Industries can handle, so no more having a million storages for farming. It seems to work just fine despite the large capacity (at least after it's filled up a bit and the traffic chaos disappears again).

    More grain storage options to come - though they'll all be a bit smaller. ^^

    Grain silos 02.jpg

    Grain silos 04.jpg

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    It's time for a fence again! It comes in a terrain conforming version and a non-conforming version. And I'm definitely doing another version of this. Maybe with the same pattern, maybe with something else - and then white or light stone. :)

    Fence 08.jpg

    Fence 10.jpg

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    After fighting with the Building Variations mods for a while, I decided to update my sewage treatment buildings. I wanted to have some custom vegetation to fill the large planters in front, which could be toggled on/off, which should definitely be possible, but I only ever managed to get it to toggle the planters off. I haven't been able to figure out why it keeps insisting on toggling the wrong mesh, so for now I'm moving on. I might give it a go again at some point and see if I can figure out what went wrong.

    I plan on also updating the small biogas facility, which is in the same style, but I couldn't fit it on the same texture as these two (they now share the same 1k texture yay!), so it will get its own update another time. For now it will be the ugly companion and the only out of all my sewage assets, which hasn't had an update.

    Admin04.jpg

    Grit04.jpg

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    I've been away from CS for a little while. Looks like I never posted here about the redecorated versions of European Suburbia I did last year. Better late than never I guess! :P Here's an album with a bunch of screeshots showing them off.

    iMEVb4X.png

     

    I also just released two new cargo rail stations (right side and left side) to match my light distribution center assets. I had forgotten why I never did them and set out to release them, only to discover I hadn't finished them because the loading bay shared texture space with the roof - something that works fine for the original texture, but not so much for the light version that has a bitumen roof. I ended up cutting the loading bay up in thinner bits and stretching them a little to fit the little bits of concrete space I had on the texture. I ended up looking better than I had hoped, so the assets are now released. :)

    87571625FBAD5D943A73959909C317EA340FFAB5

    308C72DF289F886B4B8825BC4AA011C2F9BB44C9

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