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boformer

I think I found a way to create elevated train stations

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  • Original Poster
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    It looks very neat and compact, shame it can't be textured. :(

    Who said that?

    xkg7xX2.jpg

    4GmM8N7.jpg

    KX0oPaB.jpg

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  • Original Poster
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    More progress:

    I made a train station display prop and decorated the station. It already works perfectly, except for a few superhero pedestrians which are flying into the station (only a few). The only thing missing is a normal map.

    33Axfbl.jpg

     

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    Awesome! I thought it wasn't possible to texture underground, seems you got it working. :)

    Only suggestion I have is to add some time tables / maps to your walls.

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  • Original Poster
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    Boformer, is there an ETA? :)

    Maybe next weekend.

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  • Original Poster
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    Awesome! I thought it wasn't possible to texture underground, seems you got it working. :)

    Only suggestion I have is to add some time tables / maps to your walls.

    I will create a timetable/map prop next weekend. Are there any other missing station-related assets?

    I also got a question: Is it unique to germany that tables for outgoing trains are yellow, for incoming trains white?

    Fahrplanaushang.jpg

    The main model contains 1456 tris. The LOD is at 176 tris. I used Blender to generate a LOD texture, which saved a lot of time.

    There is a separate "shadow box" around the asset that stops sunlight.

    Also, here is my texture so far: About 50 gimp layers.

    oUr1eGB.png


      Edited by boformer  
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    I'm not sure if it's unique, think it would look okay anyway. Maybe some ticket machines or scanner thingies? Just thinking out loud it wouldn't really be required.

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    Any updates on this?

    People are drooling for stuff like this =D

     

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  • Original Poster
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    The station is ready, but the mod is not.

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    Man I can't wait for this! Question: Can we make roads over the sunken stations with no pillars mod? This would be the makings of a true subway line we can ride through. I'm imagining making a subway that goes to elevated like we have in SC4. But what would surpass SC4 is the fact it have ground level support by default.


      Edited by Mr_Maison  

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  • Original Poster
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    Man I can't wait for this! Question: Can we make roads over the sunken stations with no pillars mod? This would be the makings of a true subway line we can ride through. I'm imagining making a subway that goes to elevated like we have in SC4. But what would surpass SC4 is the fact it have ground level support by default.

    What exactly do you want to do?

    You can create elevated roads over the station, even without no pillars mod.

    The track behaves like a tunnel track, but with a visual mesh.

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    Man I can't wait for this! Question: Can we make roads over the sunken stations with no pillars mod? This would be the makings of a true subway line we can ride through. I'm imagining making a subway that goes to elevated like we have in SC4. But what would surpass SC4 is the fact it have ground level support by default.

    What exactly do you want to do?

    You can create elevated roads over the station, even without no pillars mod.

    The track behaves like a tunnel track, but with a visual mesh.

    In some places I want to bury the tracks under a street with buildings on either side.....Since the road would be elevated, I guess there wont be any zoning but we can terraform and have zones that reach right up to the street over the tracks....unless you're saying since it's a tunnel track, roads can be built on top anyway with zones?

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  • Original Poster
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    Let's say it behaves like a subway track. Of course, a station needs an entrance. But it can be a 1x1 plot, or an entrance that is integrated in a building.

    you can see that the road that goes over my sunken station is a normal road. The station uses the "world hole" ground texture which is also used by the vanilla subway station to create the stairs.

    That means what you want is totally possible. One issue right now is that you can not see the track in underground view like other tunnel track, but that will be solved. It is also a minor issue that does not affect functionality.

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    Boformer take your time with the mod :) It will be a huge success in the workshop :)

    So we only need overground metro, tram and a diagonal metro station :D

    Maybe the modding community could fork out ferries too.

    Is there soon anything left for PDX/CO to make a transport DLC?

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  • Original Poster
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    I think you mean the Z-asxis, not the y-axis. You have to replace these lines:

    var moveStart = new Vector3(24, 0, 0);
    var moveEnd = new Vector3(-24, 0, 0);

    ....with something like this:

    var moveStart = new Vector3(0, 0, 24);
    var moveEnd = new Vector3(0, 0, -24);

    Depending on the direction of the track, you may have to swap 24 and -24.

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    I changed the coordinate of the x, y, z in various ways, but was NG. When it was a z-coordinate, it has happened.

    560f47554efce__0027-10-03_12.06.59.thumb

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    You can repeat the steps for multiple tracks. The script should also work for pedestrian paths

    You can also mix ground and elevated station tracks to create an X-shaped station:

    5045155700_723eac9573_b.jpg

    the modding technical stuff goes over my head, but I've just got to say -- this looks really nice.

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    Hey, I'm curious about something...

    Slightly unrelated, but when I made my Dump National Hotel, I originally planned to have a small part of it sunk below ground, with the ground cut. But when I put it in the game and applied to transparent ground tiles, the part below ground had a plain grey concrete texture to it. I see that was an issue earlier on in this thread. Is there a simple way to fix that, or does it require programming stuff, of which I know nothing? It seems weird they'd give the ability to have stuff below ground, but no way to fix it easily.

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  • Original Poster
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    It is quite simple to fix it (5 minutes of work). I think I will write a mod for it...

    Also, a little sunken train station update:

    I added some ambient occlusion and improved the textures. The station is ready for release.

    But a bug in the "elevated station track" mod makes the station unusable. The strange thing is that it worked before with my custom version of the mod, so I think that the problem can be solved.


    P6nm1zu.jpg


      Edited by boformer  
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  • Original Poster
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    More or less. Some cims are flying into the station, but most them use the stairs.

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    I hope this one does block international trains :) (see reddit).

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    Is any of this stuff soon in workshop?

    Elevated track mod has brought some neat stuff to workshop already.

    Boformer has been such creative with his station as well as BadPeanut.

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    Looking good Boformer. Elevated Stations mod has made it much easier for urban rail stations. It would be great if it can be coupled with sunken stations. I've found issues when trying to create sunken rails with the terrain. Roads don't seem to form bridges properly either.

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  • Original Poster
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    Is any of this stuff soon in workshop?

    Elevated track mod has brought some neat stuff to workshop already.

    Boformer has been such creative with his station as well as BadPeanut.

    Actually we just got the mod working 2 hours ago.

    I'm uploading the props right now. The station is coming next.

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