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tgp1994

sc2000 So cities can run themselves... Into the ground.

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Hope you all are up for some nostalgia...

 

I had installed Sim City 2000 awhile ago, since as long as I've lived, I've never properly played it. I've played Sim Copter, Streets of Sim City, and even found my way around SCURK. But I've never play, until just recently.

 

At any rate, I wanted to play the Flint scenario, since it's somewhat close. The first time I played, I was in about 7 years; industry, commercial, and residential was picking up and I was adding some dough to the treasury. I guess I thought I had lost though, so I read up on a strategy guide Setting Industrial tax to 0% and won in about three years. I left the game on the budget window, thinking it would stay like that. Boy, was I wrong.

 

post-257104-0-44437600-1417835259_thumb.

 

Essentially, 82% of the city was somehow reduced to rubble.

 

post-257104-0-63349400-1417835272_thumb.

 

I'm guessing a gang war broke out so the other side did ok?

 

It seems like I still managed to generate a nice chunk of cash, so I guess I'll keep playing...

 

On a slightly unrelated note, does anyone know if the water distribution simulation is bugged? I can have a surplus of water capacity, yet some parts of the city connected to the water main don't get water.

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On a slightly unrelated note, does anyone know if the water distribution simulation is bugged? I can have a surplus of water capacity, yet some parts of the city connected to the water main don't get water.

 

Does SC2000 somehow work similar to SC3000(U)? Usually, it could be because your lacking water storages nearby connect to the mains, it happens all the time on 3000 (you can build all the water pumps you want, but if storages aren't built in the right places, they won't be distributed). I'm just not sure if that's the case on SC2000. Haven't played the game myself.


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Selbring County 3N Random & Random The World by Huston The Random Project The Gurivian Federation Huston@NYBT

Check out my website ME:TMW for CJ episode & BAT archives!

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    Does SC2000 somehow work similar to SC3000(U)? Usually, it could be because your lacking water storages nearby connect to the mains, it happens all the time on 3000 (you can build all the water pumps you want, but if storages aren't built in the right places, they won't be distributed). I'm just not sure if that's the case on SC2000. Haven't played the game myself.

    I haven't played SC3000/U very much (it's next on my list of games to get back into), but perhaps they kept the water simulation the same then? I'm not familiar with how it works in SC3K - are you saying that water towers can be placed to help mitigate the problem?

    I wonder if the simulation in SC2K/3K is almost super-realistic... not that I'm familiar with water utility systems, but perhaps after x amount of distance from the nearest pump, water pressure eventually falls off until it's negligable? I'll have to try placing a pump on one my idle mains and see what happens.

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    Does SC2000 somehow work similar to SC3000(U)? Usually, it could be because your lacking water storages nearby connect to the mains, it happens all the time on 3000 (you can build all the water pumps you want, but if storages aren't built in the right places, they won't be distributed). I'm just not sure if that's the case on SC2000. Haven't played the game myself.

    I haven't played SC3000/U very much (it's next on my list of games to get back into), but perhaps they kept the water simulation the same then? I'm not familiar with how it works in SC3K - are you saying that water towers can be placed to help mitigate the problem?

    I wonder if the simulation in SC2K/3K is almost super-realistic... not that I'm familiar with water utility systems, but perhaps after x amount of distance from the nearest pump, water pressure eventually falls off until it's negligable? I'll have to try placing a pump on one my idle mains and see what happens.

     

     

    It's not about water pumps necessarily since adding water pumps are almost useless to solving water problems without water towers to accompany them (not like SC4, pumps don't really need storages but they help). But anyway, normally for water pumps you can place them in any area around the city in as much concentration as you want (like a bunch of them crowding around the coasts or a river, or reservoir). But water towers on SC3KU tend to mitigate water distribution problems by putting them in neighborhoods or regions around the city where there isn't presently or do not have sufficient enough water towers to store water collected. If there isn't a water tower to store water, then the water distribution mains tend to be useless. Unlike water pumps where you can just place them in great concentrations along contact areas with water, water pumps need to be built in several zones of the city to serve a certain area of tile and water main coverage. I'm must be terrible at explaining this. Let's put it plainly:

     

    If SC2K is anything like SC3K(U) in terms of water distribution, just put water towers in areas where there are dry mains and/or unwatered neighborhoods. It gives the area a place to store water, and will allow mains to function and flow water into the dry zones. :)

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    Other Titles

    Selbring County 3N Random & Random The World by Huston The Random Project The Gurivian Federation Huston@NYBT

    Check out my website ME:TMW for CJ episode & BAT archives!

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    Thanks for the explanation Huston. :D What with SC2K being free on Origin, I guess now is a better time than ever to play the game. There will be much testing this weekend!

     

    EDIT: Lol? I guess they forgot to remove a file...

     

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