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A long, long time ago...
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0 Clean SlateAbout mrdavis13
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Freshman
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SC4Tool - Reference and Visual Editor for BATs and Lots
mrdavis13 replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Awesome thanks very much! -
SC4Tool - Reference and Visual Editor for BATs and Lots
mrdavis13 replied to Andreas Roth's topic in SC4 BAT & Lot Workshop
Ok, I've edited all the textures for my own version of the ANT network. Now, can I use the SC4 Tool to incorporate them in to the game? If so how would I go about this? please help -
Turning Lanes - Feedback and Testing
mrdavis13 replied to the7trumpets's topic in NAM & Transit Networks
Date: 9/18/2005 10:09:24 PM Author: McDan For those who installed the new turning lane beta and the textures are not showing up I might have a solution.... I have had the same problem and after some testing have found the culprit. By removing all of my plugins and then adding them one by one I have found that the Transit Bugfix Supplement V1.2.1 is causing the problem. It turns out that the Transit Bugfix Supplement V1.2.1 and Transit BugFix v1.1.3 are built into the NAM (verified by history files) and are no longer required as seperate plugins. If you remove them you should no longer have the problem. McDan quote> thank you kind sir i just caught you post out of the corner of my eye , tried it and this is exactly what was wrong -
Turning Lanes - Feedback and Testing
mrdavis13 replied to the7trumpets's topic in NAM & Transit Networks
-post withdrawn- sorry -
Real Highway (RHW) - Development and Support
mrdavis13 replied to qurlix's topic in NAM & Transit Networks
whats taking so long...im just kidding. you guys are doing a fantabulous job. id also like to add that this is my #1 most visited site on the internet and i wish i was good at modding and such so that i could help but im not although i am getting better so maybe i can help on future projects. anyway, keep up the good work, you guys rock. hey now ya just need a smiley thats throwin up a rock sign.- 3,919 Replies
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Oh wow! Oh my god yes! this is exactly what I've been trying to get. This is perfectthank you so much. So (to any of you modders) is this possible? Please! Hi, i'd like some extra parts for the highway's, here in holland the ground highways go into a elavated highway at the on and offramps by making the ground highway raise on a hill, the hill ends and the roads goes into a raised highway intersection. i've showed it in the picture, what i'd like is a connecttor for these 2 elements, something like the Straight road on slope road puzzle piece but than for the highway. look at the pic and it'll explain itself. i'd be very nice if someone could make it. Oh wow! Oh my god yes! this is exactly what I've been trying to get. This is perfectthank you so much. So (to any of you modders) is this possible? Please!
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Version 1.0
333 Downloads
Well, I had too much trouble figuring out the BAT so the lot editor was the next best thing. I got it from an elementary I downloaded from the STEX and cannot for the life of me find or even remember whose it was. So if you recognize the building, you know who you are just let me know, and thank you. Hope you enjoy! -
I wish I could help but I can't even figure out how to re-texture roads. Can u help me?
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First, let me start by saying, yes I am probably the noobiest $%&^!. Not to SimCity though. Just to the whole BAT thing. So my idea is this: I want to either create a new onramp or mod the existing one (avenue and elevated highway) to where each end of the el-highway connects directly to a ground highway as if in between two hills. Without using the el to ground connection. I managed to do this without mods but it didn't look right because it was too... choppy I guess. I don't even understand the tutorials in BAT. Can anyone help?
