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NAM: Requests

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Originally posted by: Loney

Here are my requests for RHW:

1. Elevated pieces for RHW 2, 6, 8, and 10.

Elevated pieces for RHW-2 are in the works. The rest will come in time

2. RHW 6, 8, and 10 elevated pieces.

You mean pieces that go over the RHW-6, 8 and 10. I requested that too, but probably the RUL coding is not stable enough at the time, I think

3.  RHW 10 splitters:

 \ \  / / = RHW 4 on one side, RHW 6 on the other

  \ \/ /

   | | | = RHW-10

----------------------

This ons doesn't seem hard to realize.

 

\ \  / / =RHW 6 (both left and right)

  \ \/ /

   | | | = RHW-10

-------------

Nice addition, but probably harder to make, due to that it will take up 4 tiles (width). That's twice as wide as the RHW-10

 \ \  / / =RHW 4 (both left and right)

  \ \/ /

   | | | = RHW-10

---------------

And where does the middle lane go?

  \ \  / / =RHW 8 on one side, RHW 2 on the other

  \ \/ /

   | | | = RHW-10

--------------------------

Pretty silly idea. But there is one in the works with RHW-8 on one side and MIS on the other.

  \ \  / / =RHW 8 on one side, RHW S6 (aka 3 laned RHW) on the other

  \ \/ /

   | | | = RHW-10

--------------------------

Pretty hard to make, and pretty unrealistic, because it would add two extra lanes to the RHW. I've never seen that piece before.

4. Elevated pieces for all of the RHW splitters

As long as there are no elevated RHW networks for all RHW widths, this one seems hard to be realised

5. Bridges for RHW 6S, RHW 8, RHW 10, and MIS.

Choco has made some wonderfull bridges for those network, which will be probably released together with RHW 4.0.

6. Make RHW fully compatible with monorail modified with BTM. Currently it annoys me how RHW 8 underneath two monorail tracks with space between them always turns back into RHW 2.

That would be a RUL related issue. I don't know how much of a priority this problem is.

quote>

Originally posted by: jim 546

With the diagonal pieces for RHW6S, I can only bend the highway, I can't turn it. Can more pieces be added?

ie: I can do this: l                     I can't do this: l

                              \                                               \_

                               l

90 degree bends for RHW-6S and RHW-8 are already in the works.quote>

I hope this answers some questions.

Best,

Maarten


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Double deck networks of the same type are impossible to do, because the pathfinder wouldn't know which deck to use and probably also automata would just randomly jump between the decks. 

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I would love a 4x3 roundabout so you can connect avenues and roads? I hate having traffic lights at every junction and placing a massive avenue roundabout just doesn't work as you can't connect roads to it nicely.

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I have a couple requests. I'm not sure if they've been adressed but I'll say them anyway...

1. I think it would be a good addition to the game if elevated roads, avenues, and one ways had their own curves connecting straight and diagonal elevated networks. Ground one way roads also need curves as well, probably similar to the RHW. Also, Elevated road networks should have some sort of cosmetic work done to make them seem more realistic especially the supports and sidewalks,  if it is feasible.

2. If it is possible, bridges could be drawn side by side vs. being one or more tiles apart.

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I'm pretty sure these already exist, but I don't usually read Cjs. Anyway, single lane railways. If they do exist, can I have the link? Thhanks in advance.

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Originally posted by: citiesxlfan42

I'm pretty sure these already exist, but I don't usually read Cjs. Anyway, single lane railways. If they do exist, can I have the link? Thhanks in advance.quote>

On the LEX they have the STR (single track mod) you'll need to become a member though to download it... sc4devotion.com/csxlex/lex_filedesc.php


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Originally posted by: citiesxlfan42

I'm pretty sure these already exist, but I don't usually read Cjs. Anyway, single lane railways. If they do exist, can I have the link? Thhanks in advance.quote>

You'll need to register before downloading this

sc4devotion.com/csxlex/lex_filedesc.php

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Originally posted by: citiesxlfan42

I'm pretty sure these already exist, but I don't usually read Cjs. Anyway, single lane railways. If they do exist, can I have the link? Thhanks in advance.quote>

Part of the RAM that you can get from the LEX.

Later: Didn't notice brenn21's post until now because of page flip bug... I'll leave this here for now since those links are direct downloads and may not work if not logged in to the LEX.


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Is there any way to make neighborhood connections with RH6,8 and 10???


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Yes. At the RHW Development topic over at SC4D, you see how you do it in the current version. You connect both sides of the RHW with each other. It looks ugly, but it works. We are working on better-looking connector pieces for the next version of the RHW.


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This is exactly what I was going to add to the list.  As it stand now I use 1-way road 'roundabouts' in these situations, though I know it could look much better.

Originally posted by: astondb9

I would love a 4x3 roundabout so you can connect avenues and roads? I hate having traffic lights at every junction and placing a massive avenue roundabout just doesn't work as you can't connect roads to it nicely.quote>

Another request would be more bridge styles, can never have enough.

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Originally posted by: z1

Originally posted by: Liberater444

how about double-decker streets, such as Whacker/Lower Whacker drive in Chicago?quote>

Being a Chicago native myself, I would love to see us be able to make something like Wacker Drive.  Unfortunately, a fundamental game limitation makes this impossible.  If you have paths for the same type of vehicle going in the same direction, where the paths differ only by height, the vehicles will jump unpredictably from one level to another.  So you can use El Rail over Road to construct Chicago's Loop (two different networks), but you can't make a double-decker Wacker Drive that runs just a few blocks away.

It's too bad, because there are a whole set of streets that run under downtown Chicago.  But because they run under other streets, we can't build them.

quote>

How about this idea to get around it, although cosmetically: Tart up the elevated avenue to look like Wacker Drive with an eyecandy lower deck. The textures for the existing elevated avenue pieces need to be revised, but in addition, perhaps there could be a Wacker Drive skin for them. Perhaps base them on PEG's UT Mall Canals. Just a thought.

These Arabian Canals can also give you an idea of how it could look:

Arabian Canals

This screen shot is from the "Show us your city's detail/close-ups" thread.


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—Louis H. Sullivan, "The tall office building artistically considered." Lippincott's Magazine, March 1896.

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you know how the RHW has draggable exit/ interchange ramps? why cant we do that with the maxis freeway? just make it a plopable piece that serves as a exit. then use the one way road to drag the exit where ever you want. i mean, we can do that now with the one way road, but the one way road doesnt look nice, seeing its missing the maxis freeway walls. but doing it my way gives you the ability to make your own custom interchanges ( of course i would have to include puzzle pieces).

How about an K interchange?

try ur batting hand at this !

what.png

this is an areial view of that interchange

what2.png

its essentially a elevated 2 ground stack, but his has 4 additional merge exits for avenues that cross  ( which could be used for the RHW or another ground highway). so i guess its like a freeway 3connector?

Edited image size slightly. Please use 800 x 600 max.

-CaptCity

or how about  avenue bridges ( regular maxis) with an el train attached ( for suspension bridges the train can run against the steel cables ( make i udi compatable)


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Would it be a big thing to create single-sided connections for road-HW and/or interchange for avenue/HW? (I'm not speaking about RHW.)

Means that HW is like "dead end" of road or avenue, which is of course not possible for oneways!

And what's about double-sided street-HW-connections? Personally I feel it's unrealistic to havbe always road-HW-connections esp. when making connections to HW-city-ring!!!

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I need a RHW 6-C bridge. Maybe a RHW 6-S Bridge
ALSO: A toll booth for the RHW MIS, 2, 4 , and 6-S/C (Mainly for MIS)

Furthermore, I'd like a larger Elevated RHWs.  For me, I'll leave out the RHW 10.  If this is in the making, Thank you to whoever it is.

Last but not least, some Elevated RHW textures and styles like I see up in the mountains along I-74 on a trip to West VA.

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I thought better road, one way road, etc. endings.

- Medians with bus stops in them(that don't take up a tile.)

- Road Medians, and One Way Road Medians.

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one way roads that split or converge into regular roads.

a choice of the way we want our monorails to look ( regular maxis versions- or people mover [downtown Detroit] ,style more bridges for the RHW. more angles included in the orthogonal and far sets ( how about something like 27 degrees?). easier transitions between regular street and orthogonal and far set streets. an upgrade for SAM. a round about freeway interchange ( common in the uk) s bends and 90 degree angles in the highway ( of course the 90 bend would be wide). more types of 4 stacks for densely populated areas ( ones that dont take up alot of space). something like spagehtii junction in atlanta. a darker color on the RHW ( to make it sorta look like pacific coast highway-optional )


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I was hoping there would one day be more puzzle for pieces for tram-in-road (grass) and tram-in-avenue (grass). Specifically ones that supplement tram-in-avenue puzzle pieces where there is normally a lot of pavement showing, like the street x tram-in-avenue intersection or GLR-avenue T-intersection. Also, I think it's pretty important to have more intersections for tram-on-road besides the tram roundabouts and tram-on-road x street intersections, so we don't have to convert the network to tram-in-road before every intersection and squeeze traffic into one lane there.  Also, it would be really neat to have a starter piece for dedicated GLR networks with a grass base, so we could have a draggable tram-on-grass network.  And it's really bothersome that there are no wide radius viaduct rail curves or switches.  Are these in development?  They would certainly add a lot of realism to viaduct rails, especially with longer train models.

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Has anyone thought of 4 lane roads? 2 lanes for each direction. It would also fit in nicely with the turning lanes and would simulate city traffic quite nicely. It'd be like an avenue with no median strip. And I'd like roads and streets etc. with parking like real roads, if it's possible.

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Originally posted by: ...~*{ALEX}*~...

Has anyone thought of 4 lane roads? 2 lanes for each direction. It would also fit in nicely with the turning lanes and would simulate city traffic quite nicely. It'd be like an avenue with no median strip. And I'd like roads and streets etc. with parking like real roads, if it's possible.quote>

You must be thinking of the Network Widening Mod which is currently being developed. The tread on it at sc4devotion has been inactive for a while because I think they want to keep the development a secret until it is ready to be released, but here is the tread if you want to see the progress before they left it inactive.

https://www.sc4devotion.com/forums/index.php?topic=1200.msg33176#msg33176

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Originally posted by: ...~*{ALEX}*~...

...roads and streets etc. with parking like real roads...quote>

Jeronij and SFBT have street mods that have parallel parking on streets, if you're interested.


A wise man once said, "I am not yet a wise man..."

Endless Road 4.jpg

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What's about diagonal HSR on diagonal highway - puzzle piece?

And a diagonal GHSR under a diagonal elevated highway would be nice either...

Deleted link since it was the same question.

-CaptCity

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Just out of curiosity, about the turning lanes. Roads in New Zealand don't work the way they seem to in the game, as in the main road of a 'T' intersection (the top of the T) is the only road with turning lanes, and the road joining onto it simply stops as it has to give way to the main road, and occasionally it has a sort of curved turning lane for left turning traffic. Like this picture, if you can understand it 3.gif The curved left turning lane, I can understand, is probably impossible to include, but perhaps the other point I made is more "do-able". It isn't really a request so much as it is a suggestion.

post-284188-12985108854341_thumb.png

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Hello,

I've come up with a new transit mod for Roads, Avenues and perhaps even highways which would bring about a new modernist, futuristic aspect to roads in SimCity.

For more information, check out this thread here.

Hope it sparks interest. 1.gif


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