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NAM: Requests

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the00guvna: I believe that such a piece already exists.

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I have checked all the posts and have not seen anything like what im asking- is it even possible to amke an Elevated Highway over Avenue? Like EL-Rail-over-Road.

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Originally posted by: aidcity4

Mabey their could be a double hight road puzzle pieces

ConsiderMabey their could be a double hight road puzzle pieces

quote>

Considering the overly high overpasses an whatnot that already exist, I think a half-height road puzzle piece system would be better and help with realism a lot more.  I'd also love to see a mod to replace other double-height networks to make them half-height, as well as a half-height el-over-road system.

I came here for other suggestions, though.

Almost-Parallel FAR intersections

We have some almost-perpendicular intersections with FAR and straight roads, but lack any almost-parallel intersections, similar to the intersection of Broadway & 7th in NYC around Times Square.

Wide-Angle Curve Intersections

Sometimes new higher-speed roads are laid over the top of a grid system, and will curve their way to another parallel street in the grid.  The grid-streets still connect to the new road, but most traffic follows the curve.  Curves with a street continuing along the one side would be excellent, like a railroad straight-and-diagonal switch.  An example: http://maps.google.com/?ie=UTF8&ll=42.74687,-85.66172&spn=0.004144,0.009141&t=h&z=17

Switch to Parallel Railway Track

It would be nice to have a smooth switch to a parallel track that continues in both directions from the track.

Two-Tile Wide R-2, AVE-2, AVE-3

I think it'd be great to include the one-tile wide road network pieces centered into a 2-tile wide piece.  This would allow for more realistic network planning and expansion without having to demolish an entire row of buildings on the side to expand.

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I have a few requests:

1. A superhighway piece (something like 10 to 12 lanes in each direction)

2. NWM overpasses for RHW

3. Exits for RHW (clover, trumpet, etc.)

4. 2 lane exits and entrances for Maxis highways and all RHW pieces

5. 90 degree curves for 6, 8, and 10 lane RHW pieces.

6.  A mod so that Elevated Highway can go over all maxis roads, highways and NWM pieces. 

I am sure that these items will benefit the community.

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I only have one request and I would love it if u put it on the stex, more curves for the nwm and elevated nwm please.

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Aswering some of the requests

Originally posted by: tSlater

I came here for other suggestions, though.

Almost-Parallel FAR intersections

We have some almost-perpendicular intersections with FAR and straight roads, but lack any almost-parallel intersections, similar to the intersection of Broadway & 7th in NYC around Times Square.

quote>

That piece is already planned.

Wide-Angle Curve Intersections

Sometimes new higher-speed roads are laid over the top of a grid system, and will curve their way to another parallel street in the grid.  The grid-streets still connect to the new road, but most traffic follows the curve.  Curves with a street continuing along the one side would be excellent, like a railroad straight-and-diagonal switch.  An example: http://maps.google.com/?ie=UTF8&ll=42.74687,-85.66172&spn=0.004144,0.009141&t=h&z=17

quote>

Well, I think it could be done, although I can make no guarantees.

Switch to Parallel Railway Track

It would be nice to have a smooth switch to a parallel track that continues in both directions from the track.

quote>

That would require the rail to be pathed in both directions, and that causes the automata to do freaky (like trains driving through each other in opposite directions.

Two-Tile Wide R-2, AVE-2, AVE-3

I think it'd be great to include the one-tile wide road network pieces centered into a 2-tile wide piece.  This would allow for more realistic network planning and expansion without having to demolish an entire row of buildings on the side to expand.quote>

Well, there was a plan for that, but it's never continued. Besides, I don't think that it's really usefull, because it takes up a lot of space.

Originally posted by: x493x

I have a few requests:

1. A superhighway piece (something like 10 to 12 lanes in each direction)

quote>

And why would you need 10 or 12 lanes in each direction? I never use RHW-10 (5 lanes in each direction) and the maximum number of undivided lanes I ever seen is 8 in each direction on a the US Interstate. If you still want Super Highways, try the Multi RHW Method.

2. NWM overpasses for RHW

quote>

First the basic NWM overpasses pieces need to be created before we can create NWM overpasses for the RHW.

3. Exits for RHW (clover, trumpet, etc.)

quote>

You mean full interchanges? That's never going to happen. Not only will it cost a heck of a lot of time to create those, it's also very inflexible and it would require numerous puzzle pieces for each RHW x RHW combination. We choose the current modular interchange setup for it's incredible flexibility. It allows you to build custom interchanges that fit right into your city. And it's a lot easier to create small ramp interfaces than full-blown interchanges. You just need to be creative to make nice interchanges with the RHW

4. 2 lane exits and entrances for Maxis highways and all RHW pieces

quote>

Well, for the next version there is a RHW-10-to-RHW-6+RHW-4 splitter planned, but as far as the other networks go, there will probably not be any due to realism. By the way, the Maxis Highway is quite outdated compared to the RHW mod. That's one of the reasons why the NAM doesn't do much with the Maxis Highway anymore.

5. 90 degree curves for 6, 8, and 10 lane RHW pieces.

quote>

You mean sharp 90° curves? There will probably not be any due to realism.

6.  A mod so that Elevated Highway can go over all maxis roads, highways and NWM pieces. 

quote>

It can already go over all Maxis networks? And as I said before, the Maxis Highway gets quite outdated.

Best,

Maarten


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Originally posted by: mrtnrln

I'Id'

Two-Tile Wide R-2, AVE-2, AVE-3

I think it'd be great to include the one-tile wide road network pieces centered into a 2-tile wide piece.  This would allow for more realistic network planning and expansion without having to demolish an entire row of buildings on the side to expand.quote>

 Well, there was a plan for that, but it's never continued. Besides, I don't think that it's really usefull, because it takes up a lot of space.quote>

I'd likely make very heavy use of it if it existed.  Probably in all my cities, any place I'd expect to make an arterial road.

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Originally posted by: rifeik

can i request for underground rail station (not subway) ??quote>

A couple of different batches of them will be coming from RTMT.  But no stations will be coming from the NAM, because the NAM does only networks, not stations.

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What about a one way street ! there's a lot of these in Europe, but none in the game.

Question : do you guys know wich files i need to delete when i try to update the NAM file ? all the the directional arrows on the road and avenue have disappeard :'-( how can i get these back ?

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I would like to request an additional option for the NAM, to show sandstone pavements on puzzle pieces. You know, instead of all those standart maxis white pavement, a sandstone pavement next to tram-in-roads, tram-in-avenue, GLR, ELR over roads, etc.

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I'm not sure if these are being worked on and/or have been suggested before:

A la "El over Road" Dual Networks:

Elevated Highway over Ground Highway

Elevated Highway over Avenue

Elevated Highway over Rail

Elevated Rail over Rail

Elevated Rail over Ground Light Rail

Okay, now this may be complicated, but if you can do these, I will love whoever makes it FOREVER:

Elevated Highway over Avenue with GLR

Elevated Rail over Road with GLR

Elevated Rail over Pedmall with GLR

Ramps for Elevated Highway network down the at-grade Highway/Avenue network would be nice. Interchanges, side ramps, and intersections absolutely necessary. I may post a full list of puzzle pieces at a later time.

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A lot of those listed simply cannot be done. Road networks above road networks (e.g: Elevated Highway over Avenue ) can't be done as the game can't tell the difference between the two levels. Traffic will jump between the two levels.


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Originally posted by: ImVhOzzi

^ Why are Road over RHW possible then?quote>

You answered your own question there.  Road OVER, meaning in SC4 as running perpendicular, is possible, whereas road ON meaning running parallel to the network below, is not.  you'd have to ask someone who's tested this why it isn't possible, but I'm able to summarise from what I've read on this site.


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...and I think that rail parallel over another rail-type network is not possible either for the same reason.

Brutalizer, what exactly do you mean by a one-way street? A OWR with street-type textures? The Network Widening Mod already includes OWR-1, a one-lane one-way road, if that is what you're looking for, and in the latest version it has a lower capacity than that of a two-lane one.

I have a few requests, if anyone bothers to read them:

Traffic lights for FAR intersections (if that's even possible, I don't know)

An "Urban slip lane", a TuLEP slip lane puzzle piece with sidewalk textures covering the empty area instead of transparency, which generally looks bad in urban areas.

Here's the big one: half-intersections between tram-avenue and roads/one-way roads, as in T or + intersections where the smaller network doesn't cross both sides of the tram-avenue but rather has one or two right-turn-only intersections. Basically what there is now for intersections between tram-avenues and streets, but for roads and one-way roads. This would avoid some stoplights appearing, plus when you're upgrading an existing avenue to tram-avenue and have half-intersections you currently have to make them all full ones, and sometimes consecutive stoplights are quite close together afterwards..

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Ok, so that eliminates almost everything I said, then, huh? Actually, literally everything. Not even elevated rail on rail will work? Perhaps monorail on rail would work? And monorail on GLR?

Well, anyways.... Would like to see some Elevated Rail on Avenue at some point. 4.gif Maybe elevated highway on rail, just to reduce the amount of space that rail infrastructure takes up even further.

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I'd like to request a transition from GLR-in-Ave to GLR from a T-intersection, so that while the road ends, the GLR continues.

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Originally posted by: MooMix1

Ok, so that eliminates almost everything I said, then, huh? Actually, literally everything. Not even elevated rail on rail will work? Perhaps monorail on rail would work? And monorail on GLR?quote>

There's a simple rule:  If the two networks share travel types, it won't work.  So your monorail examples would work, but there's probably not enough demand to implement them.

Well, anyways.... Would like to see some Elevated Rail on Avenue at some point. 4.gifquote>

This is planned... at some point. 4.gif

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Originally posted by: jim 546

Originally posted by: ImVhOzzi

^ Why are Road over RHW possible then?quote>

You answered your own question there.  Road OVER, meaning in SC4 as running perpendicular, is possible, whereas road ON meaning running parallel to the network below, is not.  you'd have to ask someone who's tested this why it isn't possible, but I'm able to summarise from what I've read on this site.quote>

Oh, we're talkin' about dual networks...

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Originally posted by: jim 546

Originally posted by: ImVhOzzi

^ Why are Road over RHW possible then?quote>

You answered your own question there.  Road OVER, meaning in SC4 as running perpendicular, is possible, whereas road ON meaning running parallel to the network below, is not.  you'd have to ask someone who's tested this why it isn't possible, but I'm able to summarise from what I've read on this site.quote>

Oh, we're talkin' about dual networks...

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I have a few requests. Hopefully, these won't be too much to ask....

- Smooth curves for Elevated RHW-4

- Style B exit for Elevated RHW-4

- Elevated RHW-4 & Elevated MIS over FARHW (Which would be great for partial Y Interchanges)

- Elevated NWM pieces and Overpasses

- Bridges for NWM

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I have a few requests. Hopefully, these won't be too much to ask....

- Smooth curves for Elevated RHW-4

- Style B exit for Elevated RHW-4

- Elevated RHW-4 & Elevated MIS over FARHW (Which would be great for partial Y Interchanges)

- Elevated NWM pieces and Overpasses

- Bridges for NWM

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1. It's quite possible, but the problem is that it would take a lot of time to model the supporting structures for the Elevated RHW, especially curved structures. That why it's not that high on a priority list.

2. See previous answer.

3. There are plans to make those, but currently I have no further information to you.

4. The current NAM Overpasses get restyled. This new design makes it possible to have overpasses for the NWM and the TuLEPs.

5. Here is modelling and RULing the problem, which take up a lot of time. Also, bridges for wider NWM networks might cause problems or difficulties.


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1. It's quite possible, but the problem is that it would take a lot of time to model the supporting structures for the Elevated RHW, especially curved structures. That why it's not that high on a priority list.

2. See previous answer.

3. There are plans to make those, but currently I have no further information to you.

4. The current NAM Overpasses get restyled. This new design makes it possible to have overpasses for the NWM and the TuLEPs.

5. Here is modelling and RULing the problem, which take up a lot of time. Also, bridges for wider NWM networks might cause problems or difficulties.


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Hey. I guess for some people this might be an easy one. Well, not for me...

A mod that changes the sidwalks of avenues and one-way roads from the "Network Widening Mod" to be always high density ones. There's a mod like this for maxis streets and roads. I think it's called "Uni-Density Mod".

That would be awesome.

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An elevated bridge for roads to use with the road-viaduct puzzle pieces. These higher bridges already exist for heavy rail viaducts, so why not for roads? (or did I miss something)


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I think you did miss something (or maybe I am right now) I think you are talking about the road puzzle pieces, which already exist.


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