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NAM: Requests

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why do you think so. I believe on SimCity they could look good. What do you think of the avenue idea?

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The 6 lane avenue with left turn median is called the Turning Lane Avenue (TLA), and is already under development. As for the traffic lights, hideous as they are, they could still add great realism to the game.


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Ok so they may look hideous (in your opinion) They would as you said add great realism. They are mostly in coastal states because they are safer in Highwinds that come off the ocean.

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Something I haven't seen in the NAM yet is ped footbridges over ped malls, roads over ped malls and rail over ped malls.

pieces.jpg

The grass under the footbridge, the rail viaduct and the road doesn't looks very good, it would be better if there were pieces with at least the ped malls textures under them.

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Originally posted by: Curtis78 Ok so they may look hideous (in your opinion) They would as you said add great realism. They are mostly in coastal states because they are safer in Highwinds that come off the ocean.quote>
Mostly coastal areas, eh?  Well, that explains why I see so many, living in Florida (2005, nearly 30 named storms, need I say more).    I've actually noticed in most hurricane footage videos these lights will be blowing around and flashing yellow, maybe even fall to the ground, but a large wire and a few signals in the road seems a lot less harmful than a large metal pole. I take back what I said; come to think of it, they're only "hideous" if you want a more modern look.  They're slowly seeming to be replaced by concrete/metal designs, but could look good in any city.

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Posted:
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Oh really? I just moved to Lewes Delaware and they seem to be everywhere. Almost all new lights are wired too.

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1. WIDER AVENUES/BOULEVARDS: Someone else, Tarkus, I believe is working on two projects involving wider avenues as well as one-way roads. However, his focus seems to be primarily in the creation of extra lanes with a turning lane in the center. What we, however, need are wider avenues that have traffic flowing in one direction with something like 6 lanes with the obligatory sidewalks on either side, taking up four tiles in a 2x2 manner. Ideally, this wider avenue would have built-in parking to encourage mass transit usage and pedestrian traffic (SEE pegasus' residential/commerical/industrial alleyways for a working example of this concept). Thus, the traffic capacity for such a transit piece would be something higher than the avenue but at the same speed. I would dub this new piece the "boulevard" since that hasn't really been used. I believe the NAM Team can make quick work of the boulevard concept, and I think someone might have posted a pic of this type of network in these forums a while back (might have been a shot of a New York City street, in fact)...

2. DOUBLE DECKER HIGHWAYS: I noticed someone posting a request for this in this thread, but I would like to point out that someone else, mainly fukuda, is working on this very thing, and it appears he is making excellent progress, however long 4.gif Jeronij has also made an experimental bridge of the highway/rail double decker type based on the Tsing Ma Bridge (which is, btw, a darn perfect likeness!), but is without functional rail support. However, this begs the question of where the double decker highway/rail puzzles pieces are to support a bridge of that type in the first place. One possibility is to have the rail immediately change into subway traffic, but I'm sure many of us would love to see a hwy/rr dd piece! Anyway, in the meantime, bug those two on finding solutions to the double decker equation, though I have the utmost confidence the NAM Team will scoop this up very soon to assist them...

3. AERIAL TRAMWAY: Many months back I requested this somewhere, but I don't think anybody's ever gotten around to even look at this seriously. A great example of this is the one that connects Roosevelt Island to Manhattan in New York City. It is the only tramway of its kind used for mass transit in America. Such a piece could cover short distances (up to 20 tiles perhaps) as set of puzzles pieces with stations on either end. However, two requirements would be the biggest challenge: the cable needs to connect the two stations regardless of relative height, and the cable must bridge the two stations in a straight path without conforming to the depth of the terrain below it. Traffic speed would be the same as a bus or faster, but the capacity might be same or less. Lastly, it produces no pollution, while the station might only take up at 2x1 section of tile at most.

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This may not even be doable (suggestion for CU or ST1000 maybe?) but how about bus-only roads/oneways/etc? (Emergency services would also be able to use these)

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Who does the NAM team consist of? I am interested in using the offramp models to edit for my C4BHWO/OR (3.gif) project. Who would I talk to about this?

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Originally posted by: edmonton_stinks This may not even be doable (suggestion for CU or ST1000 maybe?) but how about bus-only roads/oneways/etc? (Emergency services would also be able to use these)quote>
 

This can already be done. Just download "BRF UrbanLegend Traffic Control Pack" (read the readme): https://www.simtropolis.com/stex/index.cfm?id=3199

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idk if anyone has said this yet... but i think we should have interchange puzzle pieces... like how we have avenue ones... except for interchanges with other highways so forth we could make our own custom interchanges, and not have to worry about the makers of nam to make interchanges for us!

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The one I'd like to see is a single-sided set of on-off ramps for highways (both kinds) where the highway curves 45 degrees (orthagonal to diagonal or vice versa) but an avenue extends *from the curve* continuing straight in the direction the highway was taking before the curve. (Or describing it from the opposite direction, merging in so that avenue traffic continues in its same direction, but on the highway.) 

The interesting bit here is that there are, to my knowlegde, no other ramps that can be placed directly on a curved section of highway.

This would be great for building "bypass" highways around developed downtowns, and also for realism (I know of six interchanges of this type in San Diego alone).

Just to clarify: let's say our highway is running diagonally northeast/southwest. Following it southwestward, it curves to a true east-west direction. At the point of the curve, a single on-ramp merges in from an east-west avenue (which the highway is replacing going westward). If we were travelling east, a single off-ramp gives us the choice of continuing east on the avenue or northeast on the highway...

Here's a quick and dirty image I worked up to explain what I'm picturing better. The crossing ramp could either be a flyover or tunnel (I've seen both IRL).

post-242978-12985081034839_thumb.gif

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I bet this has alredy bin asked, but Ave. right hand turn using one way roads like this...

my.php?image=righthandturnlm0.jpgwww.imageshack.usrighthandturnlm0.jpg

what do you think?

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i think that's great!! Andreas, check the NAM development thread, Chrno made long turn avenue pieces!

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not so sure if this has been asked already...but...I've always wanted a 90-degree highway turn, but finding out that it couldn't be done, I'd like to see if this is possible:

img402/2918/highwayplancm1.png

Seems like a good idea....but takes up lots of space--but I have come up with other types that are not so spacey-takers...

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I have one. Narrow Streets. In the RHW if you it a certain way it produces one narrow street. Well how about having a narrow street in your old Historic or old areas of town ?


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Artman94: I've seen that before, in a video game!

Need for speed most wanted!  It has something similar to what you are talking about, the highway cannot make a gradual 90 degree turn because of urban development, so it has to turn 270 degrees in the opposite direction.

See it here on the map: Bottom left-hand corner.

http://img270.imageshack.us/img270/7087/map-global.jpg

And heres a shot driving on the curve.  The lowest overpass carries the same roadway as the car is on!

Image Hosted by ImageShack.us

I would love to see a gradual 90 or 270 degree turn piece included in SC4!

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Haljackey: Yeah! That's it! I have that game too, and when I saw that in the game, I wondered, why not put this in SimCity4? The one in the game is better than my drawing.

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How about a 5-light traffic light?

One red one, one normal yellow one on the right and one normal green one on the right, with a yellow and a green arrow for left turn lanes in the NAM?

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Could be possible if someone understood how the animations in the game work. However, the traffic probably would not turn left when the top signal is red, and both the through traffic signal and left arrow would be green at the same time.

The game stoplights only have three frames: green, yellow, and red. So to keep any new signals together with old ones in the timing, the new signals would have to have three frames only.

-Swamper77

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There are two (mostly eyecandy) networks I would be interested in:

1) 3-TRACK SECTIONS- The center track would not have to be fuctionable, since I know this is either very complex/or impossible to mod. The network would basically be a standard track section with space in-between for the third track. It would be really interesting if this could be extended to elevated railroad sections.

2) 4-TRACK SECTIONS- I have heard on other forums in the past that this is not possible to mod, so what I'm suggesting instead a single track piece which is two standard track pieces compacted to look like a 4-Track section.

3) LONGER SUBWAY STATIONS- If possible

Of course, this project will probably take a long time to develop, because of all the diagonal sections, turns, overpasses, and interchanges needed to make it fuctional.

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I would be nice to have a Tunnel Highway that connect to SUBWAY in order to create highway tunnel that has curves. It would also be great to do off ramp which are onramp (but subway to oneway) in order to get people out of the highway (similar to onramp) and and subway to highway exit (entrance) tunnel.

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how about glr slope pieces that u can use to cross an sunken highway, llke the ones we already have for roads and rail and 1ways?

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ArtMan94: Ever play GTA:SA? There's one by the airport in San Andreas.

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