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NAM: Requests

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There are a lot of refrences to TGC....wth is that? I tried all the searches...and looked on so many topics on this forum. I am mainly looking for the hiway intersections

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@archassassin007:  Welcome to the forums! TGC isn't a "what", but rather, a "who"--it's short for The Great Chozo, who was a former member of the forums who had modeled some interchanges.  One of them ended up in the NAM (the Elevated/Ground Highway Stack).  I believe he did one or two others, though that was before my time, so someone else may have a better idea on that end.

-Tarkus

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To my knowledge, the ability to have turn lanes on roads and avenues requires a mod, which alters all the roads and avenues. Is it possible to have ploppable turn lane segments (in the case of road-road intersections) or draggable avenues with the center turn lane? Not sure if anybody's suggested this or is attempting to work on it.

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Well, jgehrts, theoretically, it would be possible to do puzzle pieces for different intersection designs.  And if you're wondering about draggable Avenues with center turn lanes, well, you're in for a treat.  I've had this project on the backburner for a little while, and plan to pick it up again once RHW v14 gets released.  It's basically produced using the RHW technology on a Road-Road side-by-side override.  It's completely functional, as this pic shows:

road5inactionnk1.jpg

There's also a 7-lane version (6 lanes plus 1 center turn lane, on 3 tiles) in the works as well:

tla7repathedxf5.jpg

The way the override works, it can be extended out to an infinite number of lanes.

I'll have a development thread for this "Turning Lane Avenues" (TLA) project up soon.2.gif

-Tarkus

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Posted:
Last Online: A long, long time ago... 
 

Are you going to add wider radius curves\S curves\smoother 45 degrees curves in this NAM version?

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How about the avenue roundabouts..is that project completely dead?

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Originally posted by: Tarkus Well, jgehrts, theoretically, it would be possible to do puzzle pieces for different intersection designs.  And if you're wondering about draggable Avenues with center turn lanes, well, you're in for a treat.  I've had this project on the backburner for a little while, and plan to pick it up again once RHW v14 gets released.  It's basically produced using the RHW technology on a Road-Road side-by-side override.  It's completely functional, as this pic shows:

There's also a 7-lane version (6 lanes plus 1 center turn lane, on 3 tiles) in the works as well:

The way the override works, it can be extended out to an infinite number of lanes.

I'll have a development thread for this "Turning Lane Avenues" (TLA) project up soon.2.gif

-Tarkusquote>

Pretty slick stuff!  Now we all have something *else* to get ants-in-our-pants about.

My old computer couldn't handle SC4 very well, so I haven't played the game in a couple years... but my new one will cut through the game like butter, and seeing all this awesome stuff that you and others are cranking through makes me really excited to play the game again, now that classes are done...

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Originally posted by: Tarkus Well, jgehrts, theoretically, it would be possible to do puzzle pieces for different intersection designs.  And if you're wondering about draggable Avenues with center turn lanes, well, you're in for a treat.  I've had this project on the backburner for a little while, and plan to pick it up again once RHW v14 gets released.  It's basically produced using the RHW technology on a Road-Road side-by-side override.  It's completely functional, as this pic shows:

road5inactionnk1.jpg

There's also a 7-lane version (6 lanes plus 1 center turn lane, on 3 tiles) in the works as well:

tla7repathedxf5.jpg

The way the override works, it can be extended out to an infinite number of lanes.

I'll have a development thread for this "Turning Lane Avenues" (TLA) project up soon.2.gif

-Tarkusquote>

can u expand lanes for avenues with center dividers also??

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K1A:  Well, the big thing I'm trying to figure out with Avenues with a median is getting the proper override so that the capacity/speed is similar.  I'm probably going to have to mess around with the Traffic Simulator Exemplar in order to make that possible.  At that point, certainly.2.gif

-Tarkus

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Last Online: A long, long time ago... 
 

Hopefully, I'm not too late, I would like to see a 3 lane road with the left turn lane able to turn onto a 5 lane avenue, because I only have 1 one of the 2 options on mine, right now. The roads make it appear to have a left turn lane when the 4-lane rural highway intersects them at the light. However, the rural highway won't have a center turn lane to go on the roads. I'd like that. Avenues go vice versa. The road crossing the avenue is handicaped, but the avenue will have the center lane. I would like both please. Sorry if I was hear the wrong time, or if this was done, I'm new. If, no one can do this, can someone at least tell me how to attach a texture to the LOT editor?

post-230374-1298507948335_thumb.jpg

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Last Online: A long, long time ago... 
 

What about a highway bus stop, like this:

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Sorry could not get an image8.gif

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I make bus stops using one way roads.

Much more flexible than any plopable bus stops...unless it functions as a real bus stop, which would be hard since the bus has to be programmed to pull up inside the lot, not beside it.

Not to mention, my "bus stop strip" can work for all transports.

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Last Online: A long, long time ago... 
 
Ullebe1, deadwoods created one just like that, I'm not sure if it's here on the STEX but you can definitely get it at SC4Devotion's LEX.

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I'm very much looking forward to the wider curve arcs on roads. I was also wondering about a 2/3 diagonal, though I'm not sure how well behaved that application would be. By 2/3 I mean 'for every to tiles going left it drops three tiles down', rather than dropping one tile down for one tile over (45 degree slant). But if a 45 degree angle is painful, I don't suppose making more potential angles makes things better.

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I'd like to request a Ground Highway ramp that connects to a oneway road in the same direction as the ramp however without the oneway ramp coming from behind the ramp this way it looks more realistic... Also so the ramp connects directly into the oneway road instead of merging into the oneway road...

Also I'd like to request an Avenue to Avenue interchange like the Avenue to Road interchange / Exit...


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I was about to say that as well.

I got a question though. Is there any chance of a 3 highway intersection piece coming out soon?

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Last Online: A long, long time ago... 
 

Avi, you mean besides the default T-intersection? I was hoping for something like that too, maybe a highway version of the avenue Y-stack.

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i would like to see a highway split/merge at an angle...one highway would be part of the grid, the other would hit it at a diagonal...

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I'm sure it's been mentioned many times, but I thought I'd mention it anyway, just to keep it in memory: 6 lane avenues (either with barrier or suicide-lane). I believe I heard it was in the making... don't know for sure though. Anyway, it's the number 1 thing I'm looking forward to... it's actually the number 1 reason I've been hoping for a SC5 announcement (besides the idea of a 3d city with easier building editor). We have so many of them around here that they seem to common place to not have.

The next two aren't nearly as important to me, but, I thought, are interesting nevertheless.

I guess a second interest would be a michigan left - I doubt it's going to be made though, since they are probably low in demand (about 90% of them are only in the state of michigan... so I doubt anyone, besides michiganders, care for seeing them in the game).

Image: Michigan_lefts.jpg

Article (in case you don't know what it is): http://en.wikipedia.org/wiki/Michigan_left

Right turning lanes would be nice too... if you can't do normal ones (due to size limitations of the avenues) then I remember seeing some in Alabama that were like ramps that curved over as a merging lane (usually with yield or stop signs)... it was a pretty interesting looking design that I think could be implemented into the game.

But mostly the 6 lane avenue... those are by far my main interest.  I'm looking forward to the avenue roundabout & I loved the rural highway - it's renewed my interest in SimCity (I find myself more interested in the NAM than BAT aspect of SC nowadays)... keep up the good work guys, it's appreciated.

Update:

I was just checking different intersection types and found something called a "continuous flow intersection," it looks really awesome. It reminds me of something we have in Dearborn Michigan between Michigan Ave. & Evergreen Rd. right by Southfield Hwy, it's pretty efficient. Here's a very quick video tutorial: http://www.udot.utah.gov/cfi/tutorial.php

That would look pretty good if it was possible to implement into the game.

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poetic:  Well, I've got good news for you.  You don't need SC5 for wider Avenues.   They're actually easily achievable in SC4 with a little RUL coding.3.gif

This here is the TLA-7 (TLA=Turning Lane Avenue), which is basically a 6-lane Avenue with a Center Turn (Suicide) Lane (there's more pics above).  I've got it functioning as well (and yes, that Toys 'R Us truck is actually using the turn lane):

tla7inaction2dm3.jpg

More on that project here.  There's also a version without the suicide lane in the works, too. 

The other things could be possible as well (Michigan left, CFI, etc.), provided someone makes the textures.  I can't texture my way out of a paper bag.3.gif  There's a lot of things that people generally think they need SC5 for which can actually be done quite easily in SC4.2.gif 

Hope that answers your question.

-Tarkus

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Well, ryanb (or something similar, sorry if I wasn't close) already has a 5 lane Suicide texture mod out there, so that solves textures for that project, and I wouldn't think I'd be to hard to add an extra lane on them. Now these are going to utilize side by side roads I take it? Or will it be avenue/road for the 7 lane?

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curves and interchanges for the El-Over Road puzzle peices, I could make the models for them if someone could modd them.

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kassarc16, to answer your question, ryanb_sc4 is actually my texture artist for the TLA project.  And you're right that it's not terribly difficult to add another lane.  The override is indeed side-by-side roads at this point.  The Avenue-Road override will likely be used for the AVE-6 (6-lane Avenue without the suicide lane), which I've already begun work on as well.

-Tarkus

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on the avenue on avenue intersections, could we have traffic lights like these: Stevenscreekblvdtrafficlight.jpg

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