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NAM: Requests

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could be some income source you have in your budget each month, i'm not quite sure about the bus lanes if they are possible though.

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bus lanes are impossible because busses follow (like cars and trucks) street coordinate points. You may force them to use the monorail or lightrail system but a new type of network is impossible.

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they are possible, but not purely for busses, but if you use traffic controllers, like no cars/trucks/buses you can make bus lanes. you make a road, every road that connects to it is free to pass, but your 'bus road' is blocked for cars, the same for the crossing road but then for the bus. So the cars can only go over the crossing the same for the busses, it's not the easiest way, but i guess it works.

does it make sense what i'm saying?? because english isn't my first language and then it's kinda hard to explain...

hope this is of some use.

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Would something like this be possible:

round1gi9.png

It would be a puzzle piece, with two sliproads facing in the same direction. It would link in to the existing elevated puzzle pieces, and could come with one-way, avenue and road variations.

By the way, that is not a working model - it's just an image made on MS Paint!

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roads, streets, railroads, avenues, oneways, and highways that can go in any direction and still connect to another region

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@the bus lane stuff.

i found an old thread project about making bus lanes, it was looking awesome but then abandoned. check it out:

https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=67307&highlight_key=y&keyword1=bus%20lane

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Over Blank Terrain Puzzle Pieces without supports, it would help create more realistic abandoned freeway routes, rail routes etc.


Known as Kitsune on sc4e. NAM Team Member.

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Originally posted by: ilikehotdogsalot @the bus lane stuff.

i found an old thread project about making bus lanes, it was looking awesome but then abandoned. check it out:

https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=67307&highlight_key=y&keyword1=bus%20lanequote>

hi, yes i was the creator of that project. it is completely plausible and do-able. there are no real obstacles that cannot be passed. it would basically work exactly like GLR: using puzzle pieces, except there would be additional puzzle pieces to connect up bus lane enabled networks to your regular road networks.. i just don't have the know-how for some of the things required, like Exemplars, or the time to learn. i can create FSH Textures, NAM-Style "Interchange-based" Puzzle Pieces, and SC4PATH Files though, no problems. it's just Exemplars and my almost total lack of knowledge on them which stood in the way i suppose.

as i said in the very last post in my bus lane thread, if someone can come forward who has the free time and the specific knowledge of how to make Type 21 Exemplars, then i would be happy to return to making this mod a reality. i don't mind dong everything else myself. but i just do not have and will not give up the time to learn how to make those Exemplars when there is no guides, tools or anything available to help me. i already learnt how to do every other part of making the mod from using ilive_reader, to using FSHman, to making interchange-based puzzle-pieces through modifying RULes file and hex data, and so on.. i just don't have the capability to learn Type 21 Exemplars.

so, the ball has not been in my court for like a year or so now...

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Hello,

Has any progress been made on "narrow" on and offramps for highways? (Request B19 on the first page IIRC)

I'm talking about parallel, one-way to highway ramps that would fit the highway, ramp and frontage/service road in 4 square's width (Instead of 6 as the current NAM would allow). Especially for ground-level highways, but not unheard of for elevated ones as well.

Here's an example that roughly matches what I have in mind.

Goodbye,

Louis

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is it possible to make this highway interchange for ground highways (like the Euro interchange in the new NAM, but tighter curves (75-90 degree turn with exit speeds as low as 5-10 MPH)). (interchange is part of I-75 around Reading-Lockland OH)

post-3409-12985078376761_thumb.jpg

post-217404-12985078379501_thumb.png

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Is there any way to make an avenue rounda-bout kinda like the road, street, and one-way road rounda-bouts. Also with your diagonal highway interchange where one highway goes across another, but cars can change highways, is there a way to have the diagonal highway combine in the straight one? Thanks, crazykid4simcity

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There was some talk a few pages back about designing GLR puzzle pieces operating in mixed traffic (i.e. replacement of avenue divider with GLR track sharing a lane with cars in each direction). This would make it easier to lay down rapid transit in heavily built-up areas where space is at a premium but subway costs are prohibitive (it could also mimic "old-fashioned" streetcar networks like those in Milan or Toronto). I understand that a few key contributors to the NAM design team have disappeared for various reasons, so I was wondering whether this project has been postponed or abandoned?

I know that real-life syndrome has a tendency to kick in (I myself am too busy to play the game for more than an hour per week, let alone design and program an entire transportation subtype from scratch), so I totally understand if this project has been delayed or cancelled. If there is, however, some work being done on it, it would be exciting to hear how it's coming along. Thanks

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i could probably make the functional avenue rounadbout, but i doubt i have the time

it should be 4 x 4 tiles and preferrably with two-lanes (wide enough for two vehicles to travel around it side-by-side). i realise obviously there are plenty of variations of bigger roundabouts in the real world but that should ideally be the deisgn of the standard/first one available.

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@crazykid4simcity and edcase2k4-thugangel1983:  Regarding the Avenue Roundabouts, qurlix had been messing around with it but had run into some problems.  Here is a link directly to the post.  I don't know if he's done any more work on it lately though.

-Tarkus

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Currently: Viewing File: SC4 Modern Camera
 

Not sure if this has been requested before or if its even possible, but...

How about a diagional gradual ground/elevated highway puzzle piece?  I know that diagional textures are different than their counterparts, and may be more difficult to model, but it would be a useful puzzle piece in game.

img260/5569/escapesep25091169340168of5.jpg

(Image may look a little crazy because I use widescreen format and had to compress it to comply with site regulations)

What do you think?

-Haljackey

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What about doing an overide like RHW for two one way roads next to each other IN THE SAME DIRECTION to combine into a big one way road.

Also, highway branchpieces that would have a set of highway come out of part on a diagonal.

Single side highway puzzle pieces to continue to the new highway would also be needed. With these we could create our own custom interchanges.

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@hoshattack:  Actually, there's already a 5-lane One-Way Road in development by jplumbley that's being implemented using the side-by-side dual One-Ways like you are talking about,  I haven't heard anything since December on it, but here's one of the most recent screenshots that have been released.

owr5pathtestdqk1.jpg

There's some other similar projects in the works as well that I'm personally working on, like the Turning Lane Avenues project (TLA).  It involves taking the Road network and laying 2 Roads side-by-side to produce a 5-lane Avenue-style network with a working center lane (the TLA-5), and 3 side-by-side to produce a 7-lane (the TLA-7).

Hope that answers your question.

-Tarkus

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I have a short suggestion... Could you put in a highway piece that has a "Carpool-Lane"? By this I mean, one lane open to cars only with 1 or more people in the car... it could help your mass transit. Also, maybe add a 4-lane highway and 4-lane highway with carpool lane.

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@CowboySean:  Well, unfortunately, it wouldn't be possible to have a real carpool lane, other than just faking it with different textures.  There isn't a separate "vehicle type" for carpools in SC4, so the game can't differentiate between those and regular cars. 

If you're looking for wider highways, check out the Rural Highway project.  I've actually been working on a 4-lane per direction version, the RHW-8 (along with the 3-lane per direction version, the RHW-6):

rhw68pathed18xx.jpg

Hope that answers your questions.

-Tarkus

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Just a small automata annoyance I'd like to throw up here, since it probably has to do with unneeded stop "paths." Road traffic stopping at street intersections as if there was a stoplight. I haven't tested to be sure, but most likely it syncs up with the normal traffic lights. Anybody got a clue?

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Kassarc,

I've tried knocking out the excess stop points as a test, and the traffic still stops at the intersections. The timing of the stopped traffic is exactly the timing of the "stop" and "go" times that the stoplights use, which is defined in the Automata Tuning Exemplar. Nothing we can really do about, I think.

-Swamper77

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would it be possible to make puzle pieces for the elevated train to go over avenues and possible have elevated train stations ontop of roads and avenues like in real life?

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Originally posted by: CowboySean I have a short suggestion... Could you put in a highway piece that has a "Carpool-Lane"? By this I mean, one lane open to cars only with 1 or more people in the car... it could help your mass transit. Also, maybe add a 4-lane highway and 4-lane highway with carpool lane.quote>

Like what Tarkus said, the game doesn't differentiate between the types of cars, and whether or not they have more than 1 person it. However, there is a Traffic Control Pack that restricts different types of traffic on roads, streets, one-way roads, and avenues. There's a piece for a HOV lane, which only allows buses through. That's the closest you'll probably be able to get to what you want.

The actual name of the pack escapes me, but just search for "Traffic Control Pack".

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If something like this already exists, please let me know.

But I was wondering if someone could (or tell me how to) change the color of the streets to fit better with roads.

This is sort of what I am looking for:

st1s128og6.jpg

rdbg2.jpg

lsci8.jpg

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