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greener07

Ufff - This default Neighbor Dealing is BUGGY

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Let's talk about the main neighbor dealing that we do... The Power deal.

 

1st scenario

To do power deal between City A and City B,

City A must have a plant and City B should not have any power plant or even a windmill. (I don't know about custom contents)

 

Now that is wrong and doesn't happens even in real life too.

 

City B can produce (say 500MW/hr power), but it has a req. of 2000MW/hr. In that case it only have to buy 1500 MW of power.

 

But no, City B can't buy any power if it even produces 1MW of power according to default Maxis rules....

 

2nd scenario

Say city A has a plant and its selling power to city B located on the right side. Now city C, located on the right side of city B can't do any deal with city A. It has to do dealing with city B but city B don't have or can't have power plants.

 

Does this happens in real life? I think No. In real life, we can have a massive plant in one part of the country and power gen. from that plant can be sent to various states through regional power grids.

 

---

 

In the game, you have to have power plants in every alternate city or such to do deals. 

 

Thank you :|

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My neighborng Service Cifyy is designed with 50%more excess power than the primary city produces, and doesnt use a fraction of it because ofbless than 200 population. My primary city Peyton Place has power plants and need more power as the populatiron grows. Since the service city has a large surplus that is more power than it uses and more power than Peyton Place produce, the demand introduces a neighbor deal and Peyton Place buys power from the service city.

In the game, you can make deals happen by havng an adjacent city with a surplus utility service much more than what your primary city currently produces. Meantime,while waiting on a deal to take place, providing 'some' water or power makes sense.  Ive not noticed any 'bugs' with the game's neighbor deal functions.


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You'd be amazed at how far you can pass power provided all the conditions are met at each step.  It is tricky to set it up, but it can be done.

 

One should not complain about reality.  This is a game, and things like neighbour deals are very secondary to the main point of the simulation (going to work).


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Indeed, selling power from A to B and then from B to C and so on is possible, only as Moose said it's tricky, and the game will not always make the deal available, because of certain conditions and limitations. More details in also and The Neighbor Deal Mods can too help.

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Any city can sell power to an adjacent city, even if there's already power plants in all of them, as long as the supplying city has the excess to sell and the buying city has the budget to afford it. Having power plants/windmills in a city does not cancel out the ability to sell to another city. Not sure how you came to that conclusion. 

 

As Cogeo stated, I would also advise using the Neighbor Deal Mod. It allows for smaller increments to be bought/sold. 

 

If you're going to try an sell power across multiple cities, I would also suggest not messing with the power budget slider in the budget menu. By altering the budget slider you can possible cancel the neighbor deal without even knowing till you start to see the No Power zots popping up. And if your rig is anything like mine, when that happens, the game itself becomes extremely laggy, till I get the power back up an running.

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It is better to set up the power deals early in the region development.  I have successfully had one large city tile supply every city tile in the region for a total of 75 city tiles supplied by one tile.  The secret was at the beginning set up the 'power' city tile first with the excess power capacity and make neighbor deals with the adjacent cities.  When you establish the adjacent city tile the first thing you do (before anything else) is run power lines to all desired neighbor connections.  Since the power requirements of the city are still zero and you have a neighbor deal established for 1000 MW (100% extra capacity), you can establish a new neighbor deal with another city.  When you go back to the neighbor deal menu, you will see that in the buy section, you can now buy 2000 MW.  You continue to make the necessary neighbor deals until all neighbors are buying 1000 MW and the selling city has 1000 MWs of extra power.  You then can start building the city.  You can continue this process until all cities are buying power essentially from the 'Power' city tile.

 

Once you get the hang of establishing the neighbor deals before building a city, it is quite easy establish long chains of neighbor deals.

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