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Finnbhennach

Shorehollow Project: Thematic Concepts and Structures

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Yup, option B looks best to me, too.

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Indeed, the B base is balanced enough. Not too short, not too tall.

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"If you try to please everybody, you often times end up pleasing nobody, especially yourself. When somebody offers to do a favor for free, like making a mod for SimCity 4, you shouldn't be overly critical of something generously given to you. In other words, you shouldn't look a gift horse in the mouth." - Twilight Sparkle after playing SimCity

"Being a mayor or a content creator for SimCity 4 is a heavy responsibility, Patrick. Each city and each custom content is like a child, and must be treated as such." - SpongeBob Squarepants after playing SimCity

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Now, as for the base, I added some initial detailing for a potential neoclassical style but wasn't

entirely sure. What about a neogothic base? If you guys can chime in on the style for the base that

would be great.

 

What about an ecological-style organic base?

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eco-pods-architectural-design1.jpg

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arc_by_algiark-d5iz3c8.jpg

 

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On the contrary to me, however it seems I'll be outspoken when I say I like option "A" better. I really like the idea of a large atrium, a tall lobby area with a number of maybe two or three office floors on the ground level on top of all that.

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Brilliant! I absolutely love work like this it's so wonderfully creative and it's not something we see too often here. Really looking forward to seeing these progress! 

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Perseus_flag_50px.jpg.06052654fd8c31089019fa85ba438bc0.jpg     The Viceroyalty of Perseus     Perseus_flag_50px.jpg.06052654fd8c31089019fa85ba438bc0.jpg

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