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rigurat

Isolated self sustaining city

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With every succeeding version of SimCity, they've always encouraged interaction with the neighboring cities.  Now this version downright depends on it.

 

But would it be possible to isolate your city from neighboring cities and keep it self sustaining?  Or at least once enough people move in, sever outside connections.

 

Would it be possible to create a city that's self sustaining and isolated, meaning no one goes in and no one goes out.  No trade, no import/export, no inside/outside travel.  North Korea style.  Game simulation only, no politics please.

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I doubt it, because the construction (cement and little vans) come from the region somewhere, so as soon as you need to delete something and replace it with zoning, you are a bit stuffed. So, if a building was abandoned, or destroyed by fire, or a big lizard, or if a property decided to "updense" (I think I just invented a new verb) you'd have a problem.

 

Obviously if you try it, it has to be called Vault 101 (nobody ever enters, and nobody ever leaves).

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    I meant more like a city surviving solely on itself.  It's own trash is recycled which is then used locally.  The workers are all from the city.  And the city is cut-off from the region.

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    No man is an island. Neither is a city. The simulation is not designed for isolation as you are dependant on global resources to flourish, as it is in real life.

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    Build a large city of say 100K population or more, then bulldoze the road that connects to the region highway.  Then wait and see what happens.  It would be an interesting experiment.

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    The first thing you'll get is a warning stating that something cannot connect to the region.

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    The city will continue as before, but property won't develop.  Anything that fails stays failed until you reconnect.

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    I was thinking it might "freeze" the city in its current state.  People won't move in, but also people won't move out, procreation is probably not simulated in this game so I thought the population would stay constant unless people died.

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    No man is an island.

    Except Fred Madagascar.

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    A city can be self sustaining.

     

    Wind or solar instead of importing.

    Garbage incinerators so over time you can remove that pesky trash. Recycling, too!

    Ignore resources, probably focus on education for high taxes. Use said high taxes to provide a complete socialized self sustaining city which gets it's money from it's own people. (Just don't ask who produces the money.)

    Landmarks replace some businesses, housing as well. (Landmarks never go abandoned). Parks for the homeless!

     

    Of course it is impossible to create agents out of thin air, but once you get some in...

     

    Thoreau, Stalin, Kim Jong Un eat your heart out.

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    If agents never convert into different agents, then how do residents become homeless? Do the residents die from lack of money (you all know money is #1 on the hierarchy of needs) and then their decomposing bodies turn into homeless? Can you get homeless without a region connection? If I'm wrong and homeless/residents can convert back and forth, couldn't you rectify any abandonment situation and they will eventually find a place to live again?

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    Build a large city of say 100K population or more, then bulldoze the road that connects to the region highway.  Then wait and see what happens.  It would be an interesting experiment.

    Losing the regional highway connection would cause all zoning, electricity, water, sewage, government (basically everything) to be locked if you were to try and expand. The game has been set up to rely on the one connection to the highway. Trade could continue via the trade port, although that seems to defeat the purpose... Also, any vehicles that had come from the region would be stuck in the city driving in a never ending loop.

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