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NAM 31.1 Technical Support and Bug Report Thread

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With the release of NAM 31.1, the Bug Report thread for NAM 31 has now been locked and a new Bug Report Thread has been created. If you have any issues or bugs with NAM 31.1, please post them here.

 

Please note that tech support won't be given for past versions of the NAM: NAM 31, NAM 30, or earlier.

 

And as before, the Github page for all known bugs can be found here.

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Found this bug. Don't know if it's reported yet or not.

 

Missing textures on draggable Tram on road/Avenue.

 

Drag a road/ave, drag el-rail over it to create tram on road/ave, missing textures.

 

nam311_bug2_tramonroad.jpg

 

nam31_1_bug.jpg

 

NAM 31.1, SC4 Deluxe 1.1.640

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The ANT item that Maxis left incomplete/inactive in the game, with the technical name of "DirtRoad", was an optional plugin that has been superseeded by the Rural Highway Mod (RHW). The complete functionality of the ANT Plugin has been transferred to the RHW and is not longer supported by the NAM. For more information about the RHW, please refer to the RHW readme file.

 

 

Minor spelling errors in the readme.

Should be:

The ANT item that Maxis left incomplete/inactive in the game, with the technical name of "DirtRoad", was an optional plugin that has been superseded by the Rural Highway Mod (RHW). The complete functionality of the ANT Plugin has been transferred to the RHW and is no longer supported by the NAM. For more information about the RHW, please refer to the RHW readme file.

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The MIS T intersections with the AVE-4 are still bugged up. And also, the DDRHW-4 still doesn't have pylons!! Will be included in NAM 32??


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Dragging out of a RHW diagonal reverts to RHW-2; and all starter pieces, even SAM, have the infinite construction sounds.

 

EDIT: Also, NRD-4 is still called NMAVE-4 and I have cul-de-sacs and I didn't install them. I'm using the Australian textures and the Diagonal B Ramps and overpasses are still broken.

 

EDIT2: It's not the starters doing it, it's the override networks themselves, all override networks act as RoadxRail(?) intersections

 

Level of severity: Extreme

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Dragging out of a RHW diagonal reverts to RHW-2; and all starter pieces, even SAM, have the infinite construction sounds.

 

EDIT: Also, NRD-4 is still called NMAVE-4 and I have cul-de-sacs and I didn't install them. I'm using the Australian textures and the Diagonal B Ramps and overpasses are still broken.

 

EDIT2: It's not the starters doing it, it's the override networks themselves, all override networks act as RoadxRail(?) intersections

 

Level of severity: Extreme

 

I've confirmed the first one--how the heck that happened, I have no freaking clue, as the code is, by all appearances, there.  I'm not seeing anything like Edit 2, though.

 

I've locked the download.  Won't have time to fix it until tonight.

 

Sorry about that, guys.

 

-Tarkus

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All S-type filler pieces are reverted:

simcity_4_2013-04-16_17-55-01-56.png

simcity_4_2013-04-16_18-04-01-56.png

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Also, did you confirm the NRD-4 still being incorrectly named? I also have a few extra reports, I took screenshots of the first two but haven't uploaded them yet:

-RHW on AVE RA missing paths and RULs a bit glitchy, may have been there before

-Flashing paths on L2AVE-4 to L2MHW transition, may have been there before

-Symphony MIS Transitions lack both EUR and LHD preview models, which is highly misleading for anyone not using a RHD copy, existed in NAM 31(I didn't report before because I thought the arrows were correct, but they're actually wrong in LHD)

-MIS to RD doesn't exist, but is allowed. I would suggest making something similar to this for the next version

 

Also, not an issue but I suggest redoing the OWR to RHW-4 and MIS transitions, the inside doesn't line up and it's not really a smooth transition overall

 

EDIT: What? This is my 500th post?

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Sorry to hear there's still coding problems, this is related to RHW right?  For the few of us who downloaded 31.1 prior to the lock and don't use RHW, will a reinstall of the fixed 31.1 be necessary? Thanks.

Anyway kudos for your hard work, now my cities are loading twice faster :P

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Will there be more than just three exit/on ramps for elevated RHW?  I see exit/on ramps for L2 2, 4 and 6 lane RHW and the L2 double decker and that is all.  None for L1?  That seems so silly to me.  I almost understand not having it for L4, and maybe for L3, but no exit/on ramps for L1?  It just doesn't make any sense.  Did you leave them out by accident?  Well now we have all these different heights to build up to and no way for us to get on or off of them.  With no exit/on ramps for L1 it is useless, especially since we cannot go over them with elevated roads and avenues.  As it is L1 just gets in the way, I am using L1 right now but if no Exit/on ramps are forthcoming my L1s will have to go as they will no longer have a purpose to serve.

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Sorry to hear there's still coding problems, this is related to RHW right?  For the few of us who downloaded 31.1 prior to the lock and don't use RHW, will a reinstall of the fixed 31.1 be necessary? Thanks.

Anyway kudos for your hard work, now my cities are loading twice faster :P

NAM 31.1 has been released already, so technically the new upload should be called NAM 31.2, or fex. NAM 31 build 312 (if the team hadn't already decided for the first option). Having multiple versions with the same identifying version number is a BIG nono wich only leads into confusions...

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The version that was briefly available on the LEX was only downloaded by 178 people.  We're not counting it as a real release.  The one that was up was clearly marked as having controllers s179/e179, whereas the real 31.1 will have controllers s180/e180.  So consider it "31.1 with Controller s180/e180".

 

 

Sorry to hear there's still coding problems, this is related to RHW right?  For the few of us who downloaded 31.1 prior to the lock and don't use RHW, will a reinstall of the fixed 31.1 be necessary? Thanks.

Anyway kudos for your hard work, now my cities are loading twice faster :P

 

There's also a DBE issue.

 

 

Will there be more than just three exit/on ramps for elevated RHW?  I see exit/on ramps for L2 2, 4 and 6 lane RHW and the L2 double decker and that is all.  None for L1?  That seems so silly to me.  I almost understand not having it for L4, and maybe for L3, but no exit/on ramps for L1?  It just doesn't make any sense.  Did you leave them out by accident?  Well now we have all these different heights to build up to and no way for us to get on or off of them.  With no exit/on ramps for L1 it is useless, especially since we cannot go over them with elevated roads and avenues.  As it is L1 just gets in the way, I am using L1 right now but if no Exit/on ramps are forthcoming my L1s will have to go as they will no longer have a purpose to serve.

 

There are exit ramps for the L1, L3, and L4 RHWs--they're built using FLEXRamps or Draggable Ramp Interfaces (DRIs).  The L2 ones can also be constructed this way.  There aren't any static puzzle piece ones for those heights, however, and there won't be.  The L2 ones were created before the FLEXRamps and DRIs had taken hold, and we've just left them enabled for people who are creatures of habit.  It would have gotten to be truly insane to navigate all of them if we made the ramps for the new levels as static puzzle pieces, like the L2 ones.  I believe the other levels only allow RHW-4 (and in the case of L1, RHW-2) Type A1 and Type B1 ramps using that FLEXRamp/DRI approach.

 

-Tarkus

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That's because FLEXFly can't go over two levels at once.  That's a known limitation that we're not going to be fixing any time soon.

 

A lot of the code from FLEXFly hasn't changed since Version 4.1, aside from some tweaking to adapt it to the new IID structure.  It has quite a few limitations when dealing with new height levels.  The L1 RHW-4 (as long as you're not trying to cross it over another overpass) and the L1 MIS are supported, however.

 

-Tarkus

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That's because FLEXFly can't go over two levels at once.  That's a known limitation that we're not going to be fixing any time soon.

 

-Tarkus

so any workaround to make an exit ramp in that location?


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Okay, I see it now.  I gave the user manual yet another read after your notice that it already existed.  I remember seeing it but at the time could not associate it with what I was doing, there were no direct references to the L1, I still cannot get the inside exit to work, it drops to ground level, but I guess I will just have to work around that as even according to the user manual they are still not functional.

 

Thanks for setting me upon the correct path.

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That's because FLEXFly can't go over two levels at once.  That's a known limitation that we're not going to be fixing any time soon.

 

-Tarkus

so any workaround to make an exit ramp in that location?

 

Try moving it out so it doesn't overlap the overpass

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Found this bug. Don't know if it's reported yet or not.

 

Missing textures on draggable Tram on road/Avenue.

 

Drag a road/ave, drag el-rail over it to create tram on road/ave, missing textures.

 

nam311_bug2_tramonroad.jpg

 

nam31_1_bug.jpg

 

NAM 31.1, SC4 Deluxe 1.1.640

 

I had that one fixed, after we addressed the LHD path issues on that by switching it from being texture-based to model-based (being able to use the existing LHD paths), but it appears that somehow the file in our build folder got reverted to a NAM 31.0 version from February, which doesn't have the exemplars to refer to the models.

 

The MIS T intersections with the AVE-4 are still bugged up. And also, the DDRHW-4 still doesn't have pylons!! Will be included in NAM 32??

 

 

Also, did you confirm the NRD-4 still being incorrectly named? I also have a few extra reports, I took screenshots of the first two but haven't uploaded them yet:

-RHW on AVE RA missing paths and RULs a bit glitchy, may have been there before

-Flashing paths on L2AVE-4 to L2MHW transition, may have been there before

-Symphony MIS Transitions lack both EUR and LHD preview models, which is highly misleading for anyone not using a RHD copy, existed in NAM 31(I didn't report before because I thought the arrows were correct, but they're actually wrong in LHD)

-MIS to RD doesn't exist, but is allowed. I would suggest making something similar to this for the next version

 

Also, not an issue but I suggest redoing the OWR to RHW-4 and MIS transitions, the inside doesn't line up and it's not really a smooth transition overall

 

EDIT: What? This is my 500th post?

 

The NRD-4 is a freaking stubborn son of a expletive. >:(   I've fixed that bug 5 times already, but for some reason, it keeps getting reverted in our build folder.

 

The RHW/AVE RA connections aren't fully supported.  They were something I started and never really finished, due to lack of time. 

 

Those flashing paths were probably there before on that L2 RHW-AVE transition.

 

The other two are things we'll probably look into down the road.

 

All S-type filler pieces are reverted:

 

You mean reversed?  How the heck that happened, I don't know.  There were no changes to that code or anything of the sort after I fixed them.

 

The MIS T intersections with the AVE-4 are still bugged up. And also, the DDRHW-4 still doesn't have pylons!! Will be included in NAM 32??

 

Which Ts?  The diagonal ones were always a little funky.  I've fixed the DDRHW already--you'll see that in the real NAM 31.1.

 

-Tarkus

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Having managed to obtain a copy of controller 179 (thanks Magneto!), I noticed that L2 MIS is still very stubborn--you can't drag any diagonal networks over or under it.  Will this be fixed as well?

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Having managed to obtain a copy of controller 179 (thanks Magneto!), I noticed that L2 MIS is still very stubborn--you can't drag any diagonal networks over or under it.  Will this be fixed as well?

 

It depends on how easy it is to fix. 

 

The primary reason for NAM 31.1 is to fix the most critical issues (e.g. the CTD-on-saves, etc.), and to finally kill off NAM 30.  Suffice to say, I'm shooting for a very short deadline for getting controller 180 out and NAM 31.1 back up and unlocked.

 

It's looking like most of the issues that have been reported have been instances of stuff we've fixed somehow getting "unfixed" by some sloppiness in the management of our developmental Dropbox folder, with some files getting reverted.

 

-Tarkus

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It's looking like the L2 MIS overpassing issues are due to interference from stray L2 RHW-2 overrides.  The trick, now, is finding them.

 

I've gotten most of the really pertinent stuff that's been brought up, with the exception of the flipping on the RHW Filler Pieces.  I have no idea why those are behaving that way, as the RULs and the models look exactly right.

 

-Tarkus

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The MHW (Both override and regular) over RHW-10 is horribly broken. Will this be fixed in NAM 31.2? (Sorry for not including a pic. Too lazy to post one. :P)

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Indeed they are--thanks for catching that.  And I've almost fixed them for the real NAM 31.1.  They should be concluded when we upload it.

 

And Indiana Joe, you'll be pleased to know that I've squashed the L2 RHW-2 "uprising", and the L2 MIS works a lot better now.  The fillers are fixed as well.

 

There won't be a NAM 31.2.  At that point, we're just going to come out with a NAM 32 and get development back on the road.  We've been in what some in the industry call "development hell", since NAM 29, with some very ambitious projects that didn't have convenient stopping points, and only 2 releases over about 3 years time.  We're not going to keep reiterating the NAM 31.x series beyond this, but rather, try to restore a healthy cycle of development and learn how to release again.

 

-Tarkus

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NWM-RHW transitions are completely missing. Overpasses work perfectly fine.

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Squeaked that report in just in the nick of time . . . I was about to pass off s180/e180 for packaging.

 

Edit: Fixed.  Appears it was another victim of some kind of strange reversion.  Thanks again, Wiimeiser!

 

Second Edit: The controller has now been sent off for packaging into the installer.

 

-Tarkus

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It should be available sometime before 12pm PDT (UTC-7).

 

-Tarkus

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One new feature I couldn't find any info in the manuals is the "extra network controller", except the description in the installer. Someone can develop a bit?

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