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Rufus Honker IV

Protesting "high rents" vs tax rate

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I have people protesting "high rents".  Is that the same as the tax rate?  I brought the tax rate down but it still didn't stop them.

 

(That's my question.  Below is simply rambling)

 

I'm getting annoyed a bit by terminology in the game.  It's like how people complain of germs so you build clinics - but it's actually pollution which is usually the problem.  The game simply saying "the people are protesting germs" when you need to fix pollution isn't exactly intuitive.  Yes pollution causes germs, but unless the game is drawing you down that path the average player will be stumped.

 

Neither is "high rents".  There's no "rent" option/map/stat to check that I know of.  What do they mean?

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High rents might mean that you have to little housing.  The more housing the cheaper the rent.

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    High rents might mean that you have to little housing.  The more housing the cheaper the rent.

     

    Makes sense.  They ought to give you a little "speech bubble" like they do for the quests, giving you a tip on how to fix it.

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    I get that "High rents" complaint a lot, I always thought it was taxes too, but I always have mine at 7%/6%/5%. Maybe a housing shortage does cause that form of protest, I should try that.

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    I'm getting annoyed a bit by terminology in the game.  It's like how people complain of germs so you build clinics - but it's actually pollution which is usually the problem.  The game simply saying "the people are protesting germs" when you need to fix pollution isn't exactly intuitive.  Yes pollution causes germs, but unless the game is drawing you down that path the average player will be stumped.

     

     

    The game is like that. I generally ignore my sims' comments because they either make no sense, are stupid or both. For example: a business says they have a lot of customers then complain about the lack of customers. People living next to a high wealth park complain about the low land value.

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    Hang on, what does "not enough housing" even mean? Population is created by residential, so how can there be be "not enough housing" and zoning more residential will just result in a proportional population increase.

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    Hang on, what does "not enough housing" even mean? Population is created by residential, so how can there be be "not enough housing" and zoning more residential will just result in a proportional population increase.

    Supply & demand.........................

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    I've learned only recently from my current city that once your specialty provides enough income to offset a zero-tax based economy, to go ahead and eliminate taxes across the board.

     

    However, taking a hint from real world examples like the US state of Florida, one could theoretically turn R & I taxes off and leave on a reasonable commercial tax (6% sales tax in Florida; zero income tax).

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    Hang on, what does "not enough housing" even mean? Population is created by residential, so how can there be be "not enough housing" and zoning more residential will just result in a proportional population increase.

    Supply & demand.........................

     

    So, supply (industry) & demand (commercial) also has a housing factor?


    Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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    I would take it as the devs pushing you to add more housing.  There is no rent to be "too high".  The messages, or so I'm beginning to believe, are meant to confuse.  They tell you the obvious but in reality tell you nothing worth knowing. No matter how hard I try, small retail is always needing people.  I have thousands of unemployed and yet businesses fail due to no workers.  I'm told that all three wealth classes work in factories, yet you never know who is not there, or if they are actually needed.  It implies that there are three types of worker agents, yet agents go to the first house they pass so how can that be? I have shops with high wealth goods, but can anybody buy them?  Or are there high wealth shoppers?

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    I think high rent occurs when you have low income on med or high wealth land value (or med wealth on high wealth land). There's no way to have too little housing since housing and population are basically the same thing.

    You should be able to fix this by reducing land value or bulldozing the offended property so it rebuilds with the correct wealth level.

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    That turns out not to be the case.  If the wealth level on a piece of $$ property falls they will complain about their neighbors dropping property values.  What it actually means is that you killed some wealth enhancer somewhere.

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    People are always protesting something in my city, I suffered two major disasters back to back which brought my population down 130k when it was originally 145k. I built new housing and even redeveloped a entire district of my city that was formerly unorganized with streets running everywhere and turned it into a Poor, Medium, and High-Wealth district that has brought my population up to 203,000 with all the poor people there (its the only part of my city where poor buildings are allowed and I removed their zoning so they can't be upgraded). Now the message at the city-hall that I just built in that new district keeps alternating "People are protesting high rents" and "People are protesting there was no education". I don't know what to do, I have a university that's not filled to capacity so I don't know why the no educational prompt keeps appearing. I understand that I have limited housing units in my city, but I don't have the land to expand anymore. 

     

    Just a little view of my redevelopment project:

     

    This is how it looked before the major redevelopment occurred.

     

    8666638196_629c997802_b.jpg

     

    The destruction of that zone.

    8665537713_aba5125ece_b.jpg

    New infrastructure laid.

    8666637824_0a3f9eed65_b.jpg

    The new zone with the old portions of the city in the background. Its funny because the new zone looks older, while the old areas look newer.

    8666637618_663762741b_b.jpg

    New developments in the new zone.

    8665537161_20cd79f222_b.jpg

     

    8665536993_9f4754b847_b.jpg

     

    So for all you mayors that may know you have to destroy parts of your city that you may not want to, hopefully this is some motivation to do so. 

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    New developments in the new zone.

     

     

    8665536993_9f4754b847_b.jpg

     

    So for all you mayors that may know you have to destroy parts of your city that you may not want to, hopefully this is some motivation to do so. 

     

     

     

    Why aren't you burning your trash?

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    Raising land value too much brings to a high wealth houses development too fast. So if you have only low wealth works you will have many low wealth citizens that cannot afford high rents of the new neighbor.

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    New developments in the new zone.

     

     

    8665536993_9f4754b847_b.jpg

     

    So for all you mayors that may know you have to destroy parts of your city that you may not want to, hopefully this is some motivation to do so.

     

     

     

    Why aren't you burning your trash?

    Well the highway that runs through my city, runs its entire route through my city as opposed to the typical highway exit therefore I utilized that highway as a major commercial route as opposed to having my dirty industry in my city. When I finally decided to build a dump it was originally beside my highway but I eventually moved it to a corner in my city. If I built burn my trash now, the wind will blow it all over my city because the direction of the wind goes south which is the direction where most of my city is.

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    I would take it as the devs pushing you to add more housing.  There is no rent to be "too high".  The messages, or so I'm beginning to believe, are meant to confuse.  They tell you the obvious but in reality tell you nothing worth knowing. No matter how hard I try, small retail is always needing people.  I have thousands of unemployed and yet businesses fail due to no workers.  I'm told that all three wealth classes work in factories, yet you never know who is not there, or if they are actually needed.  It implies that there are three types of worker agents, yet agents go to the first house they pass so how can that be? I have shops with high wealth goods, but can anybody buy them?  Or are there high wealth shoppers?

    I think you may be on to it here. Like I need money! or No money, I'm moving out. If I have 0 unemployed, all workers are working, how can they have no money? Can't make it to a house or what? Yes, it's confusing.


    Definition of success; like getting the juice from an orange, just suck and suck until you suck seed.

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