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Best Strategy for the Money.

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Stay away from tourism and gambling, that in my opinion is the best strategy...Tourism and gambling from my experiences are broken.. or at the very least extremely inconsistent. Trade in combination with electronic factories are your best bet for making LOADS of money... It is simply the most consistent and reliable method of making money (i'm currently making millions per month in my relatively small city)..


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Ya currently electronics is the big money maker, nothing else really comes close. We'll have to see what happens once dynamic markets are enabled though. Since there's no real demand for electronics (great works don't even count, the space center needs 40k computers and one of my cities currently makes 150k per day), the prices for them will likely plummet. We'll have to see how EA decides to balance them.

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At this point, real money maker is truly electronics specialization. It's hard to not rely on it; along with the fact that tourism and all of the other AIs in Simcity are practically broken.

 

But then again, since many of the features in Simcity are disabled. I actually believe electronics business is making money out of broken system. Like ScottyDoesKnow said it, once all of the features and glitches are back/fixed, I don't think electronics will have its glory again.

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    What "features" exactly will change the game when it comes to electronics specialization?

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    What "features" exactly will change the game when it comes to electronics specialization?

     

    Just one feature, global market. Prices will change based on demand. And since there's no significant demand for electronics, it will quickly be made nonviable unless they put some artificial limit on it or some other fix.

     

    Edit: command -> demand

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    interesting..

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    Stay away from tourism and gambling, that in my opinion is the best strategy...Tourism and gambling from my experiences are broken.. or at the very least extremely inconsistent. Trade in combination with electronic factories are your best bet for making LOADS of money... It is simply the most consistent and reliable method of making money (i'm currently making millions per month in my relatively small city)..

     

     

    Broken?

     

    I can tell you that in fact, its very consistent as I was able to replicate this exactly how I did it each and every time, and I'd even say its more reliable than electronics and MUCH easier to do.  It doesn't require education, it doesn't require mass populations, it doesn't require wealth levels other than commercial, it doesn't require both trade HQ and electronics HQ, it doesn't require delivery traffic organization, it doesn't require the industry->processors->computers,tv's chain, which takes a lot of time and effort.

     

    Don't get me wrong its very rewarding when you complete the electronics city, I have a nice one making 3 million a month with a -60k budget.

    At this point, real money maker is truly electronics specialization. It's hard to not rely on it; along with the fact that tourism and all of the other AIs in Simcity are practically broken.

     

    But then again, since many of the features in Simcity are disabled. I actually believe electronics business is making money out of broken system. Like ScottyDoesKnow said it, once all of the features and glitches are back/fixed, I don't think electronics will have its glory again.

    Just because you don't know how to do it, it doesn't mean its broken.

     

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    There is really no point in talking about how the money can be made when the global market is not working as intended. 

     

    Once they enable the global market and it starts working then we can talk.


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    Just because you don't know how to do it, or wont put the effort into learning it doesn't mean its broken.

     

     

     

     

    Broken doesn't mean impossible. It means unintuitive and unrealistic. Also, EA has admitted there are problems with the high-end casinos.

     

    You shouldn't have to set aside a corner of your town separate from the rest so that the tourists actually go to the tourist areas. You shouldn't have to worry about every single commercial building in your city turning into a hotel because you put down one tourism related building (happened to me, literally every commercial building). You should be able to build a normal city, put mass transit in it, put tourist attractions in it and the tourists should find their way.

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    i making a fortune with tourist/gambling

    i totally neglecting my city,so my expences are minimum,no clinics,no fire dep. just some police to lower the crime a bit,I basicly just keep buldozing abandonded/burned houses and also demolishing houses where death occured,only thing what is broken maybe are people in game.they just keep coming back despite rsid./comm. area of city is in teible condition.

    obv. my tourist/gambling part is completly separated and doing great

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    Just because you don't know how to do it, or wont put the effort into learning it doesn't mean its broken.

     

     

     

     

    Broken doesn't mean impossible. It means unintuitive and unrealistic. Also, EA has admitted there are problems with the high-end casinos.

     

    You shouldn't have to set aside a corner of your town separate from the rest so that the tourists actually go to the tourist areas. You shouldn't have to worry about every single commercial building in your city turning into a hotel because you put down one tourism related building (happened to me, literally every commercial building). You should be able to build a normal city, put mass transit in it, put tourist attractions in it and the tourists should find their way.

     

    If you put a tourist attraction in your city, that means you are going tourism. If that wasn't your plan, then the tourist building shouldn't really be built in the first place, these are specialization buildings.  You want all your commercial to be hotels, you don't want any goods in your commercial at all, that is not a tourist city.  You don't want your population shopping in commercial, you want them to shop in culture, that's where the money is.  You don't want your tourists wasting their money on commercial, you don't see a dime of that, you want them to shop in culture or gambling.  You want all your population working the high density hotels, city buildings, gambling buildings, and culture buildings to bring home the cash for your shoppers to spend on culture.

     

    It is completely realistic of a tourist city and think outside the box if you don't think its "intuitive".


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    If you put a tourist attraction in your city, that means you are going tourism, and if that wasn't your plan, then its your own damn fault for putting the tourist building in the first place, these are specialization buildings.  You want all your commercial to be hotels, you don't want any goods in your commercial at all, that is not a tourist city.  You don't want your population shopping in commercial, you want them to shop in culture, that's where the money is.  You don't want your tourists wasting their money on commercial, you don't see a dime of that, you want them to shop in culture or gambling.  You want all your population working the high density hotels, city buildings, gambling buildings, and culture buildings to bring home the cash for your shoppers to spend on culture.

     

     

     

    It is completely realistic of a tourist city and think outside the box if you don't think its "intuitive".

     

    First of all, the tourism related building was a municipal airport so I could get police and fire choppers. After that I had about 10000 hotel rooms for my 1200 tourists per day.

     

    But besides that, I have to think you're trolling if you're saying this is realistic. You're telling me tourism cities have no shopping outside of their landmarks? Huh? Name one city. And you still have yet to explain why tourists can't travel more than 2 blocks to get to a tourist attraction.

     

    Edit: Side note, which cultural buildings will supply enough shopping for my 257k population?

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    Just because you don't know how to do it, or wont put the effort into learning it doesn't mean its broken.

     

     

    Please don't jump to conclusions. Just because I said it seems broken, doesn't mean I don't know it nor it is impossible to achieve. It is completely possible to achieve. Question is, assuming one is using specialization as a mean to have stable income, is it worth to invest in other than electronics factory?

     

    Please do consider we are discussing the strategy to make money, not "is it possible to build tourist/gambling city?"

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    If you put a tourist attraction in your city, that means you are going tourism, and if that wasn't your plan, then its your own damn fault for putting the tourist building in the first place, these are specialization buildings.  You want all your commercial to be hotels, you don't want any goods in your commercial at all, that is not a tourist city.  You don't want your population shopping in commercial, you want them to shop in culture, that's where the money is.  You don't want your tourists wasting their money on commercial, you don't see a dime of that, you want them to shop in culture or gambling.  You want all your population working the high density hotels, city buildings, gambling buildings, and culture buildings to bring home the cash for your shoppers to spend on culture.

     

     

     

    It is completely realistic of a tourist city and think outside the box if you don't think its "intuitive".

     

    First of all, the tourism related building was a municipal airport so I could get police and fire choppers. After that I had about 10000 hotel rooms for my 1200 tourists per day.

     

    But besides that, I have to think you're trolling if you're saying this is realistic. You're telling me tourism cities have no shopping outside of their landmarks? Huh? Name one city. And you still have yet to explain why tourists can't travel more than 2 blocks to get to a tourist attraction.

     

    Edit: Side note, which cultural buildings will supply enough shopping for my 257k population?

     

    Next time delete the passenger terminal if you only want it for helicopters...  Otherwise the game thinks you are building the airport for tourists to fly in, which they probably were.  When you see buildings turn into hotels, destroy them, after the 2nd time you destroy it the game understands that you didn't want to become a tourist city.

     

    I think I was able to turn off the airport after I built it and was able to build helicopters, its just a requirement to unlock, does not have to operate and not even sure if you need it after the unlocking either.


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    Just because you don't know how to do it, or wont put the effort into learning it doesn't mean its broken.

     

     

    Please don't jump to conclusions. Just because I said it seems broken, doesn't mean I don't know it nor it is impossible to achieve. It is completely possible to achieve. Question is, assuming one is using specialization as a mean to have stable income, is it worth to invest in other than electronics factory?

     

    Please do consider we are discussing the strategy to make money, not "is it possible to build tourist/gambling city?"

    I understand we are discussing strategy, but this thread was going in a terrible direction, leading people who read it to think that electronics is the only specialization you can do in this game because everything else is "broken".  You guys kept using broken which is totally untrue and misleading people reading this thread.

     

    In fact my discussion on money strategy says that in fact tourism and gambling are way better then all the work you need to put into electronics.  Oil cities are very good at making money too and also does not require wealth and education.  Mining towns are a little harder as you need to work two resources instead of just one like Oil which requires more population.  They are all unique and different in their own ways and I enjoy them all, but don't mislead people saying something is broken when it isn't.


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    Next time delete the passenger terminal if you only want it for helicopters...  Otherwise the game thinks you are building the airport for tourists to fly in, which they probably were.  When you see buildings turn into hotels, destroy them, after the 2nd time you destroy it the game understands that you didn't want to become a tourist city.

     

    I think I was able to turn off the airport after I built it and was able to build helicopters, its just a requirement to unlock, does not have to operate and not even sure if you need it after the unlocking either.

     

    Sorry but I shouldn't have to demolish all my commercial buildings twice so that every single one doesn't turn into a hotel for 1200 tourists and leave 0 shopping for my thousands of shoppers. I thought we were talking realism and intuitiveness here. For the intuitive side, I did delete them once and they came back. I've never heard about the trick to destroy them twice to keep them away. I did destroy the airport (turning it off wasn't enough) and still have the choppers.

     

    And you didn't answer any of the other questions.

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    In terms of which if faster/easier/more straight-forward, pretty sure gambling is at the bottom of the list for specialties.

     

    Mining or Drilling:

    1) Build shafts

    2) Export

    3) Great Profits

     

    Electronics:

    1) Do mining/Drilling first

    2) Add a few schools

    3) Import plastics/alloys

    4) Make processors

    5) Huge Profit

     

    Can hardly get easier than that.

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    Next time delete the passenger terminal if you only want it for helicopters...  Otherwise the game thinks you are building the airport for tourists to fly in, which they probably were.  When you see buildings turn into hotels, destroy them, after the 2nd time you destroy it the game understands that you didn't want to become a tourist city.

     

    I think I was able to turn off the airport after I built it and was able to build helicopters, its just a requirement to unlock, does not have to operate and not even sure if you need it after the unlocking either.

     

    Sorry but I shouldn't have to demolish all my commercial buildings twice so that every single one doesn't turn into a hotel for 1200 tourists and leave 0 shopping for my thousands of shoppers. I thought we were talking realism and intuitiveness here. For the intuitive side, I did delete them once and they came back. I've never heard about the trick to destroy them twice to keep them away. I did destroy the airport (turning it off wasn't enough) and still have the choppers.

     

    And you didn't answer any of the other questions.

    Well for the other questions, you can have both commercial with goods and hotels.  For example I added my expo center and casino.  At first hotels didn't show up, so I put a strip of commercial opposite the expo center to start the hotel chain reaction (this was my intent).  All my commercial turned hotels, I had two strips of commercial on a high density avenue with street cars.  I didn't need any more hotels than the first strip so I let them stay, and then I destroyed the other strip of hotels and let them go back to office buildings for shoppers.  This is possible to do, and doesn't require much effort, just a simple ctrl+click bull doze.  I think the way it works, new commercial turns into hotels, destroy them once or twice consecutively and they turn into offices.

     

    Now that I think about it, I bet that's what you did wrong, the airport is an industry happy building, but if you have commercial zone next to it, then it tells the game that you want tourists and the hotel chain reaction occurred.  So I bet you placed your airport next to your commercial zoning and not your industry zoning, there is a warning label on the airport, makes industry happy and lowers land value.

     

    Once I am able to fit 15k tourists in my casinos, and 15k shoppers into my stadium, at that point, and only that point, will I allow my remaining shoppers to go into shops but there will have to be at least 1-2k agents unsatisfied for me to allow this as I don't really want huge tourist populations in those buildings, I wan't them to gamble.  But until that time, no worthless shopping for tourists, they don't turn back into homes for happy citizens.


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    Remember we're arguing that it's realistic and intuitive, not that it's possible.

     

    Are you backing off your assertions that cultural buildings can supply my shopping needs and that it would be realistic to have a city like that?

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    Remember we're arguing that it's realistic and intuitive, not that it's possible.

     

    Are you backing off your assertions that cultural buildings can supply my shopping needs and that it would be realistic to have a city like that?

    No we are arguing "Best Strategy for the Money."  You are trying to derail this into well this isn't realistic "wah wah wah".  You want a realistic tourism city go right ahead and make one, I've done it so I know you can and it works, however I'm more interested in practicing the best way to build a money making tourism and gambling city, and once those leader-boards turn on, I want to be at the top.

     

    I want all my tourists gambling, sleeping overnight and gambling until they go on food stamps and welfare in which they can come back the next day and I'll take the welfare money too!  Then I want all my shoppers rooting for the home team and I don't want any away fans trying to cheer their loser football team.


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    Just because you don't know how to do it, or wont put the effort into learning it doesn't mean its broken.

     

     

     

     

    Broken doesn't mean impossible. It means unintuitive and unrealistic. Also, EA has admitted there are problems with the high-end casinos.

     

    That's exactly what broken means...it doesn't work.

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    No we are arguing "Best Strategy for the Money."  You are trying to derail this into well this isn't realistic "wah wah wah".  You want a realistic tourism city go right ahead and make one, I've done it so I know you can and it works, however I'm more interested in practicing the best way to build a money making tourism and gambling city, and once those leader-boards turn on, I want to be at the top.

     

     

     

    I want all my tourists gambling, sleeping overnight and gambling until they go on food stamps and welfare in which they can come back the next day and I'll take the welfare money too!  Then I want all my shoppers rooting for the home team and I don't want any away fans trying to cheer their loser football team.

     

    First things first, we aren't arguing best strategy for money, electronics already won that hands down. You showed a screenshot of 500k/day, my current electronics city makes over 10 million/day.

     

    But anyways, what happened was somebody said tourism and gambling was broken. You said it wasn't. I said broken as in unrealistic, which is what you starting arguing against. Do you have any screenshots of the realistic tourism and gambling city?

    That's exactly what broken means...it doesn't work.

     

    The game is a simulation game. If the simulation is not realistic, I'd call that broken.

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    No we are arguing "Best Strategy for the Money."  You are trying to derail this into well this isn't realistic "wah wah wah".  You want a realistic tourism city go right ahead and make one, I've done it so I know you can and it works, however I'm more interested in practicing the best way to build a money making tourism and gambling city, and once those leader-boards turn on, I want to be at the top.

     

     

     

    I want all my tourists gambling, sleeping overnight and gambling until they go on food stamps and welfare in which they can come back the next day and I'll take the welfare money too!  Then I want all my shoppers rooting for the home team and I don't want any away fans trying to cheer their loser football team.

     

    First things first, we aren't arguing best strategy for money, electronics already won that hands down. You showed a screenshot of 500k/day, my current electronics city makes over 10 million/day.

     

    But anyways, what happened was somebody said tourism and gambling was broken. You said it wasn't. I said broken as in unrealistic, which is what you starting arguing against. Do you have any screenshots of the realistic tourism and gambling city?

    >>That's exactly what broken means...it doesn't work.  Which is obviously false.

     

    The game is a simulation game. If the simulation is not realistic, I'd call that broken.

     

    Yes, games = real life.  You keep using that word....

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    Yes, games = real life.  You keep using that word....

     

    That's not really a very good argument. Yes, I know games aren't real life.

     

    EA: The only way to replenish water is to send a tornado through water and across your city.

    Me: That's not realistic.

    You: Dude it's a game, not real life.

     

    But a simulation is supposed to simulate real life. So it should be somewhat realistic, even though (crazily enough) it's not actually real life.

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    Yes, games = real life.  You keep using that word....

     

    That's not really a very good argument. Yes, I know games aren't real life.

     

    EA: The only way to replenish water is to send a tornado through water and across your city.

    Me: That's not realistic.

    You: Dude it's a game, not real life.

     

    But a simulation is supposed to simulate real life. So it should be somewhat realistic, even though (crazily enough) it's not actually real life.

    Show us your screenshot of your 10 million electronics city.  Make sure its realistic.


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    Show us your screenshot of your 10 million electronics city.  Make sure its realistic.

     

    It's not realistic. It's taking advantage of the global market not being implemented and that factories will run with way fewer than the required workers. But once the global market is implemented, creating a realistic electronics city should be possible. Depends how the global market works.

     

    Here's the screenshots anyways:

     

    https://i.imgur.com/TqF4xMx.jpg

    https://i.imgur.com/BH3K6nB.jpg

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    Okay ego's are starting to run wild here... Everything i say is opinion based, which is why i usually say imo.. Im not here trying to be "Mr. No it all" .. I simply have experienced things that "I" personally believe to be inconsistent with how a city realistically operates... which lead me to think that things may be broken... its not that i can't learn from other strategies...implement them... then successfully run tourism and gambling... But what i was attempting to do is specialize in multiple things... Cities do have multiple specializations lets be honest.. New york is a tourist destination of the world but its also a very successful trade, and shopping hub that is without a doubt forsure... why can't i achieve the same... i can't... so something must be wrong.. that's my thinking process... 

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    Show us your screenshot of your 10 million electronics city.  Make sure its realistic.

     

    It's not realistic. It's taking advantage of the global market not being implemented and that factories will run with way fewer than the required workers. But once the global market is implemented, creating a realistic electronics city should be possible. Depends how the global market works.

     

    Here's the screenshots anyways:

     

    https://i.imgur.com/TqF4xMx.jpg

    https://i.imgur.com/BH3K6nB.jpg

    The stupid thing is, you can get nearly that much money from electronics with a fraction of the population. I have a city with 25k people and make 10-12 million a month. It's because electronics truly is broken. You can have 1 worker in the building and it works exactly the same as if you had a few hundred.

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    Show us your screenshot of your 10 million electronics city.  Make sure its realistic.

     

    It's not realistic. It's taking advantage of the global market not being implemented and that factories will run with way fewer than the required workers. But once the global market is implemented, creating a realistic electronics city should be possible. Depends how the global market works.

     

    Here's the screenshots anyways:

     

    https://i.imgur.com/TqF4xMx.jpg

    https://i.imgur.com/BH3K6nB.jpg

    The stupid thing is, you can get nearly that much money from electronics with a fraction of the population. I have a city with 25k people and make 10-12 million a month. It's because electronics truly is broken. You can have 1 worker in the building and it works exactly the same as if you had a few hundred.

     

    Speaking of workers and factory output, has anyone else noticed that a fully decked-out consumer electronics factory starts off making 9,600 units a day, then drops down to 4,800 units a day? Is that due to worker shortage, education decline, or what?

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    Speaking of workers and factory output, has anyone else noticed that a fully decked-out consumer electronics factory starts off making 9,600 units a day, then drops down to 4,800 units a day? Is that due to worker shortage, education decline, or what?

     

    Technology. They start maxed. Electronics factories have tech level even if they don't show it, but you can see it in the tech data layer. Only reason I have a university in my electronics town.

     

    https://i.imgur.com/puZTlJs.jpg

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