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RRtexasranger

Two questions. (Gambling and Recycling)

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1) How do you make a good gambling city? I was able to place down a Sci-Fi Casino (I'm addition to a few gambling houses) but the Sci-Fi Casino is losing 28,000 per day. It just isn't getting enough gamblers. I also mixed tourism with the city, so the mass transit options are pretty robust. I have an airport, ferry, buses, and train station if that helps at all.

2) How exactly do recycling plants work? I plopped one down in my most educated city (about level 4, has college and university) but it isn't producing anything, do I have to educate them even more?

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I read that the high end casinos are still bugged and won't even break even let alone make a profit. This could just be that no one has found the secret to making them work or attract enough high wealth rollers to gamble away their monies.

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I read that the high end casinos are still bugged and won't even break even let alone make a profit. This could just be that no one has found the secret to making them work or attract enough high wealth rollers to gamble away their monies.

 

Yeah, the larger casinos don't have anywhere near enough gambling capacity, in my view. I  don't remember the numbers exactly, but they were only 50 more slots for low wealth gamblers compared to the basic, starting casino. Their capacity needs to be doubled to be more reasonable, in my view.

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I read that the high end casinos are still bugged and won't even break even let alone make a profit. This could just be that no one has found the secret to making them work or attract enough high wealth rollers to gamble away their monies.

 

I've gotten my casinos profitable, but it never lasts for long. The problem with tourism is that revenue jumps and falls extremely. Between stadium events, my city's income would change from -11,000 to +22,000. And my casinos would go from -80,000 to +44,000. Its pretty extreme. The key with tourist/gambling cities is to have a large reserve of cash for when tourism is low.


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1.  Gambling is broken.  I have had my medium wealth and high wealth casinos make profit though.  You have to place them where the shoppers and tourists are coming into your city from.  Shoppers/tourists will go to the nearest place to shop/tour and if it's full they will go to the next nearest, etc.  Even then it's hard to maintain tourist numbers and casino profit since the highway bottleneck will always ensure that at some point in time a large amount of tourists and shoppers will not be able to enter the city, making tourist numbers and profit fall.

 

2.  Place it and wait.  It takes a while for recycling to start up.

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Problem seems to be the amount of tourists you can bring in. If you dont have a large region, you wont have many tourists to bring in..and increasing the number of tourists is always tough.

 

Then getting them the heck out of the city is the next big leap...

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    Yeah, one of the biggest problems I'm having is the highway bottleneck. It broke my tourism/gambling city as well as one of my industrial cities (the city can earn plenty of money, but I have a sort of cap on how much money I can earn in a single day from exports because I made my city population too big and the incoming highway traffic is basically as far as the eye can see.)

     

    I need to see the best way to limit city traffic, because that is what I think is ultimately killing some of my cities, or at least is the thing that is capping their potential.

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    I have no trouble getting gamblers into my city...its getting them out thats the problem. The damn cloverleaf exits out of the city are only one lane....so traffic just backs up like crazy trying to LEAVE the city..and since they are leaving the region and the city..park and rides..and mass transit dont seem to help any.

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    Casinos patrons, and especially high wealth tourists prefer public transportation, trains especially.  I'm not even sure if high wealth tourists drive to cities.  Setup your casino next to the train station so its walking distance.  Setup park and rides at your highway entrance to your city and your "strip" avenue should have streetcars from city entrance (don't do streetcars unless you see tourists turning back).  

     

    Make sure all of these connections have their own traffic system, as in don't allow your population to use these roads for driving, give them other options.


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    Casinos patrons, and especially high wealth tourists prefer public transportation, trains especially.  I'm not even sure if high wealth tourists drive to cities.

     

    The only high wealth tourists I get are from airports and cruise ships.

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    1.  Gambling is broken.  I have had my medium wealth and high wealth casinos make profit though.  You have to place them where the shoppers and tourists are coming into your city from.  Shoppers/tourists will go to the nearest place to shop/tour and if it's full they will go to the next nearest, etc.  Even then it's hard to maintain tourist numbers and casino profit since the highway bottleneck will always ensure that at some point in time a large amount of tourists and shoppers will not be able to enter the city, making tourist numbers and profit fall.

     

    2.  Place it and wait.  It takes a while for recycling to start up.

    LOL the lst of things broken in this game is enormous. What a mess.

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    1.  Gambling is broken.  I have had my medium wealth and high wealth casinos make profit though.  You have to place them where the shoppers and tourists are coming into your city from.  Shoppers/tourists will go to the nearest place to shop/tour and if it's full they will go to the next nearest, etc.  Even then it's hard to maintain tourist numbers and casino profit since the highway bottleneck will always ensure that at some point in time a large amount of tourists and shoppers will not be able to enter the city, making tourist numbers and profit fall.

     

    2.  Place it and wait.  It takes a while for recycling to start up.

    LOL the lst of things broken in this game is enormous. What a mess.

     

    Not sure its broken, Its just very hard to understand and get to function the way you want to due to the extreme restrictions on tourism.  why can high wealth only use boats or airports? I can understand them not coming on buses..but why cant they come in their own cars? why cant they take a train?

     

    It gets even worse trying to deal with them the next day, since a lot of your C will then convert to hotels...which strangely leaving a hotel the tourists all magically get a car sometimes (though sometimes its a taxi..dunno what determines that). And they all try to get out of the city....which if you have an unlucky cloverleaf at the exit of your city.....enjoy the traffic back up...as NOTHING will fix it. Ive tried everything..nothing works..

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    When it comes to placing both casinos and/or tourist attractions in your city, I think it's important to remember how most real-world cities manage these things. That is, with the exception of Las Vegas and possibly Monte Carlo (I wouldn't know), there is rarely more than one large casino in even the largest of cities. Likewise, there is rarely more that a couple of big-ticket tourist attractions in any one city (think Paris, for example, whose primary tourist destinations are the Eiffel Tower and the Louvre).

    The point I'm getting at is that your city should try and replicate a real-world instance instead of trying to be 2 square kilometres of pure tourist-trap. Trying to pack several casinos and/or more than just a few tourist attractions into you city will most likely bleed the treasury dry, no matter how large your city's population and infrastructure is.

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    When it comes to placing both casinos and/or tourist attractions in your city, I think it's important to remember how most real-world cities manage these things. That is, with the exception of Las Vegas and possibly Monte Carlo (I wouldn't know), there is rarely more than one large casino in even the largest of cities. Likewise, there is rarely more that a couple of big-ticket tourist attractions in any one city (think Paris, for example, whose primary tourist destinations are the Eiffel Tower and the Louvre).

    The point I'm getting at is that your city should try and replicate a real-world instance instead of trying to be 2 square kilometres of pure tourist-trap. Trying to pack several casinos and/or more than just a few tourist attractions into you city will most likely bleed the treasury dry, no matter how large your city's population and infrastructure is.

     

    You've never been to Paris, have you? Paris has maaaany more landmarks, not just two you've briefly seen in the Simpsons.

     

    In a way you could compare Simcity's tourist cities to Paris - the downtown is very tense and packed on itself, though it's not 2x2 km.

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    Yeah, one of the biggest problems I'm having is the highway bottleneck. It broke my tourism/gambling city as well as one of my industrial cities (the city can earn plenty of money, but I have a sort of cap on how much money I can earn in a single day from exports because I made my city population too big and the incoming highway traffic is basically as far as the eye can see.)

     

    I need to see the best way to limit city traffic, because that is what I think is ultimately killing some of my cities, or at least is the thing that is capping their potential.

     

    I think moving the casino closer to the airport might help. I have it across the street from a train station, but it was losing so much money that I had to close it down to keep my city profits up.

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    I didn't had problems with low and middle class tourists. But the wealthier ones were a really big problem. I even built an international airport (great work) and still a maximum of high wealth tourist a day was 30 even that airport was showing me 800 a day... This game is showing increasing number of bugs the more I play it, and it's quite a shame

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    When it comes to placing both casinos and/or tourist attractions in your city, I think it's important to remember how most real-world cities manage these things. That is, with the exception of Las Vegas and possibly Monte Carlo (I wouldn't know), there is rarely more than one large casino in even the largest of cities. Likewise, there is rarely more that a couple of big-ticket tourist attractions in any one city (think Paris, for example, whose primary tourist destinations are the Eiffel Tower and the Louvre).

    The point I'm getting at is that your city should try and replicate a real-world instance instead of trying to be 2 square kilometres of pure tourist-trap. Trying to pack several casinos and/or more than just a few tourist attractions into you city will most likely bleed the treasury dry, no matter how large your city's population and infrastructure is.

     

    You've never been to Paris, have you? Paris has maaaany more landmarks, not just two you've briefly seen in the Simpsons.

     

    In a way you could compare Simcity's tourist cities to Paris - the downtown is very tense and packed on itself, though it's not 2x2 km.

     

    I've lived in Paris for several years. I understand that most everywhere on Earth has more than two tourist attractions (except Canberra, Australia, which has precisely zero). I was try to simplify things a bit to make my point. I realise now that it was not such a well illustrated point, however.

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