Jump to content
Sign In to follow this  
Wiimeiser

NAM 31 Central Bug Tracker Thread

524 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Please refer to my above post:
 
 

rushhourtutorial7jul101.png

Uploaded with ImageShack.us
 
Where are the filler pieces for RHW? And what's with that L1 Road piece acting like that? And why does L1 only have on-slope transitions? Do I need to transition to L0 to go between L1 and L2?

 
And the L1 MIS Starter pieces get the dreaded sinkhole bug if there's any terrain distortion whatsoever.
 
 
 
EDIT:
 
rushhourtutorial7jul101.th.png
 
westcapital8jan00136223.th.png
Broken. Horribly broken.
 
 
 
westcapital8jan00136223.th.png
 
westcapital8jan00136223.th.png
How am I supposed to build a Roundabout Interchange if the MIS doesn't connect? Where are the Filler pieces? There used to be filler pieces. Where are they?
 
bigcitytutorial19sep151.th.png
How could this happen?
 

- MOD EDIT: Moved to central bug tracker topic

MandelSoft

  • Like 1

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

About the roundabout interchange: check the Symphony Transitions TAB Ring.

One thing I would like to note is that we couldn't test everything due to (here it comes!) the release date. We were just running out of time. But we do keep our promise to release the NAM at the set date. A follow up will follow soon fixing all bugs that are reported right now.

That's what you get with set release dates, and we have felt for it completely. It doesn't help that RL stikes at quite some NAM members at the same time, right now...

If anyone is have trouble with it, we're sorry for the inconvenience... ;)

Best,
Maarten

 

 

- MOD EDIT: Moved to central bug tracker topic

MandelSoft

  • Like 6

Read the Readme or drown in bugs and glitches; the choice is yours...

Deep lurk mode: ACTIVE

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Now my biggest concern is the lack of the old filler pieces, which renders the Wye pieces from the previous version almost completely unusable.

     

     

    - MOD EDIT: Moved to central bug tracker topic

    MandelSoft

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    - MOD EDIT: Original first post

     

    So, as you all may know, the NAM 31 is out today. Quite a lot of you are excited about it, but it will be quite soon to note a few bugs.

    We had a set release date and that brings one big consequence: limited time to test the entire NAM and more importantly, fixing all the bugs. To keep our promise, we decided not to postpone today's release and plan a follow-up version quite soon with most of the bugs reported now fixed (and maybe we could re-enable items that were not stable enough for this release. It may sound cheap, but it's a way to buy us more time. The next version will be in way better shape than the current one.

    So what's the deal then with this version? Well, see it as a public beta. You can try out everything now, though it's not entirely bug-free. But this also means we now have a large group of testers. We've already fixed a lot of bugs, but due to the complexity of the NAM, still a lot of bugs are left, especially regarding the new RHW. This version might be also a look into what we as NAM Team modders are dealing with when it comes to bug tracking and fixing them...

    To keep track of all bugs, we strongly recommend to post your bugs here in this central bug report thread, so we have a central database of all bugs found. This will make it easier for us to check all the bugs, putting all of them on a checklist and fix them. Some bugs are easier to fix and distibute (e.g. pathing errors, missing LTEXTs, wrong models) than others (overrides, puzzle piece placement bugs).

    If you find a bug, please post:
    - a way to replicate the bug (in other words, how did you make the bug appear)
    - a screenshot of the bug


    So keep this bug reports coming! The more bugs we know, the more we can fix ;)

    Best,
    Maarten

     

    SC4D Mirror thread: https://www.sc4devotion.com/forums/index.php?topic=15649.msg452637#msg452637

    • Like 2

    Read the Readme or drown in bugs and glitches; the choice is yours...

    Deep lurk mode: ACTIVE

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Here we go...


    RealHighway Puzzle Pieces, Pass 1

    • 1.0: Paths - RESOLVED Mar 02 2013: RHW-4 Diagonal Stub with yellow side long no paths
    • 1.1: Paths - Functional: RHW-4 Smooth Curve paths are misaligned
    • 1.2: Paths - Functional: RHW-4 Smooth S-Bend paths are misaligned (both single and dual)
    • 1.3: RUL - Unstable: L1-RHW-4 x TLA-7 is not stable (keeps reverting in various ways, sometimes turns into L1-RHW-2, L1-RHW-4 x Road, L1-RHW-4 x TLA-5, etc)
    • 1.4: RUL - NONFUNCTIONAL: All MIS T intersections except for single tile maxis networks are broken (NWM, AVE)
    • 1.5: Paths - NONFUNCTIONAL: All MIS x NWM + intersections are missing paths
    • 1.6: Paths - Functional: RHW-4 Type E1 Wye paths are misaligned
    • 1.7: Paths - Functional: RHW-2 Type D1 & E1 Wye paths are misaligned
    • 1.8: Textures - Visual: Various ramp interfaces that have diagonal RHW-4 as the branch do not have the new wide shoulder
    • 1.9: Model - Visual: L2-ERHW-6S D1 Ramp right shoulder barrier does not line up
    • 1.10: Paths, Layout - Functional: RHW-2 to RHW-4 Symmetrical transition has extra paths at the neck and is 1 tile longer than necessary on the RHW-4 end
    • 1.11: Layout - Functional: RHW-4 to RHW-3 A1 Transition is 1 tile longer than necessary on the RHW-4 end
    • 1.12: Model - Visual: RHW-6S L0 to L2 transition and onslope right shoulder barrier does not line up
    • 1.13: Model - Visual: RHW-6C L0 to L2 transition and onslope right shoulder barrier does not line up
    • 1.14: Paths, RUL - NONFUNCTIONAL: DDRHW-4 to Dual ERHW-4 L2 and L3 connector has old rail starter and bad paths on starter
    • 1.15: Model - Visual: FARHW-4 to Diagonal RHW-4 does not have the new wide shoulder
    • 1.16: Model, Preview - Functional: FARHW-8C previews use the FARHW-6C previews
    • 1.17: Paths, Text - NONFUNCTIONAL: FAMIS boomerang bend has no placement string (RESOLVED Mar 02 2013) and has placeholder paths.
    • 1.18: Model - Visual: FAMIS to Diagonal curve (inner) has missing overhang piece, outer version has much less noticeable slice missing as well
    • 1.19: Paths - Functional: RHW-8S Type F2 ramp has the RHW-6S Type F2 paths
    • 1.20: Paths - NONFUNCTIONAL: RHW-2 Cosmetic Piece - Dashed Lines (Diagonal) & Solid+Dashed Lines (Diagonal) have no paths.
    • 1.21: Paths - NONFUNCTIONAL: RHW-4 Cosmetic Transition - Regular to Narrow Exit Lane (both directions) Paths are backwards.
    • 1.22: RUL - NONFUNCTIONAL: RHW-4 Cosmetic Piece - Ramp OverPlop Type A1 & B1 Onramp are missing (displaying no preview, missing string (RESOLVED Mar 02 2013), no visible piece placed).
    • 1.23: Paths - NONFUNCTIONAL: RHW-4 Cosmetic Piece - Ramp OverPlop Type B1 Offramp paths are backwards
    • 1.24: Model - Visual: RHW-8S Cosmetic Piece - Block Markings (Lane 1) - Exit + Thru Arrows ^ ^ ^> > has proper preview but is putting down ^ ^ ^ > instead
    • 1.25: Text - MISSING: RHW-10S dashed inner lane cosmetic piece is missing placement string.
    • 1.26: Model - MISSING: RHW-6C Cosmetic Piece - Regular Markings - Taper + Thru Arrows no preview model
    • 1.27: Paths - NONFUNCTIONAL: RHW-6C Cosmetic Piece - Regular Markings - Lane Reduction Arrow, Inside Lane has the wrong paths
    • 1.28: Model - MISSING: RHW-8C Cosmetic Piece - Regular Markings - Lane Reduction Arrow Outside Lane, Thru+Taper Arrows, and Taper Arrows do not have preview models.
    • 1.29: Text - RESOLVED Mar 02 2013: RHW-8C Cosmetic Piece - Block Markings (Lane 1) - Lane Reduction Arrow is missing placement string.
    • 1.30a: RUL - RESOLVED Mar 02 2013: L2 - RHW-X (MIS-1, RHW-4, RHW-3, RHW-6S, RHW-6C/8C Median) Starter x L0-RHW-2 results in incorrect orientation of piece (90 degrees).
    • 1.30b: RUL - RESOLVED Mar 02 2013: L0 - MIS-1 Starter x L0 RHW-2 results in incorrect rotation of piece (90 degrees).
    • 1.30c: RUL - RESOLVED Mar 02 2013: L1 RHW-3, 6C/8C median x L0 RHW-2 results in incorrect rotation of piece (90 degrees).
    • 1.31: RUL - RESOLVED Mar 02 2013: L0 - RHW-4 Starter x L0 RHW-2 results in incorrect rotation of piece (180 degrees).
    • 1.32: Paths - NONFUNCTIONAL: L0 RHW-4 x L0 RHW-2 + intersection has no paths.
    • 1.33: RUL - UNSTABLE: L0 RHW-2 x L3 EMIS-1 tends to convert to L2 RHW-2 x L3 EMIS-1.
    • 1.34: RUL - RESOLVED Mar 02 2013: L1 EMIS-1 x L0 RHW-2 flips orientation in the E and W directions.
    • 1.35: RUL - NONFUNCTIONAL: L1 RHW-6C and RHW-8C outer tiles convert to L1 MIS-1 when crossing another RHW
    • 1.36: RUL - NONFUNCTIONAL: L1 RHW-8S & 10S converts to L1 MIS-1 when crossing another RHW
    • 1.37: RUL - NONFUNCTIONAL: L1 RHW-8S easily loses side by side conversion, deconverting to L1 RHW-4.
    • 1.38: RUL - NONFUNCTIONAL: L1 RHW-6C and 8C doesn't convert L0 RHW-4/MIS-1 x RHW-2 into the proper overpass.
    •  

    More to come later...

    • Like 2

    I don't know what to put here anymore.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Highway override (Symphony) does this to existing highways probably because all the ramp and overpass components are not converted.

     

    It would be nice to convert to Symphony and keep the maxis exchanges as I cant find any Symphony ramp like that.

     

    that rail is the built in NAM high elrail over ground highway which isn't confirming to the override.

     

    Ravera%20Central-Mar.%2018%2C%2000136223

     

    Cleanitol also only searches for the mydocs version of plugins not the simcity 4 install directory which I use to house all my plugins.

     

    copying my plugins over top scan was ok when closed but it couldn't find the bldgprop_vol1.dat and bldgprop_vol2.dat which are in a subfolder of dependencies.

     

    That box no idea what that was there.

     

    Also as above highway override tunnel and highway inner edge line is misaligned.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Highway override does this to existing highways probably because all the components get hidden so not a bug I presume.

     

    that rail is the built in NAM high elrail over ground highway which isn't confirming to the override.

     

    *picture snip*

     

    The model for High Elrail over MHW Override hasn't been made, there are still a few overpass/underpass pieces missing for the new highways, such as PedMall pieces and 7.5m overpasses.

     

    Old highway intersections will not work with the override; you'll have to replace them with the new ramps.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I'm sorry there are bugs in the new NAM. Those pests seem to be everywhere. I don't have any to report since I am waiting to download because I am limited in daily download MB's so will wait for a few bugs to be eliminated. Here is something that may speed up the process. ;) Best of luck!

     

     

    post-263030-0-82280600-1362242476_thumb.

    post-263030-0-76072900-1362242505.jpg

    • Like 2

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    After a first look, I made a small list.

     

    Missing preview in RHW starter pieces (7C L1):

     26117339.jpg

     

    Idem: 7C L2:

    78345577.png

     

    MIS, is this supposed to be this way?

    88904489.png

     

    Maybe not a bug, but certainly a pity:

    20510308.png

     

    Idem, maybe this is supposed to be like this?

    15522605.jpg

     

    Look closely: when drawing the MIS like this, one diagonal tile changes direction:

    34287801.jpg

     

    Self-explanatory. In general, intersections with roads/avenues and MIS or RHW2 aren't very nice.

    84917146.jpg

     

    38500636.jpg

     

    75916660.jpg

     

    The lines don't look good in RHW curves and diagonals:

    82645171.jpg

     

    FAR-onramp. Does not match up. Also, shouldn't the line in the onramp be one solid line?

    83267119.jpg

     

    In the FAR-RHW menu:

    90899817.jpg

     

    Missing preview for cosmetic piece for RHW (there are three missing previews in the menu)

    75475822.jpg

     

    Preview:

    59634786.jpg

     

    There are several highway pieces (overpasses, etc etc) that still show like this in previews. Is this my installation or is it NAM?

    87682718.jpg

     

     

    Also: there don't seem to be start-end pieces (except on slope-pieces) for 7,5 m elevated road and avenue. There are also no diagonal starter pieces or filler pieces for RHW, if I'm not mistaken.

     

    This is legacy RHW I suppose, but it doesn't look as it should (I think that's all filler pieces).

    20815035.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Highway override (Symphony) does this to existing highways probably because all the ramp and overpass components are not converted.

    Not a bug. That's an intended feature. PS is not intended to work with the old MHW items.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well I would love to convert but the new ramps don't seem to like sunken highways or require a level transition making the ramp 3 times the length as what they are now.

     

    Real highway doesn't do a single tile 3 lane single tile version and the 3 lane 6s one doesn't seem to line up very well with the tiles.

     

    Note bottom 2 are next to each other top one is 1 tile off as if it was next to the next one it would overlap. seems its the single 6s laying down the 6c takes up 3 tiles.

     

    Ravera%20Central-Mar.%2018%2C%2000136224

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Downloaded the new NAM and tried zoning and started getting brown boxes on my roads and streets. Avenues seem to be okay. I think there might be some utility pole or street light texture or prop that's missing. Hovering the query tool over it doesn't show me what it is. Anyone have an idea?

     

    EDIT: I ran some tests and found that my boxes problem  was coming from the "Street" and "Road" folders which contained files such as "zJPN_SideWalk_Street_Default_RC$$$" and "zJPN_SideWalk_Road_Default_RC$$$" and the other wealth classes. They should be .DAT files. I can't remember but the files most likely came from this Japanese road mod. Moving those two folders out of my Plugins folder solved my problem.

     

    I would recommend that anyone with the same mod and had this problem try removing those two folders. Don't need to delete them. Just move them out of the Plugins folder.

    eScRoHF.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Real highway doesn't do a single tile 3 lane single tile version and the 3 lane 6s one doesn't seem to line up very well with the tiles.

    Not a bug, it's a design intention. It's so that the RHW-4 and 6S would line up properly in a transition.

    When dealing with the 6S, you need to place some space between them.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't feel like redrawing every stretch of diagonal RHW...
    39492571.jpg
     
    Is it not possible to connect RHW4 to a Symphony-bridge (it is visually more pleasing)? Also, are there no other bridges for RHW4 than this one?
    56672071.jpg
     
    This looks somewhat odd, yet the terrain level is exactly the same at both sides of the bridge.
    46101785.jpg

     

     

    Downloaded the new NAM and tried zoning and started getting brown boxes on my roads and streets. Avenues seem to be okay. I think there might be some utility pole or street light texture or prop that's missing. Hovering the query tool over it doesn't show me what it is. Anyone have an idea?
    eScRoHF.jpg

     

     

    Also, is that a Road FLEXcurve? I don't have that, I merely have an avenue 45* FLEXcurve in the TAB-ring

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    One thing I would suggest is to remove all your plugins except the NAM... A top priority is to solve any core bugs first, then plugin compatibility and other issues.

     

    Thanks for your help guys! :)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't feel like redrawing every stretch of diagonal RHW...

    39492571.jpg

     

    Is it not possible to connect RHW4 to a Symphony-bridge (it is visually more pleasing)? Also, are there no other bridges for RHW4 than this one?

    56672071.jpg

     

    This looks somewhat odd, yet the terrain level is exactly the same at both sides of the bridge.

    46101785.jpg

     

     

    Downloaded the new NAM and tried zoning and started getting brown boxes on my roads and streets. Avenues seem to be okay. I think there might be some utility pole or street light texture or prop that's missing. Hovering the query tool over it doesn't show me what it is. Anyone have an idea?

    eScRoHF.jpg

     

     

    Also, is that a Road FLEXcurve? I don't have that, I merely have an avenue 45* FLEXcurve in the TAB-ring

     

    Yeah. I made them the same way the guy in the demonstration video from last month made them. I can only do 45* turns though, haven't figured out 90* ones. 

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Superbacon: There won't be any pieces for Draggable FAR - it's all done by dragging.

    timmie: Filler pieces aren't in the current version, so any previously placed filler pieces will not show up correctly.

    56672071.jpg

    Relating to this: this is a known issue. You can drag the Project Symphony Override highway one tile further onto the land, then drag RHW-4 to that.

    Also, there are the 1 tile RHW-4 bridges still when you drag RHW over water.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    downloaded the new nam and im missing some diagonal pieces i just noticed,
    here's an example of one i just noticed that i cant seem to find it...

     

    nam31problem.jpg

     

    I wanted to find the rhw 4 filler pieces, like before in nam v30.

    searched the documentation about it, but nothing, it seems its still missing am i correct?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    This looks somewhat odd, yet the terrain level is exactly the same at both sides of the bridge.

    Project Symphony Bridge Transition, that is unless you're connecting RHW to it.

     

    I noticed, I was a bit too fast to report that 'error'. However, connecting RHW, as you suggest, does not work:

    56672071.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    downloaded the new nam and im missing some diagonal pieces i just noticed,

    here's an example of one i just noticed that i cant seem to find it...

     

    *image snip*

     

    I wanted to find the rhw 4 filler pieces, like before in nam v30.

    searched the documentation about it, but nothing, it seems its still missing am i correct?

    The filler pieces have been removed in the current version due to bugs found before release. They should return in a future update though.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I’m getting that same problem.

     

    Anyway, this NAM can be thought of as a "testing" version? If so, then it means we’re all testers, right?

     

    EDIT: The Road Turning Lanes are not displaying even though I have the plugin installed.


      Edited by aaaling  

    Check out

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Found these two bugs while testing the new NAM:

    nambug.jpg

    • Like 3

    Click the links below to visit my:

    City Journals  *All CJs are now inactive*
    Dante's Peak    Paridise Island (v2)    The United Cities

    Workshops  *Inactive*
    NTM's BAT Workshop II  and  NTM's Lot Workshop

    Show me Your:
    Roadsigns!!!  or  Transit Hubs/Transit Centers!

    Other Significant Links:
    STEX Uploads  and  Guidelines/Rules/Tutorials

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I appear to have a box over the Madison-Wells Station. 

     

    Do you know what the missing plugin is likely to be, I had downloaded this particular lot before so I'm wondering if there's a new plugin that had been added here?

     

    boxy_zps0474f5be.jpg

     

    EDIT: I also appear to have two RHW's and Starter pieces in the menu

     

    boxy_zps463e72fd.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Not really a bug, but it is a shame that the moonlight elevated rail and the HSR lose their textures and revert to default textures whenever they cross RHW networks.  Makes using them rather difficult unless they happen to never cross any highways.


    b8Op9dZ.jpg   ZSXO85l.jpg

    Share this post


    Link to post
    Share on other sites
    Guest
    This topic is now closed to further replies.
    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections