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Cyclone Boom

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    Today I've released version 0.1.0.7; the version that will allow you to import new 3d models.

    @joostpas94 - I'm still not sure what's going on there... some people seem to be having this problem, others don't. It's hard to come up with a solution when I'm not able to reproduce the problem. Still, it's on my radar and I'm trying a few things to resolve it in new versions.

    @JukEboX - Even though the basic modding tutorial at https://simcitypak.codeplex.com/wikipage?title=Modding%20Tutorial&referringTitle=Documentation was made for an older version, it should still be able to point you in the right direction. I try to make the tool as user friendly as possible, but it takes some time to understand the package -> index hierarchy and how it works. The best way to learn is to just open up some files and see how they are structured.

    @Felgard - Thanks, I'll include them in the next version.

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    Now if we can make those imported models into actual objects in-game, then I'll buy this game. :P

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    I tried to creat a simple texture mod but it's didn't work.

     

    I used Oppie's Flag mod, export flag texture, open with GIMP and modify but when i import my texture that crash, i think GIMP don't creat a good dds texture. what softeware must I use?

     

    Second time I used the oppie's road mod texture as flag texture. importation worked but game crash

     

    A fast and easy start tutorial for texturing is needing

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    Property: 0x0bd81a2d

    Type: key, Array

    Effect: each array defines one type of lane

     

    Property: 0x0bd81a2e
    Type: int32, Array

    Effect: Sets amount of lanes

    Note: each array is defined in 0x0bd81a2d

     

    Property: 0x0bd81a2f
    Type: int32, Array

    Effect: Size of lane

    Note: each array is defined in 0x0bd81a2d

     

    Property: 0x0bd81a30

    Type: int32, Array

    Effect: Uknown (since these four are in a direct order im guessing this has something to do with lanes)

    Note: each array is defined in 0x0bd81a2d

     

    Property: 0x0bd81a31

    Type: int32, Array

    Effect: Position of inner edge of inner lane from center

    Note: each array is defined in 0x0bd81a2d

     

    where the hell did i get 0x54abdf8c from!?


    Weird things seems to get easier the more i do it... is that a bug?

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    Oh please say they haven't hardcoded streetcars, instead somewhere there's a property defining a network/traffic type per lane.

    oh there is i have used it in my street mod so now cars, trains and streetcars use the same lane... sadly its only looks like that since the lanes are separate entities they will drive through each others


    Weird things seems to get easier the more i do it... is that a bug?

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    I think these work in a very similar way to how lights work for example - these are a series of properties that constitute a table which we're displaying as a series of arrays in SCP.

    So what might originally look like (this is made up for illustration purposes):

    Network ID           Number of lanes         Size of lane
    Cars                 2                        2
    Streetcar            1                        3
    Will in SCP be translated to:

    Network ID [0] : Cars
    Network ID [1] : Streetcar
    Number of Lanes [0] : 2
    Number of Lanes [1] : 1
    Size of lane [0] : 2
    Size of lane [1] : 3
    
    Especially with large tables with lots of columns this can get hard to read very quickly. Usually when there are a lot of arrays with the same number of entries, this means the original properties were arranged in a table. Most of the time, there is some kind of identifier; the array index is hardly ever hard coded, so I very much doubt that it is in this case. I suspect that instead of strictly hard-coded networks, the lanes are identified by the type of agent that can run on them - at least this is what I understand from how things work in-game and how Felgard has described them.

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    yea what you say sound reasonable. 

     

    if so could you add a tool to your program that would let us chose a number of arrays and then have it displayed as a table

     

    maybe create a new Registry.xlm named tableRegistry.xlm where identified tables could be saved.

     

    also could you make it so that user named entries arent saved to the instanceregistry.xlm instead saved to a secondary file that way one wont lose any custom names when updating 


    Weird things seems to get easier the more i do it... is that a bug?

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    where can I find the Costen of buildings and how much power they make or use?
     
    and where do you find the radius and the impact of parks?

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    @joostpas94 - You can find all of that information in the \Origin\SimCity\SimCityUserData\EcoGame\ folder, but it's no use changing any of it because the game will detect that the scripts on your local machine are different from the scripts on the server and it will lead to getting rollbacks.

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    here are som tgis from the eco files for the great works modifying these seems to work i'we tried to mod the resources needed for the Arcology and it worked no rollbacks.
    i guess its becaus you aren't modifying anything thats in you town
     

    
    
    
    
    
    
      <Instance id="0xfdf6c436" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="Space Center Construction" Comment="" Hidden="false" Tags="" />
      <Instance id="0xfdf6c42d" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="Space Center Operational" Comment="" Hidden="false" Tags="" />
      <Instance id="0x03ed572d" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="Arcology Construction" Comment="" Hidden="false" Tags="" />
      <Instance id="0x17fe8fac" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="Solar Farm Construction" Comment="" Hidden="false" Tags="" />
      <Instance id="0x7c78f3b8" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="Coal strip mine Construction" Comment="" Hidden="false" Tags="" />
      <Instance id="0x6b3d80e0" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="International Airport Construction" Comment="" Hidden="false" Tags="" />
      <Instance id="0x6b3d80fb" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="International Airport Operational" Comment="" Hidden="false" Tags="" />
      <Instance id="0x17fe8fb7" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="Solar Farm Operational" Comment="" Hidden="false" Tags="" />
      <Instance id="0x03ed5736" groupId="0x40e0c000" typeId="0x00b1b104" DisplayName="Arcology Operational" Comment="" Hidden="false" Tags="" />
    



    the coal strip mine when finished points if i'm reading this right to the airport so if we get it working it will simply turn into the airport when done

     

    edit: it works so long as the modified file are in the original simcity_scripts_*****.package putting them in the packages folder makes them vanish from the game


    Weird things seems to get easier the more i do it... is that a bug?

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    Property: 0x0bd81a2d

    Property: 0x0bd81a2e

    Property: 0x0bd81a2f

    Property: 0x0bd81a30

    Property: 0x0bd81a31

    where the hell did i get 0x54abdf8c from!?

     

    0xbd81a2d - eco path transport types

    0xbd81a2e - eco path lane counts

    0xbd81a2f - eco path lane widths

    0xbd81a30 - eco path lane varys

    0xbd81a31 - eco path lane offsets

    0x54abdf8c - transport handler, car traffic

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    @heterodox - It's a known error and sadly all I've been able to find out is that it's supposedly a bug in the .NET framework. I have no idea why some people are getting this error while others aren't.

     

    I had the same issue, turned out that there is a dependency missing from the pre-compiled download. Installing XNA 4.0 solved this issue (it also explains that rebuilding it solves it, since it requires you to install XNA). Download to XNA 4.0

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    Hello everyone.

     

    I've uncovered some of the structure of the RegionTerrain Pack. I'll reply to the RegionTerrain Pack thread detailing my findings, but I wanted to post some of the tgis I discovered here so they can be added to SimCityPak.

     

      <Group id="0xf0e2e39c" Abbreviation="CTS" DisplayName="Cape Trinity Region Setup" Comment="Group for the Cape Trinity Region Setup" />
      <Group id="0xc2a9c48f" Abbreviation="CTR" DisplayName="Cape Trinity Region" Comment="Group for the Cape Trinity Region" />
      <Group id="0xe4dd8a2b" Abbreviation="WVS" DisplayName="Whitewater Valley Region Setup" Comment="Group for the Whitewater Valley Region Setup" />
      <Group id="0xbeaf0510" Abbreviation="WVR" DisplayName="Whitewater Valley Region" Comment="Group for the Whitewater Valley Region" />
      <Group id="0xb12de348" Abbreviation="VWR" DisplayName="Veridian Woods Region" Comment="Group for the Veridian Woods Region" />
      <Group id="0xb5fdd017" Abbreviation="VWS" DisplayName="Veridian Woods Region Setup" Comment="Group for the Veridian Woods Region Setup" />
      <Group id="0xa0b60dde" Abbreviation="EBR" DisplayName="Edgewater Bay Region" Comment="Group for the Edgewater Bay Region" />
      <Group id="0x83831425" Abbreviation="EBS" DisplayName="Edgewater Bay Region Setup" Comment="Group for the Edgewater Bay Region Setup" />
      <Group id="0xdb25018c" Abbreviation="SBR" DisplayName="Sunrunner Bay Region" Comment="Group for the Sunrunner Bay Region" />
      <Group id="0xe37a36c3" Abbreviation="SBS" DisplayName="Sunrunner Bay Region Setup" Comment="Group for the Sunrunner Bay Region Setup" />
      <Group id="0xe41a82b8" Abbreviation="RAR" DisplayName="Reflection Atoll Region" Comment="Group for the Reflection Atoll Region" />
      <Group id="0xce70523b" Abbreviation="RAS" DisplayName="Reflection Atoll Region Setup" Comment="Group for the Reflection Atoll Region Setup" />
      <Group id="0xbc357a2b" Abbreviation="DDR" DisplayName="Discovery Delta Region" Comment="Group for the Discovery Delta Region" />
      <Group id="0xcb1d7b64" Abbreviation="DDS" DisplayName="Discovery Delta Region Setup" Comment="Group for the Discovery Delta Region Setup" />
      <Group id="0xc04182e4" Abbreviation="TGR" DisplayName="Titan Gorge Region" Comment="Group for the Titan Gorge Region" />
      <Group id="0xcb1178df" Abbreviation="TGS" DisplayName="Titan Gorge Region Setup" Comment="Group for the Titan Gorge Region Setup" />
      <Group id="0xd01fa985" Abbreviation="HAR" DisplayName="Horizon Archipelago Region" Comment="Group for the Horizon Archipelago Region" />
      <Group id="0xd27e9966" Abbreviation="HAS" DisplayName="Horizon Archipelago Region Setup" Comment="Group for the Horizon Archipelago Region Setup" />
      <Group id="0xe0183d94" Abbreviation="MR" DisplayName="Missing Region" Comment="Group for the Missing Region" />
      <Group id="0xce729093" Abbreviation="MRS" DisplayName="Missing Region Setup" Comment="Group for the Missing Region Setup" />

     

      <Property id="0x0db8ba9b" DisplayName="soilEcoMapBrushes" Comment="" />
      <Property id="0x0db8bb68" DisplayName="waterTableEcoMapBrushes" Comment="" />
      <Property id="0x0df6bbfb" DisplayName="forestEcoMapBrushes" Comment="" />
      <Property id="0x0dfb11b9" DisplayName="oilEcoMapBrushes" Comment="" />
      <Property id="0x0dfbf3b0" DisplayName="coalEcoMapBrushes" Comment="" />
      <Property id="0x0dfc05a2" DisplayName="oreEcoMapBrushes" Comment="" />
      <Property id="0x0e4de6fa" DisplayName="desirabilityEcoMapBrushes" Comment="" />
      <Property id="0x0e575eaa" DisplayName="desirabilityTwoEcoMapBrushe" Comment="" />
      <Property id="0x20add454" DisplayName="tessendorfWater" Comment="" />
      <Property id="0xd004c58b" DisplayName="grass" Comment="" />
      <Property id="0xc65465d9" DisplayName="brushes" Comment="" />
      <Property id="0xfb7a85a0" DisplayName="Region Setup" Comment="" />
      <Property id="0x4ee97f5b" DisplayName="Region Name?" Comment="" />
      <Property id="0x0e16be1a" DisplayName="Sea Level" Comment="" />
      <Property id="0xf01de4b1" DisplayName="City Position?" Comment="" />

     

    edit: I edited the Region Name Property as I'm not quite sure of that.

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    i gotta ask have someone besides me notice that some properties don't seem to read in mods?

     

    for instance the graphic changes i done to my "street for busses" don't seem to work but the rest of the mod does


    Weird things seems to get easier the more i do it... is that a bug?

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    Oppie can you make a tutorial on how to make vehicle models?

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    Will be dumping my Instance IDs for the new amusement park stuff here today

      <Instance id="0x535b18f0" groupId="0x50f0c900" typeId="0x00b1b104" DisplayName="Astro-Twirl Rocket Ride" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x1e21ba3d" groupId="0x00000000" typeId="0x3f8662ea" DisplayName="Four-Way Bench" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x34274834" groupId="0x52f0c900" typeId="0x00b1b104" DisplayName="Bluebeard's Pirate Ship" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0xb19586d7" groupId="0x52f0c900" typeId="0x00b1b104" DisplayName="Dizzy Drop Tower" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0xa83148e4" groupId="0x51f0c900" typeId="0x00b1b104" DisplayName="Swings Ride" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x4bded56d" groupId="0x51f0c900" typeId="0x00b1b104" DisplayName="Carousel" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x46ba4797" groupId="0x51f0c900" typeId="0x00b1b104" DisplayName="Funshine Amusement Park" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0xcfc84e1d" groupId="0x50f0c900" typeId="0x00b1b104" DisplayName="Wheels of Wonder Amusement Park" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0xc5a11916" groupId="0x52f0c900" typeId="0x00b1b104" DisplayName="Thrilland Adventure Park" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x65b59fcc" groupId="0x50f0c900" typeId="0x00b1b104" DisplayName="Go-Kart Speedway" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0xa61fd415" groupId="0x52f0c900" typeId="0x00b1b104" DisplayName="Bigfoot Roller Coaster" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0xa2651e46" groupId="0x51f0c900" typeId="0x00b1b104" DisplayName="Ferris Wheel" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x18835ea4" groupId="0x50f0c900" typeId="0x00b1b104" DisplayName="Mini-Rail Tracks" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0xd24b2a5f" groupId="0x09878a01" typeId="0x00b1b104" DisplayName="Double Bench" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x19ea8bf3" groupId="0x09878a01" typeId="0x00b1b104" DisplayName="Fountain" Comment="Menu Item (Amusement Park)" Hidden="false" Tags="" />
      <Instance id="0x18e967a6" groupId="0x09878a01" typeId="0x00b1b104" DisplayName="Snack Cart" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x18e967a7" groupId="0x09878a01" typeId="0x00b1b104" DisplayName="Toy Stand" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x18e967a5" groupId="0x09878a01" typeId="0x00b1b104" DisplayName="Concession Stand" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x18e967a0" groupId="0x09878a01" typeId="0x00b1b104" DisplayName="Popcorn Stand" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x98c98bb2" groupId="0x50f0c900" typeId="0x00b1b104" DisplayName="Mini-Train Station" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x2c7473de" groupId="0x09878a01" typeId="0x00b1b104" DisplayName="Amusement Park Walkway" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x22e50752" groupId="0x09878a01" typeId="0x00b1b104" DisplayName="Balloon Cart" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x5224dc8a" groupId="0x52f0c900" typeId="0x00b1b104" DisplayName="Thrilland Adventured Park Sign" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0x51347680" groupId="0x52f0c900" typeId="0x00b1b104" DisplayName="Thrilland Adventure Park Gate" Comment="Menu Item (Gate)" Hidden="false" Tags="" />
      <Instance id="0x63de7927" groupId="0x50f0c900" typeId="0x00b1b104" DisplayName="Wheels of Wonder Amusement Park Gate" Comment="Menu Item (Gate)" Hidden="false" Tags="" />
      <Instance id="0x5934bab9" groupId="0x51f0c900" typeId="0x00b1b104" DisplayName="Funshine Amusement Park Gate" Comment="Menu Item (Gate)" Hidden="false" Tags="" />
      <Instance id="0xfe21dc95" groupId="0x50f0c900" typeId="0x00b1b104" DisplayName="Wheels of Wonder Sign" Comment="Menu Item" Hidden="false" Tags="" />
      <Instance id="0xf5c993e3" groupId="0x51f0c900" typeId="0x00b1b104" DisplayName="Funshine Amusement Park Sign" Comment="" Hidden="false" Tags="" />

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    I have a request for enhancement, oppie. Can you add a column that displays the line number? That would make it very easy to see how many instances are in a certain group, for example.

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    I noticed another issue with instance ID's. Specifically, I found two duplicate Instance ID's that refer to different file types.

     

    0x00b1b104-0xc2a9c48f-0x51e7a18d      I named this Region Container (from SimCity_RegionTerrain0.package)

    0x00b1b104-0x09a4ba03-0x51e7a18d     From DebugRepositioning.package of ProcsKalone's mod

     

    SimCityPak Version 0.1.0.7 applys the same Display Name to both. Therefore, I think it's necessary to have the Display Name for instances to also depend on the GroupID. The same might also be true for property names.

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    Lemme know when we are able to add buildings. I've been playing Mirror's Edge, its really inspiring because the buildings are texture very basic-like but its rendered beautifully like Simcity2013 I want to get some custom buildings in the game soon.

     

    Mirrors_Edge_3_Wallpaper_Pack_by_SxyfrG.


    I love coffee and buildings.

    You can find more info about me here > http://nbixelsimcity.tumblr.com/

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      <Instance id="0x97e741b3" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW1D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0x97edfdcc" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW1D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0xd7ec23a5" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW1D3" Comment="" Hidden="false" Tags="" />
      <Instance id="0x66549e0c" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW2D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0x664c4ff3" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW2D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0xa64ef29a" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW2D3" Comment="" Hidden="false" Tags="" />
      <Instance id="0x7f496e35" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW3D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0xbf4794ea" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW3D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0xbf455583" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? CW3D3" Comment="" Hidden="false" Tags="" />
      <Instance id="0x0846121c" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW1D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0x483fbb03" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW1D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0x4841fa6a" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW1D3" Comment="" Hidden="false" Tags="" />
      <Instance id="0x608c65c3" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW2D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0x20944fdc" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW2D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0x20921175" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW2D3" Comment="" Hidden="false" Tags="" />
      <Instance id="0x9fc315e2" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW3D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0xdfc5b88d" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW3D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0x9fc792d4" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? IW3D3" Comment="" Hidden="false" Tags="" />
      <Instance id="0x2bd3221d" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW1D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0x2bd0e3b2" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW1D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0xebce40eb" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW1D3" Comment="" Hidden="false" Tags="" />
      <Instance id="0x513be7da" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW2D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0x513e2625" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW2D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0x1140004c" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW2D3" Comment="" Hidden="false" Tags="" />
      <Instance id="0xcac4879b" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW3D1" Comment="" Hidden="false" Tags="" />
      <Instance id="0xcacb43d4" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW3D2" Comment="" Hidden="false" Tags="" />
      <Instance id="0x0ac9698d" groupId="0x48e0c000" typeId="0x00b1b104" DisplayName="Buildings? RW3D3" Comment="" Hidden="false" Tags="" />
    

    Props controlling the zoned buildings.

    To find the props controlling the models check each props children

     

    using them i created post showing some of the stats for some buildings


    Weird things seems to get easier the more i do it... is that a bug?

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    Oppie. Can I build the 3D model in blender and just import the object into a package or does the package need each channel of the 3D model. There are like 20 channels. That last 3d model progrma I used was Bryce5 so it has been a while.

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    I'm pleased with the progress so far! I'm glad I didn't need to crack the binary data again this time around -.-;

     

    Does anyone know what scripting language they used to drive agents? I'd bet they are all pre-compiled, which sucks.

     

    I'd also love any information that can be dug out regarding the road network system. I see they have lanes specified, this is so very similar to how I modeled it for Boomtown, glad I was on the right path with my models.

     

    What things can and can not be changed regarding the 'ecogame'? Can, for example, the max happiness for a building be increased without causing issues with the servers?


    Flexible Games, my favorite type of game, also the name of my YouTube Channel *:)

    https://www.youtube.com/c/FlexibleGames

     

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    Got a random crash was trying to start a search.

     

    got following information using a debuger

     

    
    
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\mscorlib\v4.0_4.0.0.0__b77a5c561934e089\mscorlib.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'D:\Origininstall\SimCityPak\SimCityPak.exe', Symbols loaded.
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\WindowsBase\v4.0_4.0.0.0__31bf3856ad364e35\WindowsBase.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\PresentationCore\v4.0_4.0.0.0__31bf3856ad364e35\PresentationCore.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xaml\v4.0_4.0.0.0__b77a5c561934e089\System.Xaml.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\PresentationFramework.Aero\v4.0_4.0.0.0__31bf3856ad364e35\PresentationFramework.Aero.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded '11zwdxc1'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'zf5m53nc'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\UIAutomationProvider\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationProvider.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\UIAutomationTypes\v4.0_4.0.0.0__31bf3856ad364e35\UIAutomationTypes.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework.Graphics\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.Graphics.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_32\Microsoft.Xna.Framework\v4.0_4.0.0.0__842cf8be1de50553\Microsoft.Xna.Framework.dll'
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'D:\Origininstall\SimCityPak\Newtonsoft.Json.dll', Symbols loaded.
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'D:\Origininstall\SimCityPak\HelixToolkit.Wpf.dll', Symbols loaded.
    'SimCityPak.exe' (Managed (v4.0.30319)): Loaded 'C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll'
    An unhandled exception of type 'System.Reflection.TargetInvocationException' occurred in System.dll
    
    Additional information: An exception occurred during the operation, making the result invalid.  Check InnerException for exception details.
    
    The program '[4628] SimCityPak.exe: Managed (v4.0.30319)' has exited with code 0 (0x0)
    


    Weird things seems to get easier the more i do it... is that a bug?

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    I just noticed when going through SimCityPak, that in regions, the highways and rail lines are pre-drawn on the map in single tile alpha files, and then plopped by the game. So the highways are not preplopped. If you edit a single alpha, and add the same line that makes highway, it plops more highway!  :D for example: 

     

    0x3f70afb2 & 0xb7e1ab83 (instanceid) in SimCity_RegionTerrain0.package

     

     

    post-426832-0-88798700-1369938988_thumb.

    post-426832-0-52644500-1369938999_thumb.

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    Here are tgis for some of the JSON files: 

    <Instance id="0x7df2389b" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Thought Bubbles" Comment="" Hidden="false" Tags="" />

    <Instance id="0x50aa0bea" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Menu Descriptions" Comment="" Hidden="false" Tags="" />

    <Instance id="0xb7b7acea" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Opening Tutorial Messages" Comment="" Hidden="false" Tags="" />

    <Instance id="0x5f72947c" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="City Tips and Advisor Alerts" Comment="" Hidden="false" Tags="" />

    <Instance id="0x304c797b" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="SimCity Wire Headlines and Messages" Comment="" Hidden="false" Tags="" />

    <Instance id="0xb844f811" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Main Menu Messages" Comment="" Hidden="false" Tags="" />

    <Instance id="0x6c969dee" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Item Titles" Comment="" Hidden="false" Tags="" />

    <Instance id="0x2c1d9bde" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Region and City Names and Descriptions" Comment="" Hidden="false" Tags="" />

    <Instance id="0xd504b00f" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Last Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0x1df185c3" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Sim In Transit Strings" Comment="" Hidden="false" Tags="" />

    <Instance id="0x5edbbf04" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Male First Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0xf772907f" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Sim Busy Strings" Comment="" Hidden="false" Tags="" />

    <Instance id="0xc810eba7" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Female First Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0x03f2fea1" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Achievement Titles and Descriptions" Comment="" Hidden="false" Tags="" />

    <Instance id="0x09c955a4" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Region Tips and Advisor Alerts" Comment="" Hidden="false" Tags="" />

    <Instance id="0xadb810c4" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Beta Credits" Comment="" Hidden="false" Tags="" />

    <Instance id="0xf6862992" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Residential Status Strings" Comment="" Hidden="false" Tags="" />

    <Instance id="0x2f32503c" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Commercial Status Strings" Comment="" Hidden="false" Tags="" />

    <Instance id="0xe093fd6f" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Industrial Status Strings" Comment="" Hidden="false" Tags="" />

    <Instance id="0xddb2acb5" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Loading Screen Tips" Comment="" Hidden="false" Tags="" />

    <Instance id="0xad7b2086" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Settings Panel Strings" Comment="" Hidden="false" Tags="" />

    <Instance id="0xa998853a" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Heros and Villains Strings" Comment="" Hidden="false" Tags="" />

    <Instance id="0xcd2eef0c" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Low Wealth Residential Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0xd9337f7e" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="High Wealth Residential Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0xeb315d3f" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Medium Wealth Residential Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0xa59f005c" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Residential Names List" Comment="" Hidden="false" Tags="" />

    <Instance id="0xc12fed1d" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Error Messages" Comment="" Hidden="false" Tags="" />

    <Instance id="0xdd957817" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="" Comment="" Hidden="false" Tags="" />

    <Instance id="0x22298220" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Data Map Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0xe592713f" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Vehicle Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0xecc00cf2" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Event Names and Descriptions" Comment="" Hidden="false" Tags="" />

    <Instance id="0xc0152a6d" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Tool Tips for HUD Buttons" Comment="" Hidden="false" Tags="" />

    <Instance id="0xc21083a4" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Crest Attraction Set Descriptions" Comment="" Hidden="false" Tags="" />

    <Instance id="0x92e3941c" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Criminal First Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0x768a8453" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="City Menu Button Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0x3abca9d7" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Loading Screen Random Strings" Comment="Herding llamas... etc." Hidden="false" Tags="" />

    <Instance id="0x3fb41e0d" groupId="0x00000000" typeId="0x0a98eaf0" DisplayName="Loading Screen String Call" Comment="" Hidden="false" Tags="" />

    <Instance id="0x558d5311" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Industrial Name Categories?" Comment="Possible names for the Industrial building lists?" Hidden="false" Tags="" />

    <Instance id="0xc937ff33" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Status Code Description for Update Manager" Comment="" Hidden="false" Tags="" />

    <Instance id="0x5de87d04" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Options Menu Button Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0x5f82e113" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Launch Park Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x935395f5" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="German City Set Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x2da174c0" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Sim Status Gui" Comment="" Hidden="false" Tags="" />

    <Instance id="0x057a881c" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="House of Worship Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x9dcc7b2f" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Micromania Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x204614d2" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Media Markt Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x40428884" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Crest Attraction Names" Comment="" Hidden="false" Tags="" />

    <Instance id="0x788cc99d" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Launch Park Unlock Announcement 2" Comment="" Hidden="false" Tags="" />

    <Instance id="0xad6f8ed1" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Telia Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x64030613" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="PLAY Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x341a8cfd" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="British City Set Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0xc699d9ac" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Crest Roadside Attractions Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x4c141822" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="METRO Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x687c1692" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Nissan LEAF Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x9b12bce1" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="Region Wall Strings" Comment="" Hidden="false" Tags="" />

    <Instance id="0xe9d98127" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="French City Set Unlock Announcement" Comment="" Hidden="false" Tags="" />

    <Instance id="0x0f42488c" groupId="0x02fabf01" typeId="0x0a98eaf0" DisplayName="House of Worship Service Times" Comment="" Hidden="false" Tags="" />

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