Jump to content

Archived

This topic is now archived and is closed to further replies.

Kruness

invisible ground

5 posts in this topic Last Reply

Highlighted Posts

  • Original Poster
  • Posted:
    Last Online:  
     

    hello, i have a problem, i can explain but if you see the picture then you know what the problem is:

    santamaria20jan44135126.png

    its just like the ground is invisible, i don't know what it is and how to make it normal, someone please help

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Check your graphics settings in the control panel for the game. Make sure detail is set to high. Oh, and if you don't need it, press the G key to turn off the grid.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    That is actually the 'waterbug' phenomena - it happens when a lot uses an overlay texture without the base texture (which is how those JS dirt path lots are created). A temporary fix is to click the 'zones' view and click back to your normal view. But it will continue to happen, there is no permanent fix.

    Although, if some enterprising BATer were to BAT some dirt path props, we could create lots with no base texture and use the BATed props instead of the overlay textures... hint, hint, hint... :idea:


    SimCoug's Stuff:      CJ   -   Lot&Mod Den   -   STEX Files

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    it only happens on flat terrain, not on mountains and ramps, and it will not go away, only if i remove and replace it, but every time i open the water menu, it will appear again.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    it only happens on flat terrain, not on mountains and ramps, and it will not go away, only if i remove and replace it, but every time i open the water menu, it will appear again.

    Yep, waterbug. You can even check the readme for those lots - it explains the problem if I'm not mistaken. Paeng gave a pretty good description of why it happens in this post. The only way to solve the problem permanently would be to not use the lots in the first place. Otherwise, the 'switch in and out of 'zones' view' works best.


    SimCoug's Stuff:      CJ   -   Lot&Mod Den   -   STEX Files

    Share this post


    Link to post
    Share on other sites

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections