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lycans

Lycans learns to BAT

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Hi there..

I'm really new to modelling (start using 3Ds max about a week or so.. )

this is my very first building model I create using 3Ds max based on picture I got from the internet.

homenp.jpg

I need help with texturing.. as you can see the roof has not textured yet *just paint it black* and other things I just textured it with textures that I found on the internet.

So, can anyone tell me where can I gather good textures for this? And is there any tutorial how to texture the glasses on the windows and doors since I don't know how..

and can my model converted to BAT?

thanks :D.


  Edited by lycans  

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Well doesn't look bad for a start; however, in order to better judge the model and textures you should install BAT4Max and present images from the preview render option included. Bat4Max is of great help in exporting your model into the game; however, you will still need to have gmax and the BAT plugin installed in order to export the LODs.

Textures are not only gathered they need to be created or at least adapted to the model using photoshop (or gimp). You can find some useful base textures at cgtextures.com

It seems to me that you still need to read a bit more on how the process of making a model and taking it to the game works. You can start here just got to the BAT mega Fact and the Omni bus and you might find enough material to get you started. You can also check Darns42 threads I think they are a great example on how much you can learn from looking at external resources on 3d modelling.


Don't forget to visit my BAT thread amigos!

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    I'm using Vray material and bat4max said it doesn't support that.. I don't know yet how to texture beside using Vray.. >_<

    So this is the zoom 5...

    home3p.jpg

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    How'd you get access to VRAY already >.> Btw, the model is looking pretty nice, though there is something funky going on with the shadows on your roof, I would look into that.


    Oh darn!

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    I think it looks pretty good. But are the windows frames supposed to pop out like that? Most of the times the go into the wall but if that was done on purpose then it's ok i guess. And yes there is something wrong with the shadows there, i am not sure what it is though.

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    Those pillars look a bit massive to me, it also looks that you also have some problems with your roof (maybe you got some inverted normals?) and yes window frames (and doors) usually don't protrude from the walls.

    Why don't you use Mental Ray materials?


    Don't forget to visit my BAT thread amigos!

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    Hi.. thanks for the reply guys.. I think I agree about the pillars and the window/door.. I'll fix it later..

    I got problem with the render.. I tried to use mental ray material but the render goes dark. I don't know why..

    I press the day button but it looks like the render come with night view:

    homecn.jpg

    any idea how to fix this?

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    And... this is what happened when I click the maxisnight... I think I did something wrong.. >,<

    homeday.jpg

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    I gave up the previous model.. I don't know what's wrong.. so I try to create a new one..

    homebaru.jpg

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    The problem with your previous model is probably related to the light rig being no expert I am tempted to think it had to do with switching between v-ray and mental-ray and I think it shouldn't be that difficult to fix...

    It seems to me that new model still has problems with with the windows protruding from the wall, or are they intended to be like that? There is an inconsistency where the roof of the garage meets the main roof. And as with your previous model there seems to be a problem with some of your triangular geometries, specifically at the edges, however is hard to tell, can you provide a HD render?

    Cheers

    Maybe you can think about changing your thread title from 'tried' to 'trying' or something along those lines but with more positive message. :)


    Don't forget to visit my BAT thread amigos!

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    The problem with your previous model is probably related to the light rig being no expert I am tempted to think it had to do with switching between v-ray and mental-ray and I think it shouldn't be that difficult to fix...

    It seems to me that new model still has problems with with the windows protruding from the wall, or are they intended to be like that? There is an inconsistency where the roof of the garage meets the main roof. And as with your previous model there seems to be a problem with some of your triangular geometries, specifically at the edges, however is hard to tell, can you provide a HD render?

    Cheers

    Maybe you can think about changing your thread title from 'tried' to 'trying' or something along those lines but with more positive message. :)

    For the new model the windows are intended to be like that unlike the first one.. I don't know how to fix the first model.. I've read your thread and you've had had problem with the unit because you create your BAT before installing bat4max, it happens to me for the first model too.. how did you fix that problem?

    I think I've figured out the geometry problem for the roof and I'll try something to fix that..

    thanks for pointing out about the garage roof.. I totally forgot about that.. the model is far from complete though..

    below is the house plan that I wan't to recreate, my modelling skill is not good enough to exactly recreate it though.. so I'll improvise for parts I can't create

    HPR%202695%20A%20photo3.jpg

    I don't know how to change thread title.. ._.


      Edited by lycans  

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    It is of great help to see what you are trying to recreate, I'll say that when it comes to recreate something observational skills are as important as modelling skills, if not more important. My modelling skill are not the worst but not the best either, but I always try to carefully look at all the details in the building, get all the measurements and scaling right and then slowly go from there.

    I don't think that trying to recreate this should be a problem, it could indeed be challenging and it would take you time but it could be a great learning experience, so I will say try to do it as close as possible. Of course you have the last word.


    Don't forget to visit my BAT thread amigos!

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    @Harishna: I'll try my best.. :D my weakest point is texturing.. I don't know how to texture it right..

    so this is my progress.. I've put some textures since I don't like to see grey buidling.. ._. not much detail, I'll try to add details one by one..

    homehathawayz5.jpg

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    Really nice modelling. For nightlighting, use "omni" to make the outside lighter. Nice to greet you as a new Indonesian BATters. But you need more trying to improve it. Firstly make a simpler, and then make more difficult model. :) One more, change you topic's name. I think "lycans' BAT Thread" is better. You mustn't trying forever, you must be a great BATter someday. Salaam :)

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    Really nice modelling. For nightlighting, use "omni" to make the outside lighter. Nice to greet you as a new Indonesian BATters. But you need more trying to improve it. Firstly make a simpler, and then make more difficult model. :) One more, change you topic's name. I think "lycans' BAT Thread" is better. You mustn't trying forever, you must be a great BATter someday. Salaam :)

    hha.. thanks.. I'll create another thread if I success create one working BAT. Right now it is just the model.. .__.

    Update: I think I'm quite satisfied with the front view.. the rear house is in progress..

    homehathawayz5.jpg

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    I think your model doesn't look bad at all and from my point of view looks as good model to start with.

    You are using 3ds max so you got better options when it comes to lighting than omni.


    Don't forget to visit my BAT thread amigos!

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    @harishna: thanks a lot.. :D I'll learn about lighting later after I finish the side and the rear.. :)

    @skyscraper241: ahaha.. I just don't like the model to look grey.. it's just a quick texture.. I'll finish the model before lighting since I don't even know how to do the lighting for BAT.. *just know how to setup lighting for interior design.. >_<

    ah, I already know why my first model looks so dark in the render, it is *i think* because I use jpeg map using mentalmaterial. I read in the 3dsmax website that mental ray doesn't support jpeg for the map. for the 2nd model I use default material when use jpeg as a map. it works but I think it will slow down the render process since I don't use mental material.

    maybe I can work on the first model later after I finish the 2nd one.. *hope the unit won't be an issue again..*

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    You don't have to make a new thread. I managed to revive my crappy old BAT thread, even after two disastrous projects (one of which wasn't even a real BAT). I'm now making a new BAT (still not released), but it's high quality compared to the things before it.


    ~ COMING SOON! Exciting new projects! ~

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    Check the double windows on the top floors, look a bit too big...

    by the way there is no need to start a new thread


    Don't forget to visit my BAT thread amigos!

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    @Livinginthepast: Ok.. :D It's just I don't know how to change topic title *maybe it's moderator only who can do that?*.. but I guess it's ok for me to stay here.. :D

    @harishna: yeah.. to think about it, actually all of the windows are a bit too wide compared to the picture.. I'll try to rescale it..

    well, this is what I got so far... I don't know what else to create.. :uhm: so please comment and critique..

    allhathaway.jpg

    I think the sides of the house is a bit empty but that's all the plan says. There's an underground floor though.. but I can't model it since I don't know whether it will show on the game or not.. so.. yeah, that's all I got..


      Edited by lycans  
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    I think the sides of the house is a bit empty but that's all the plan says. There's an underground floor though.. but I can't model it since I don't know whether it will show on the game or not.. so.. yeah, that's all I got..

    Why not model it as a custom foundation? So that the house on hilly terrain will remain cool !

    Also nice work, looks great! But you have to fix the side roofs texture.


    I'll take a quiet life... A handshake of carbon monoxide.

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    Why not model it as a custom foundation? So that the house on hilly terrain will remain cool !

    Also nice work, looks great! But you have to fix the side roofs texture.

    I just read STomnibus' tutorial on how to create custom foundation but I still have no clue how to make it.. :D

    side roofs mean roofs beside the main roof? yeah, I do think that it is strange too but because I still focus on the model I didn't really put a thought about it.. after this model done I'll read about how to texture it right.. :)

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    To change the thread title, just go the first post and click "Edit", then select "Full Editor".


    ~ COMING SOON! Exciting new projects! ~

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    Looks good but there are a couple things that stick out to me:

    1. The roof texture is tiling, and is pretty noticeable.

    2. See how the shingles are turned sideways on the parts of the roof that extend out? Those need to match the main part of the roof.

    That is all I see atm, I am sure others will correct me, and spot other things.

    Good Luck, its looking good. :)

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    Great looking model you have there. :D


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    @Frex_ceafus: umm should I change the roof texture? well, maybe I can edit the roof textures in photoshop and try to customize it so the tiling won't be too much.. I don't know how though.. but I think I can try..

    umm.. I don't know what "shingles" mean *sorry for my bad english >_<* but I think I know what you mean.. I'll try to fix it. :)

    @jasoncw: I've downloaded gmax first but I love interior design so I decided to learn 3Ds max instead of gmax.. :) now I fall in love with 3Ds Max. :wub:

    @hazani: makasih bro.. :D

    @Aaron Graham: thank you :D but the back house is not looking good in the game.. . :cry:

    I have exported the second model and see it in the game, and I'm quite satisfied with how it looks. But like I sad, the rear house is not good.. The stairs is a bit strange.. maybe it's the textures.. I don't know..

    And I have changed the textures on the first model and as expected it doesn't look dark now:

    homeqr.jpg

    I know the model still need to be adjusted here and there (like the windows, doors, etc.) but I will concentrate on texturing and lighting the second model first..

    And um.. I can't really fix the strange roof things.. The strange shadow happen on the extruded roof.. I don't know why.. or is it the nature of extruded polygon? isn't the extruded polygon should be straigt? or because I extruded them as groups?

    I can't fix it but I can recreate it using different method but if any of you can show me how to fix the extruded polygon it will be much appreciated since recreate the whole roof will take a lot of time.. >_<


      Edited by lycans  

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    Shingles are the type of roofing you have on your house model at the moment.

    Here is an example of what I meant:

    Help7.png

    See how the area in yellow is turned a different way than in the red?

    You can use either a new texture on it, or use UWV to make the texture face the correct way.

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