Jump to content
Sign In to follow this  
sn1975

Is it possible to have the NAM puzzle pieces in a sub menu?

7 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Hi all,

I've not played SC4 or visited ST for a while and unfortunately I have quite a few questions, but I'll start with the one that I would like answering the most.

I have the latest version of the NAM installed and have been experimenting with the rail puzzle pieces but I am struggling to get used to how the puzzle pieces work in that you have to press the tab key to cycle through them sequentially.

I might be missing something, but am I using them correctly? I don't know if it's possible, but Ideally I would love to have each puzzle piece displayed individually in a sub menu?

Many thanks and kind regards,

Steve.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Unfortunately, submenus aren't possible due to game limitations. If we had such a solution figured out, we would have jumped to implement it years ago. TAB Loops are really the best we can do. I should point out, it does help to know that you can also go backwards through the TAB Loops by pressing Shift+TAB.

There was a submenu "workaround" that was developed a few years back, the DAMN system by daeley, which appropriates the game's advisor message system, but it's fallen into disuse in recent times.

-Tarkus


  Edited by Tarkus  

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

There was a submenu "workaround" that was developed a few years back, the DAMN system by daeley, which appropriates the game's advisor message system, but it's fallen into disuse in recent times.

Well, some are still using it... I can recommend this thread over at SimPeg, if you want to try it out.

http://www.simpeg.com/forum/index.php?topic=8895.0

Have no idea if it could be used for NAM pieces, but I guess i can't... :???:

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Which begs the question: what determines the order of the buttons? Why does Monorail appear at the very bottom of the rail menu? (and why does it even appear in the rail menu in the first place?) If we can move the Maxis parks to the bottom of the menu, what else can be moved?

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Have no idea if it could be used for NAM pieces, but I guess i can't... :???:

Actually, it can. daeley was active on the NAM Team around the same time as he was developing DAMN, and did an early proof-of-concept. It required the HIDs in RUL0 to be set up a certain way, which we've generally followed to the letter since, so the support's actually in place on that front.

But the actual effort (codenamed NAM2DAMN) never really took off just because there was so much legwork involved in just getting the existing NAM content at that time implemented with it.

Which begs the question: what determines the order of the buttons? Why does Monorail appear at the very bottom of the rail menu? (and why does it even appear in the rail menu in the first place?) If we can move the Maxis parks to the bottom of the menu, what else can be moved?

There's an "Item Order" property on the Icon Exemplar that controls it. The Icon Exemplar also controls what menu it is placed under.

-Tarkus

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Just as a matter of curiosity, is there any documentation anywhere that defines exemplars and their layout?


Beware: Emancipated user.  No Windoze for me.
The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
If you always do what you've always done, you'll mostly get what you've always got.
JohnNewSig.gif
"We have met the enemy, and he is us" - Walt Kelly

Come join us at the Moose Factory

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

No doubt using TAB key is kind of "annoying", however i am pretty sure that's the best they can do as Tarkus mentioned..

This is the main reason why i would like to see something like this implemented in SC5, giving the opportunity to modders to include menus, submenus etc...


  Edited by Alexof  

Share this post


Link to post
Share on other sites

Sign In or register to comment...

To comment in reply, you must be a community member

Sign In  

Already have an account? Sign in here.

Sign In Now

Create an Account  

Sign up to join our friendly community. It's easy!  

Register a New Account

Sign In to follow this  

×

Thank You for the Continued Support!

Simtropolis depends on donations to fund site maintenance costs.
Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

Make a Donation, Get a Gift!

Expand your city with the best from the Simtropolis Exchange.
Make a Donation and get one or all three discs today!

STEX Collections

By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

Each donation helps keep Simtropolis online, open and free!

Thank you for reading and enjoy the site!

More About STEX Collections