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JeeKTan

[Inactive] SimCity 4 Multiplayer Mode

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Trams,then they in motions,do crash game .??, it trams or tramstops this crash do?

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steam would work though non-steam versions of the game would need to be set up to support the steam console.

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Perhaps we need to use a dedicated external IRC server for the SimCity 4 multiplayer (SC4 MP). It would solve the communication issue but you will need to alt+tab between SC4 and your IRC software, which can be notorious since SC4 has been known to crash when trying to alt+tab to and from gameplay.

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JeeKTan, can you please do something about the city that someone plopped next to mine? I have no idea who put it there as the mayor of the city is " - " but given almost the entire city is sky scrapers and has been pretty much plopped down (I find it highly unlikely someone could build up a city like that, that fast and so my conclusion is that it was imported), it seems like someone purposefully broke the rules and used the " - " mayor name as an attempt to hide who did it.

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    Ok guys a group has been setup on Steam here: http://steamcommunity.com/groups/sc4multiplayer .This group will be used for communicating with other members of SC4 Multiplayer. Plus, I will investigate the unknown mayor city in the region. Also, did you guys use RHD or LHD??? This is because it may have something to do with the tram crashes.

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    technically I always use RHD though with the new interchange I put in there is a short stretch where the flow of direction is swapped, the game however shouldn't see this as such sence I'm using separate road tiles for the switch in question

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    Trams at me goes how ass_to_forward.

    I can not change the right-hand traffic order on the left hand side version because the such global plugin -is under control by YOU.

    How to do that trams are driving how drivercab_to_forward.?(and without game crashes).

    And game not crashing when i onmission .

    0_41825_cfebbba9_L.jpg

    0001k7af.jpg


    Pantograph must to be ahead in the direction of motion.

    simcity4201011212059155.jpg

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    Posted:
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    ovchar, I'm afraid I can't understand what you're saying. your english is too broken for me to understand.

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    Posted:
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    He meant: Why the game crashes after every 2 min of playing. He is disappointed.

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    Posted:
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    I like the idea of a multiplayer SimCity. However, there may be some issues with the current implementation that could be otherwise prevented with an implementation I've been working on for a little while now.

    • No file locking. If two or more people are playing the same city at the same time, their saves will overwrite each other's.
    • Total destruction. Just because someone is told not to do something doesn't mean they won't do it. Trolls would love to overwrite every tile available with a blank tile or, better yet, corrupt it.
    • Corruption of savegames. What would happen if a game was corrupted during/after a save? That entire city will be gone and implayable.
    • No logs. Or at least, I don't believe Dropbox offers them.
    • Synchronization?
    A better implementation would involve the use of a SimCity-loadable DLL, a tracking process, and a database server for logging and session tracking. Basically, here's how the sequence of a game would go:
    1. Have a UserDir for the game files with the DLL in it.
    2. The DLL launches the tracking process.
    3. The tracking process logs into the database server with a username and password the user is given.
    4. The tracking process asks the server if they are banned. If not:
    5. The tracking process asks the server if there are any open slots. If there are:
    6. Download any added plugins and remove excessive plugins the user added to their userdir.
    7. The open slots are listed and the user selects a slot to take.
    8. The game will load. The user can save any city at any time, though their session will only last 15 minutes (unless nobody else is waiting) and the program will only send changes made to their assigned city.
    9. Two minutes left. Alert the user if someone's waiting.
    10. 15 minutes expire/player leaves. Did the population grow?
      1. No. Discard all changes and alert the user.
      2. Yes. Send all changes to the server.
    11. Is someone waiting?
      1. No. Continue on.
      2. Yes. Kill the process, regardless if they saved or not.
    I just need some C++ to unpack and parse the packed savegames, which I could ask wouanagaine for in the form of some Python and convert it myself. But anyways, this is an excellent idea nevertheless, and the current implementation seems to be doing fine. I hope I don't sound like a smartass 3.gif

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    Posted:
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    ok, now I'm mad, I've put days of work into what i've been doing and now the entire region is gone!

    Someone has gone in and removed most of what was in the fileshare directory, all of the plugins are gone, both the testing region and westbay is gone with the tutorial region in their place...JeeKTan, please tell me you have backups, otherwhise I'm going back to single player. This is unacceptable to have so much work destroyed.

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    Posted:
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    I might join in a few weeks when I have more time to play Simcity.

    As for combating trolls who like to delete cities:

    % Looking at the Dropbox FAQ, it should be entirely possible to recover changed, corrupted, and deleted cities. Specifically, [this link] shows you how, either through the process built into the Dropbox client, or by looking through a backup Dropbox makes on your own computer. I've never used Dropbox, though, so I don't know if this will work for a folder that somebody else created. JeeKTan should be able to get the files back though.

    % Another possible way would be to make your own backups after each play session, by copying the entire shared folder that's on your computer to another location on your computer (if it is allowed to do so).

    % And if somebody plops down a large city next to yours that is adversely affecting demand in your city, you could temporarily import the offending city to another region, then go back and play your city. After you're done, you would go and import the large city back to where it was. Of course, there would be a problem if the owner of the other city comes online at the same time, and you would be modifying another person's work...

    All these solutions would take up some time and effort though... 34.gif

    Edit: One more thing. I think Ovchar is talking about how the trams seem to be oriented backwards, because the pantograph is on the rear end of the tram when in the real life picture the pantographs are on the front end. Looking at the pictures in the readme for the SFBT GLR Mod, it seems that the pantographs are on the back by design, and not because of a bug. In other words, Pantographs are on the back (and tram appears to be oriented back to front)  because this is how the GLR mod was designed.


    My New Old City Journal {on the old CJ Forums} or {on the new CJ section}.

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    Posted:
    Last Online: A long, long time ago... 
     

    Could someone explain me why ?

    Yesterday at 11:44 P.M the West Bay region was deleted by Albert Utrosa? Check it out at previous versions of yout cities at dropbox by right clicking on them. then restore it. Uggh why ...

    wtfby.png

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    Posted:
    Last Online: A long, long time ago... 
     

    i restored my city, just open dropbox page then take a look at the event lap and find your last updated file ( city ) have fun.

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    Posted:
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    In that game where NAM_2009 all works normally- without crashes .

    simcity4201011230158401.jpg

    And tram standing on line properly before.

    Maybe YOU still have to verify NAM,tram mods, because that is in conflict - at your's plugins compilation can not use the trams.

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    Posted:
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    Originally posted by: simmaster07

    I like the idea of a multiplayer SimCity. However, there may be some issues with the current implementation that could be otherwise prevented with an implementation I've been working on for a little while now.

    • No file locking. If two or more people are playing the same city at the same time, their saves will overwrite each other's.
    • Total destruction. Just because someone is told not to do something doesn't mean they won't do it. Trolls would love to overwrite every tile available with a blank tile or, better yet, corrupt it.
    • Corruption of savegames. What would happen if a game was corrupted during/after a save? That entire city will be gone and implayable.
    • No logs. Or at least, I don't believe Dropbox offers them.
    • Synchronization?
    A better implementation would involve the use of a SimCity-loadable DLL, a tracking process, and a database server for logging and session tracking. Basically, here's how the sequence of a game would go:
    1. Have a UserDir for the game files with the DLL in it.
    2. The DLL launches the tracking process.
    3. The tracking process logs into the database server with a username and password the user is given.
    4. The tracking process asks the server if they are banned. If not:
    5. The tracking process asks the server if there are any open slots. If there are:
    6. Download any added plugins and remove excessive plugins the user added to their userdir.
    7. The open slots are listed and the user selects a slot to take.
    8. The game will load. The user can save any city at any time, though their session will only last 15 minutes (unless nobody else is waiting) and the program will only send changes made to their assigned city.
    9. Two minutes left. Alert the user if someone's waiting.
    10. 15 minutes expire/player leaves. Did the population grow?
      1. No. Discard all changes and alert the user.
      2. Yes. Send all changes to the server.
    11. Is someone waiting?
      1. No. Continue on.
      2. Yes. Kill the process, regardless if they saved or not.
    I just need some C++ to unpack and parse the packed savegames, which I could ask wouanagaine for in the form of some Python and convert it myself. But anyways, this is an excellent idea nevertheless, and the current implementation seems to be doing fine. I hope I don't sound like a smartass quote>

    nice man, hope u can finish it up, is there an ETA for this?

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  • Original Poster
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    I didnt online for a few days so i dont know whats happening around. I checked the folders and it seems to be restoring. I will ban Albert Utrosa as hes the one messing this up. Plus, I have checked the NAM file and I have found the root of the problem. It seems that there are two automata files which is for RHD and LHD. This might be the problem why the trams are not working. Are you guys using RHD or LHD? Currently, im using RHD but some of you guys might use LHD so I guess you guys that use RHD have t change back to LHD. And Simmaster07, I will be glad implement this into the SC4 Multiplayer. The Dropbox method is not designed for more than 5 users. Apparently, it exceeds way above the number. I recommend that not more than 2 users using Dropbox at a same time so that the file would not have problems. Apparently, ovchar do not understand a single thing. Can someone explain every thing to him to Russian???

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    Posted:
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    There is just a few flaws with your multiplayer.

    -a. Sabotaging another person city tile like causing havoc and such.

    -c. Delete other people cities, the region, plugins, or all the above mentioned.

    You need to make it so the only thing people can press is exit the city to the region and blank out everything else so they can't do anything to the other persons city,but i think that would require messing with the games coding.

    -Try to make your city as realistic as possible. I don't want to see an entire region full of skyscrapers. Rural and suburbs would be nice.

    Then where is the fun in that if people can't create what they want if it has to be specifically realistic (regardless this game is suppossed to be that way).

    You could also make it so that,if a group of people wanna play on a specific region with no one other then the specified group,you could make it so the region server has a password and you can give them the password.

    I would like to propose you add the map "real size hong kong" https://www.simtropolis.com/stex/details.cfm?id=5725

    Its big enough and would be a really good map to try this multiplayer on since its so big.

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  • Original Poster
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    Originally posted by: Shishka

    There is just a few flaws with your multiplayer.

    -a. Sabotaging another person city tile like causing havoc and such.

    -c. Delete other people cities, the region, plugins, or all the above mentioned.

    You need to make it so the only thing people can press is exit the city to the region and blank out everything else so they can't do anything to the other persons city,but i think that would require messing with the games coding.

    -Try to make your city as realistic as possible. I don't want to see an entire region full of skyscrapers. Rural and suburbs would be nice.

    Then where is the fun in that if people can't create what they want if it has to be specifically realistic (regardless this game is suppossed to be that way).

    You could also make it so that,if a group of people wanna play on a specific region with no one other then the specified group,you could make it so the region server has a password and you can give them the password.

    I would like to propose you add the map "real size hong kong" https://www.simtropolis.com/stex/details.cfm?id=5725

    Its big enough and would be a really good map to try this multiplayer on since its so big.

    quote>

    I can lock the system so they can only click the exit button but bear in mind that I cant lock the regions folder because when the members save, they overide the current file so if I lock it, they could not save the file.

    Secondly, you can build anything you wish (I didnt say that you must build it realistically) but they cannot modify the terrain too much.

    I will try to put a very big region soon if the number of members exceed 30.

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    Posted:
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    Originally posted by: Elana-chan

     After my game crashing a few dozen times after I put the start of the GLR system in using the SFBT GLR tram mod, I took a look at the readme and noticed that I missed a critical step in trying to install the regular GLR station from it. So that others don't need to go through the same trouble I did, I have placed the readme file for the mod in with the CAM manual and SC4 rush hour guides. Anyone that has trouble figuring things out with those stations, please take a careful look at the readme, skipping steps is what caused my game to crash.

    quote>

    Elana-chan,

    when you checked tram mod in this MP ,when  game have crashed?

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    Posted:
    Last Online: A long, long time ago... 
     

    i sent email to ovchar but unfortunately i don't know will it explain him enough.

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    I am your NAM2010 put into the my standart game - and all with a tram operated without crashes, and trams went ahead muzzle. This is not because conflict of Nam and not because of the tram_mod(i was reinstall his).It something else somewhere so annoying the game.


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    Posted:
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    Originally posted by: JeeKTan

    Ok guys a group has been setup on Steam here: http://steamcommunity.com/groups/sc4multiplayer .This group will be used for communicating with other members of SC4 Multiplayer. Plus, I will investigate the unknown mayor city in the region. Also, did you guys use RHD or LHD??? This is because it may have something to do with the tram crashes.

    quote>

    I use RHD, even though I'm Irish. Crashes are due to pathing conflicts between rhd and lhd nam. what side did you install for multiplayer? 


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    I use the NAM that we SHARED from admin (where he mixed). It is probably needs to reinstall NAM2010 to the American standard - right-sided. But at my single game he working properly(there rhd+lhd installed)and both working without crashes.

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     My 2 cities are deleted. Someone decided to obliterate mine and start over them... >_<

    This shouldn't happen. If it continues, I'm leaving this. Is there any way to get them back? I was going to work on them until I discovered this...

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    Posted:
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    if this DLL loader stuff works i will join this but until then its not worth it, if your cities are destroyed every day

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    Originally posted by: SimCity4IE

     My 2 cities are deleted. Someone decided to obliterate mine and start over them... >_<

    This shouldn't happen. If it continues, I'm leaving this. Is there any way to get them back? I was going to work on them until I discovered this...quote>

    You can restore back the files by going to Dropbox website and recover the city before its obliterated.

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    Posted:
    Last Online: A long, long time ago... 
     

    few posts before ( scroll page higher) i post how to do it if you lost city.. you can see the blue button. RESTORE

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