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Alex_Bervoets

Belgian BAT-thread

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very nice details, love the props, can I suggest you to go easy on the wind (for the flags)


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  • Original Poster
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    Thank you guys...

    The



    • ground-texture is just to show how it would look (it looks better with ground), so it will be removed when exporting...
    • I'll ask the weather-man for a moderate wind ;)

    starting work on the back-side...


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  • Original Poster
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    Here is a draft export to the game... Seems to be too high? I've stretched the building 133% but that doesn't seem to be necessary for lower buildings?

    sintdenijswestremdrafti.jpg

    So... what do you think?


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    Posted:
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    actually, based on the size of the houses next to it, I'd say it's about right size-wise.

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    Made a better export and placed it around lowrise buildings. This town-hall belongs in a small city/town.

    pimxtest.jpg

    One problem tough: I've used PIMX for the first time and this isn't how I designed the lot. There should be grass in the garden, more trees, a hedge etc... the front is missing it base-texture too and a small wall around the grass. Does anybody knows why?

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    No idea about the lot, but the building itself looks very nice :yes:

    It will certainly find a good place in my city!

    Best regards,

    Simbourgeois

    Mayor of Belleville


    Belleville - Celebrating the good life since 2004

    City of the People, by the People, for the People

    Christmas at Macy's

    macyssmall.jpg

    Old CJ Section // New CJ Section

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    Posted:
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    Hi Alex,

    it was a long time since i´ve wrote my last words here, but i´ve lurked from time to time although i´m busy with my lot-stuff, i´ve nearly finished the first part and prepare some US-oriented MD for my forum. For sure You will find Your fantastic brewery there (i´m not the first to use it in a different setting and yeah, i love belgian beer :lol: )...

    This last building is also a great work, but it needs a good lot ;) . If You want :uhm: .

    Best regards and take care, Carl

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    This last building is also a great work, but it needs a good lot ;) . If You want :uhm: .

    Ah Carl... just the Guy I needed... do you know what went wrong with the LOT? I've used PimX for the first time and it doesn't look the way I've designed it. Things are disappearing (see previous post)... >:(

    Greets

    Alex

    PS: if you have pictures of my brewery in somebody's city... I'm curious to see how it looks!

    While I'm trying to figure out what's wrong with the Sint-denijs-westrem-lot, I was thinking about my next project... But I already know one big problem: how do I make a window in a tube? Or can I bend a rectangle wall with windows to a tube?

    I'm using GMAX...

    This is an example of what I'm trying to do:

    a528a57585.jpg

    And this is what I get when bending a rectangle wall:

    rondetoren.jpg

    It looks OK in the top view but in the perspective view you can clearly see a dent in the wall...

    (ps: it's a wall with one window that I've copied and pasted to get around)


      Edited by Alex_Bervoets  

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    Posted:
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    Right click on perspective and check texture correction. For the windows just make an arched line where the space for the window is and extrude it...that's how I did it :P


    Come visit my CJ!

    nagiosakicitysignature.jpg

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    Right click on perspective and check texture correction. For the windows just make an arched line where the space for the window is and extrude it...that's how I did it :P

    Fantastic... thanks!!!


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    Hi Alex,

    i saw the brewery in a MD, don´t know anymore where it was, here or on SC4D, but in some US-american setting.

    When i´ll begin with my own MD, now i´m only terraforming and preparing for development, i´ll give a link to You.

    What about the lot problem: i will look for...

    Greetz, Carl

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    Carl (Eufl) has been so nice to lot the Sint-Denijs-Westrem project... So I had some time to start my new project...

    fase3cr.jpg

    It's just a start... textures are not right due to sharpening in photoshop and the building is far from finished...

    Update soon

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    There are a few things you can do.

    You can do what you've tried doing which would work. It looks like your object is getting bent in two directions, one to make it cylinder shaped, but another which is squeezing in the middle. I don't know what's up with that though. You've already seemed to have put in enough geometry for the wall to bend with, and I think that's all you have to worry about for that method, and of course mentally unrolling the real building so you get your window placement and bend degrees right.

    For the other method I made this image.

    polymodelingonroundshap.jpg

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    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    For the other method I made this image.

    Oh... great, thanks Jason! This looks so much easier than my method :yes:

    I'll give it a try (I still need to BAT 4 large round towers, this can save me lots of time)

    Update soon!


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    The townhall is on the STEX... so far 225 downloads and good reviews. Thank you all for the assistance!!! Many thanks for Carlfatal and simcitler for the lotting and modding. It looks awesome...

    But what I haven't said yet: there is a small personal touch on this BAT: You see, this is the townhall where I got married this summer. surprise!! :party:

    the chalckboard on the upper left corner has a personal message written on it: our names, date, place and hour.

    It's too small to read in the game offcourse, but I know it's there ;)

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    That looks great, Although, I think that the roof texture needs a UV coords edit. The material on the far right tower roof looks excellent, so you should scale the UV mapping on the main roof to match the tower scaling. As of now the roof texture is scaled far too small, and looks too blurry. Just go modifiers > UV coordinates > UVW map and use scale tool.

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    @nihonkaranws: thanks for the comment. I've changed the UVW-map and also changed the color of the texture (the real building is less orange...).

    noordkantfase3roderande.jpg

    noordkantfase3rodermetz.jpg

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    Here is the new update:

    towers are finished

    roof is fixed

    Drawbridge has new texture

    concrete base added

    (water is just for showing how it would look, will be removed in export)

    noordkantfase4.jpg

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    Small update:

    wall texture is slightly different

    other texture at base (no concrete but stones)

    added the bridge

    noordkantfase5.jpg


      Edited by Alex_Bervoets  
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    Wow! I think the new wall texture is a nearly optimal compromise. You have been doing some excellent work here, this could become a real STEX hit! :)

    I have a question about the windows, though. So far they look a bit flat to me, to be honest. Do they curve with the tower walls? I don't know what the original looks like, but for the BAT it might be worth to think about setting the windows a bit further back into the wall to make everything appear a bit more threedimensional, especially on the towers.

    Speaking of windows, are the window textures placeholders, or are they final?


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Thank you all for the positive comments... always nice to hear from some of the experts here on ST...

    @ TWrecks: the windows are a bit curved to fit into the holes of the walls. But in the real building the windows aren't curved at all, difficult to make curved glass and wood I guess, but that looked very strange in the Bat so I curved them a bit.

    What do you mean with final or texture placeholders?


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    @ TWrecks: the windows are a bit curved to fit into the holes of the walls. But in the real building the windows aren't curved at all, difficult to make curved glass and wood I guess, but that looked very strange in the Bat so I curved them a bit.

    It would have been quite a surprise if the windows were curved, because curved glass is indeed very difficult to make, and very expensive - even today. So it looked strange? Do you happen to have an older screenshot that shows the non-curved windows? I'm asking because I think it looks a bit strange with the curved windows - almost a bit like a sticker that has been applied to the wall rather than a threedimensional building element. Then again, I haven't seen the other versions.

    What do you mean with final or texture placeholders?

    Well, do you want to leave the window textures as they are now, or haven't you started making a final texture for them yet?


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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    Ah... I've seen now that I have forgotten to curve two windows (in the smaller towers, oppisite to the entrance). There you can see the difference between curved and non-curved. A part of the sandstone is sticking out. I've already fixed this problem.

    The windows aren't ready yet, still need to add curtains, wooden panels to shut the windows (don't know the english name) and other stuff... I'll get to that when I'm working on the nightlights and interior of the building...


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    Next update:

    ooidonkfase6.jpg

    The towers at the back aren't finished offcourse... they need some windows and details.

    The grass is just to see how it would look (it was a bit empty)

    The path too...

    So... what do you think?


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