Jump to content
Sign In to follow this  
cheuk18me94

Future plan of CITIESXL2011

113 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

1. More mass transit

2.more plaza and park

3.Have custom map and plugin

4.Have region for Citeisxl2011

5.Have footpath,bicycle path

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

6. More dynamic lots, in size (x-y-axis), terrain alignment (z-axis) and maybe development (time axis)

7. Advanced terraforming

8. Dynamic terrain lighting and texturing

9. Multiple Lane Tool

10. Ambient sound

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Yeah Ambient Sounds would be great Wackee.

-Map Editor( To create your own map)

-More Buildings for some zoning.

-Now this Idea is stupid, Ability to move avatar in a house and allow him to own vehicle(eventhough they will delete avatars)+ Avatars give reports on the neighborhood( Same as simcity)

-More Relastic Shading and Weather.(Sometimes Objects Look to bright to be considered real)

-Advanced Option and Settings Relating to Graphics

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Highways, like the ones out of the RHW for sc4

Keep in avatar mode, just store it's data on the computer! that wya you can walk around your own cities

the ability to add Special entertainment parts of your cities

Romove Omnicorp, Trade between your own cities,

the ability to name your own planet! (like the one is solo mode

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

21 More public transport

22 Open air malls

23 Tolls

24 More realistic airports

25 No disappearing cars at intersections

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Originally posted by: gianthaikuRomove Omnicorp, Trade between your own cities, quote>

I think we shouldn't remove Omnicorp. If your city is in need of something that your other cities aren't selling, you can always trade with Omnicorp as a last resort. Allowing trade between your own cities is a good idea, and even planned.


Read the Readme or drown in bugs and glitches; the choice is yours...

Deep lurk mode: ACTIVE

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Ambient sound is an absolute must, also some weather will add great dynamics, clouds perhaps if not rain and thunderstorms.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Customization tool so you can name Transportation networks and districts in your city... MC please don't charge me for every form of mass transit...

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Originally posted by: mrtnrln

Originally posted by: gianthaikuRomove Omnicorp, Trade between your own cities, quote>

I think we shouldn't remove Omnicorp. If your city is in need of something that your other cities aren't selling, you can always trade with Omnicorp as a last resort. Allowing trade between your own cities is a good idea, and even planned.

quote>

Big +1 to that.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I think the game needs to go beyond these plazas and parks. It needs individual controls over

1. Floor (brick, dirt, grass etc)

2. Objects - It needs individual ability to place each object that is now placed on the plazas and parks, and it needs a huge assortment of more items to place. If I had to have a biggest gripe with CXL it would be that there is really a lack of control how I want my city to look asthetically, and this is due to plazas and parks only being in the 'blob' type of styling, that is that we can only choose the overall look of the p or p but not the individual elements.

3. Much much better control of the roads.  I'm a little weary of having to over extend roads further than the junction to make the connection I want and then have to go back and delete the extra bits of roads.  The game could use a lot of help in this area.

4. More terrain alteration features, and better ones. The few terrain altering tools that we have now pretty much stink. But this seems to go with their overall design sheet that leaves out the real ability to beautify our cities with our own home designed parks and plazas. Many CB game programmers seem to forget that people all over the world like to individualize their cities in whatever CB game they might be playing, be it an ancient Roman CB or a modern day CB and more times than not, do not give a nice supply of beautification objects that the player can use as individual objects to make up the whole park or plaza (in terms of CXL)

5. The ability to add custom buildings. - Obviously there are only so many buildings that their art department can put out, but cities look repetitive if they don't have a large enough selection, an easy solution to this is to put out that 3dsmax plugin they might be using to allow users to create their own custom buildings for the game.

6. Varied sizes of buildings and not all buildings should be in that square size. Some should be more rectangles, others odd shapes to fill in spaces. I understand that they said it's all the same size due to performance issues, however I hope that the performance issues were maybe because of the P.O. and that they might introduce varied sizes of buildings in the 2011. Honestly, I think without this, the game will never really feel complete, so here's hoping they figure out a way of introducing buildings of a more varied size that we can then choose how they will be used. Perhaps an assortment of buildings that are odd sizes that have to be placed individually instead of zoned might be less of a performance hit (if any). While they might not fit in every circumstance, if there is enough choices of sizes, it is likely that we would have a building to fit a nice portion of the time.

7. Cities XL (for me) does not have the core game play that makes me want to build a city, there is no challenge there, it's simply plop more zones or individual buildings after each other. So the real game play to me is to design a city that I want to design, make my own blueprint to my city and then create what I think is a nice looking city, unfortunately CXL stops too far short in giving us the individual controls over the elements that we place in the city and not enough of those elements. Giving more control the users to create their own elements would solve this in my opinion.

7.5 Assuming their not using Granny to create their buildings, then giving the ability to the players to create our own buildings would go a huge way towards allowing us to really change the way our cities look and make them more individual.  If they are using Granny (an $11,000 to $14,000 tool) then I have little to no hope they will ever be able to release any tools to allow us to create our own buldings as I've yet to see any games that use Granny in their building production actually release any tools that would let the users create their own stuff due to Granny, and it's costs associated with buying it which is WAY above the average users ability or desire just to create some buildings for a game in a non professional application sort of way.

Edit:

After looking in the games installation directories (quickly), I did not notice the usual granny.dll file which I always find when a developer uses Granny to design their buildings so this is certainly a good sign that they could give us the tools to create our own buildings and objects for the game.  Hopefully if they do, it will be the full real deal that would allow us to create not only the static buildings but any animated objects we may wish to create as well.

Originally posted by: Chiverito

Customization tool so you can name Transportation networks and districts in your city... MC please don't charge me for every form of mass transit...quote>

As the opposite to Chiverito, I'm not opposed to paying a small fee for each form of extra mass transit that MC adds into the game.  If it's a quality mass transit then they should charge us an acceptable fee to purchase said transit item.  After all, they need to make money to keep producing items for us and should be compensated appropriately.  If they were to give everything away for free, (mass transit wise) they'd be losing money faster than the PO lost them money and not be aorund to provide those items for very long at all.  They have the ability to make a profit at this and be fair to their customers, let's see what they actually do.


When you're tired of games of destruction - Visit www.citybuildergames.com for games of construction.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

MODABLE GAME

What is needed is a modable game. Then the game will at least have the posability to create a good community and the game can survive. Else it will just be fun for a short moment and then it will be over.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

What do I want in 2011?

Everything that was shown in the promotional videos on the media > videos page of citiesxl.com for a start. Planet Offer aside, look at all the things they show:

- Some sort of oil rig being built on the sea

- Traffic sound effects and other sounds not in our current version of the game

- Railways

- Wind turbine farms being built without road connections to individual turbines

- Ships sailing on the water (the camera tracks a cargo ship, mine fades out)

- Lots of UI options not in our version of the game

- Trade between our own cities (yes, that is shown in the solo pomotional video as well)

And then: (in no particular order)

- Modding tools so we can add our content.

- A few extra terraforming tools like smoothing terrain to get rid of jagged edges

- A better way to build retaining walls so we can 'carve' our city out of a mountain like you would in real life. The method used at the moment is agonizingly slow and if you accidentally demolish a road you have to redo the entire wall again.

- More support for building on slopes. A lot of the buildings have retaining wall foundations when you hover them on a slope, but refuse to let you build there. Building on mountains is a lot harder for this reason, and short of levelling a lot of terrain which is costly there should be more flexibility on this.

- Building on top of tunnels. You shouldn't have to burrow them so deep under the ground to build roads and buildings on top. I don't want to hear any excuses about 'unrealistic' ... I've got numerous examples of this being done irl.

- the ability to build a bridge between two retaining walls would be nice also, as well as a tunnel entrance.

- Lower the height of the tunnels themselves. Currently they are about 10 times taller than a car or truck, way too tall.

- Add lights to several things like bridges, tunnels and blinking lights on the tops of skyscrapers so they look better at night

- Traffic lights should allow an entire side of road to go at once instead of individual lanes

- Free turns so cars don't have to stop to turn onto a new road, they could just continue to drive off the road to ease congestion

- Give way. A small street crossing any larger road should use give way logic, the larger street should allow traffic to keep moving.

- One way roads hurt the economy too much and need fixing. If you have traffic problems and try to make a road one way, it usually causes your economy to lose thousands of credits, when in fact it really should be more efficient.

- The huge motorways cost too much in maintenance.

- woodland park plazas should improve the environment significantly! No matter how many of these I build on the map it doesn't change my environment satisfaction one bit.

- Some plazas shouldn't have trees on them. It'd be nice to have a couple of plain ones with bricks/tiles only.

- Make a water filler that looks as nice as the rivers and sea (reflections, same shade of color) so we can build some canals. Or better yet, make a set of canal tools so we can automatically make them in a few clicks of a button.

I think many of these we can do ourselves if we get modding access, so it's just a question of if and when.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

What really annoyed me in the first game is that you couldn't keep filter on while constructing a road. This made building ring roads road fertile plains really fustrating.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    I think road customize tool is a must.

    And we can design airport and harbour.

    Second, terrain tool needs to improve that the tool needs to be easier to use and have function to raise up and lower down the terrain of the land and water...

    That means reclamation can be done is citiesxl2011 too.

    Also, more type of highway should be added included elevated highway and rural highway.

    All road and railway should cross the highway easily.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: RegisteringSucks

    This is like deja vu all over again.quote>

    HELL YEAH.

    i'm not getting involved in the "what do we want" stuff this time.

    been through all this before.

    of course, doesn't mean i'm uninterested in the discussions. i'm just not going to use my heart and soul to give so much effort into expressing what i or everyone wants when we've already done that ON-GOING for over a year of our lives, before.

    if they wanna know what we want. they should examine the purged official citiesxl.com / cuplanet.com forums from before.

    simple as THAT. 2.gif i mean, suggesting improvements/alterations to EXISTING things is different...

    but entire re-vamps and newly concocted features by the developers... why bother? they've heard it all. i'm not wasting my efforts when i did all that before and if they really care they can still see it if they preserved the old forums. (however, i seriously doubt they did save any content from them, sadly.)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Wish lists are nice and all, but they are just that, wish lists.

    From what I gather CXL 2011 is not going to be radically different. They are essentially tightening up a few bolts with the removal of online features.

    There will be trade between your own cities, blueprints will be useable, busses will be available. Hopefully a few bugs will get fixed. Thats about it. Essentially CXL version 1.5.

    Themed content packs will be available seperate from CXL 2011. 

    Maybe we will see more significant improvements and additions in a CXL 2012 or 2013. But even those will be limited by what I figure to be a smaller MC staff.

    This is still good info to have around for the future of CXL years from now. Remember, they weren't even able to add most of the stuff suggested in the MC CXL forum.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Just give more suggestion to MC stuff......... If they don't listen to us, it is not our fault. It is their fault.

    one more, the terrain texture should link the terrain closely. When I transform my city. The terrain is changed but the texture hasn't changed.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Most of this ideas are maybe already been brought up. But first I want you all to listen to this:

    SEND THEM A FREAKING TICKET WITH YOUR IDEAS! SPAM THEM TO DEATH WITH IT! OTHERWISE THEY WILL NOT LISTEN!

    Got that? Now, freaking do it. Each time I send them a mail with ideas, they say we are considering it, or in some kind. So in other words, only 1 person can't do a thing, but if we all make a list here, and around page 5 make a summary, then we post them all to them and ready. That must work...Otherwise it's MC's own fault there so stubborn and they will fail then if they not listen to us NOW...

    Oke, my ideas, even if some are already put in. I get to confused otherwise LOL, sorry!

    In CitiesXL2011 must come:

    Transport:

    - Updated buss system

    - Trains, trams, metro's, subways and so on.

    - Airports that actually works, so they do also transport freight.

    - Seaports that also do both. It's very unreal that you need to buy them separate to get something.

    - More road options. like roundabouts, traffic light control.

    - Roads that can carry more traffic.

    - The bugs must be dealth with. (This is, that you don't get errors, that you can build bridges exactly like ya want, uhm real bridges would be awesome to.)

    Buildings:

    - More buildings: Seeying the same all time is frustrating.

    - Services that are less expensive. Or at least give some income. (In the real world we people pay for health, not a mayor, he get it all from us).

    - Services that actually go trough out the whole map.

    - Leisures: The heli port should be a transport thing!

    - Actual fires. Not just reports of citizens being afraid of fires.

    - Actual virusses: Not just reports of citizens just being sick.

    - A zoo would be nice.

    - Being able to own animals (uhm the people in the game, will bring some money).

    Other:

    - Parks that actually works.

    - Parks like in SC4, but then better.

    - Being able to place the NY park for real, not that we must make it ourselves.

    - Gas stations

    - Weather/Disasters

    - Terraforming/Bulldozer tool must be made better.

    - More freaking realism.

    - Water that actually moves and have animals in it.

    - Animals

    - Description of tokens, how much are needed for 1 token, in the screen what you get now where stands: 1 water tower, water service, bla bla bla and so on.

    - Pipe Lines

    - Electric cables

    - Advanced U drive (yeah I know it's not a race game, but come on, the follow of a car system now is bad).

    Online:

    - A freaking forum

    - Still being able to produce journals

    - Better image system (Picasa sucks).

    - Modding is allowed.

    That is all!

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Don't do that or they will ban your account or ban your ip and even ban everyone if he is mad.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: Herdervriend

    if we all make a list here, and around page 5 make a summary, then we post them all to them and ready. That must work...Otherwise it's MC's own fault there so stubborn and they will fail then if they not listen to us NOW...

    quote>

    Monte Cristo had a whole forum of ideas. Anything we try to recreate in a single thread cannot compare to this. We don't know if Monte Cristo has kept an archive of it. When I found that the forums were gone, I took it upon myself to create a archive from the Google cache. The archive, though vastly incomplete, contains over 100 pages from threads, including the all-important concepts articles (tr0ub1e must have devoted so many hours to these), the archive threads (e.g. the mechanics archive) which at very least contain lists of important thread titles. I kept blog comments too, mainly as an indicator of peoples opinions. Lastly I kept copies of all the major complaints threads - I simply couldn't let these die. In summary, it's a piece of city-building-game history, kept in a dusty folder on my computer. I should publish it somewhere. Perhaps there could be a place for it in the omnibus.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Tere is a big bug that need to improve immediately.

    retail goods are far too hard to sell!Decrease production!

    Too easy to have this warning. That prevent us to have too many retail in the city without any way to solve this problem.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Modding, Modding, Modding.

    I want the ability to change absolutely everything, add menus where ever I want. Add completely new tools.

    I just want a base where anyone can make things for themselves.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Why does anyone think MC wants all these ideas? I don't get the impression Cities XL 2011 is a new game. I get the impression it would basically be tweaking and finishing up whatever they had started already, and patching in the PO aspects for SP mode.

    Like someone else said, if they want ideas, all they need to do is look back through the 2+ years of CU/CXL posts.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't think that anybody really thinks that ^^ (MC wants their ideas), it's just seems to be part of the Internet Psychy (sp?) that people love to post wish lists about what they would like to see in a game. I don't know if it's because we want a cookie for a good idea or some other reason. I don't generally participate in wish lists for games as I know from my own personal experience with over 300 games in my library, that very rarely does a publisher or developer listen to wish list ideas. Most of the games developers that I've dealt with on a personal basis, have clear ideas about where their game is headed and what it will do exactly and have little need for any wish list ideas as if they are not already part of the plan it's not likely they will be part of the plan due to any wish list ideas.

    However with that said, it does no harm for people to put out their wish list ideas if it makes them feel good as long as they realize that it's not likely that any of them will be implemented (of course there are exceptions to the rule and there are some publishers that do listen to their customers and try to implement as many ideas that fit in the flow of their game design as they possibly can, sometimes for the better of the game, other times it just waters down the game to the point where it's just been a bad idea to implement all of the ideas they try to do).


    When you're tired of games of destruction - Visit www.citybuildergames.com for games of construction.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Well, it does harm actually, if people posting these ideas also have the idea that MC are listening and gonna implement them. Because:

    - MC didn't ask for input this time. And :

    - When people don't see the ideas implemented they'll feel betrayed again.

    Wishlists are all very good, but we have to be careful when comparing them to reality.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Why do people want U-drive missions. For all the people who play CXL out there the game is full of bugs. If they added U-drive mission my computer would probably blow up. Go Buy GTA or Saints Row.....

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections