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SimCity4IE

ATeX Tubes Addon

Would you download this?  

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  1. 1. Would you download this?



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If that were the situation i think that he/she would have to release a patch, like the BTM-HSRP patch.

Good to here about the Starter piece option, i am defiantly gong to get this!

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    Originally posted by: warrior

    I am now confused, I could have sworn you were called Earwax_man a few days ago. I have PMs from you with that name.

    How come you were allowed to change names?

    And the station looks amazing, so does the tubes.quote>

    I was banned from ST for breaking rules, but I was given a second chance. I'm not allowed to discuss it. I'm earwax_man on SC4D, but SimCity4IE on YouTube and here.

    Thanks btw 2.gif


    Originally posted by: DCMetro34

    I have a question. You said the ATEX tubes could replace the default the SC4 monorail. But the High Speed Rail Project uses the default monorail for its track. Will the two interfere?.quote>

    They shouldn't, but I may have to realease a patch for it.

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    I noticed that a station has been added onto the STEX. Has the mod been released?

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    I noticed the station too. Looks really sweet actually. I'd recommend maybe the same station with a smaller ATEX logo option. Might provide a cleaner look.


    Trust Christ.

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    Originally posted by: bigthing

    I noticed that a station has been added onto the STEX. Has the mod been released?quote>

    It hasn't been realeased yet, but it will as soon as I get more time to finish v1. It's going to be included in a few other projects such as SimMars and the Sci-Fi Project, so....

    I also created a new monorail mod that uses btm supports and a monorail track, but I'm not releasing that since I didn't make the supports.

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    In case everyone thinks that the project is dead, I'd like to say it isn't!

    9.gif

    I've been working on new IIDs for textures with the help of Jonathan/Warrior. First I'd like to say, "thank you!!", and secondly I'd like to show you all a picture of my work so far. (I know the texdtures don't match properly, and the transparency is "meh" so far.)

    atex_test.jpg?t=1262885512

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    This is very interesting.  It's the first time I've seen it (I don't often visit BAT threads).  Reminds me very much of something 2ch.net simplayer made many years ago.

    galesfe5114wc9.jpg

    (From Leech10's CJ)

    His wasn't transit-enabled though, and a lot of people wanted that.  I'm sure yours will be quite a bit more popular because you're making it functional.  4.gif

    ISF


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    You can also view the information thread in Community Goings-On!

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    Well, there's some thing of the original Atex that can't be made functional.

    The original one had two levels of tubes, while it's possible to replace only level 1 (Maxis monorail) and level 2 (NAM addon), but the two levels together need a lot of work (same with the bend).

    Anyway... I hope we'll get the same result!


     

    my website:

    www.victorfleur.com

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    I'm planning a set of ATEX pieces for this mod:

    • Monorail pieces with ATEX
    • HSR curves
    • Transition to subway
    • Possibly a ground version in a later version(?)
    • Double height
    • Possibly dual pieces(?)
    • Large variety of stations ranging from 1x1 to >~10x10
    • Starter piece version
    • Monorail replacement version
    • Possible it's own simulator if we can get someone to code it for us

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     I downloaded the ATEX Station and I'm thrilled about this whole mod...I actually use the

    ATEX tubes thet Zel pointed out just for looks if nothing else. So a actual working ATEX system

    will be great 4.gif. Everything looks good so far and I support you all the way !

    Sincerely,

    Duke of York

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    Awesome job Waxy, keep up the good work!

    Larks


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    This looks AWESOME. I can't help but chuckle that the shadow in the recent picture reflects a monorail. I'm sure it will get worked out though. I'm really looking forward to this add-on.


    Trust Christ.

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    As soon this is completely finished, this should be should for SimMars! Its blends so well with it.

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    I see a problem with the image, look at the tube going over the water, it looks like the maxis earthy cliffs is on the other side.


    i_cant_dance_sig.gif

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    This is looking great! I'm glad you got the transparency working...goodluck with the track problem!

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    Originally posted by: SimCity4IE

    But the downside of it is that the track is separated into chunks. How could I fix this?

    quote>

    When you make and export the model, make the LOD the same size as you have had it, but ensure that the actual model extends beyond the LOD. 


    2tKyRe7.jpg

    ahhhh i'm busy. Also swat-medic.

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    Originally posted by: swat-medic

    Originally posted by: SimCity4IE

    But the downside of it is that the track is separated into chunks. How could I fix this?

    quote>

    When you make and export the model, make the LOD the same size as you have had it, but ensure that the actual model extends beyond the LOD. 

    quote>

    .3ds models don't use LODs.

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