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SimCity4IE

ATeX Tubes Addon

Would you download this?  

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  1. 1. Would you download this?



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I can't wait for this to be uploaded!


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  • Original Poster
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    Hello again :D

    I have some great news, I have started again from scratch. I began 2 days ago; and now have a good amount of progress done. This means that I will be opening another beta test soon!

    All is great and everything is working. The only issue I have is with transparency. This is the sole reason that the mod has been discontinued so many times.

    atex-6.png?t=1343664121

    problem.png?t=1343667196

    So I'm putting the question to you. I want to continue this mod, and will; but this aesthetic issue must stop. I need to find out what causes this, and how it can be stopped.

    Until I find out, this will never be released in this state. :)

    I'm available the majority of the time in the chatroom, and if not there; I'm available for PMs. :ducky:

    This is for anyone who is curious :)

    files.png?t=1343735327


      Edited by SimCity4IE  

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    Settings for texture in the Reader -

    S3D_Script%2520READER%2520for%2520transparency.jpg

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  • Original Poster
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    Any change with magnif. filter and minif. filter from bilinear to nearest gives the tubes a weird red solid colour. I'll upload a pic in a sec. :)

    Untitled-5.png?t=1343738592

    If I change the hardware rendering setting to software, the game just crashes.


      Edited by SimCity4IE  

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    Posted:
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    You set "framebuffer blendin" ?

    What is your Graphic card?

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    You set "framebuffer blendin" ?

    What is your Graphic card?

    Yes, I did. This bug is weird. It doesn't affect going from one piece to another (like orthogonal to street etc.)

    I have an ATI 5970 2GB

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    What is the result for only plop one segment ?


      Edited by NCGAIO  

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    The model of the tube is greater than tile?

    The solution can be implemented the tube as a prop T21 model for each view to avoid overlapping

    simsitie4.jpg


      Edited by NCGAIO  
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    I found this link

     

    http://www2.yuhisa.com/cgi/c-board/c-board.cgi?cmd=one;no=103;id=

     

    in the "List of futuristic buildings" topic in the Forums (post #6):

     

    https://community.simtropolis.com/topic/55039-list-of-futuristic-buildings/?hl=%2Batex#entry1346169

     

    Is this a working version?  If not, how close are you?  I see that you have posted stations on Simtropolis to download, but not track.

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    Let me suggest something.

     

    If you're going to make those circular things, don't make any rails, just make those circles like boosters for the train, that each time it pass from one, it gets a boost to reach the next one, and so on.  So just replace the whole thing by those circles, and you can make some parks between each two circles, that would be great.

     

    I can help you if you need some modeling.

    • Like 1

    .....

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  • Original Poster
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    Let me suggest something.

     

    If you're going to make those circular things, don't make any rails, just make those circles like boosters for the train, that each time it pass from one, it gets a boost to reach the next one, and so on.  So just replace the whole thing by those circles, and you can make some parks between each two circles, that would be great.

     

    I can help you if you need some modeling.

     

    The one problem with transparency within SimCity 4 is that automata doesn't appear under a single plane of transparency. If I can overcome these issues I would revive this project, but every time it's the factor that makes this project fail time and time again... T21 was implemented and failed with transparency, 3ds files are buggy as hell...

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