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Timbo9

Air Pollution. Grr.

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The Oil Pollution is BS in this game (just like the ship dock). These days, oil extraction is very clean, environmentally safe, and highly regulated.

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Yes it is true that pollution is overblown.  It is done this way to force you to trade.  That's true for almost everything they do currently.  I would not expect this to change until there is enough extra content available to to add compelling value to their online assets.  Until then trade is what they got, and it's all they got.  Hopefully they  can keep it going until that content gets here.

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I believe using the topography of the land also has something to do with it.  Building on top of a hill will let the pollution spread more than in an isolated valley.  (That has been my experience, anyway).  This doesn't seem to be affected, though, by changing the terrain up.  I once had an industrial area spilling pollution out a gap in the hills.  I terraformed the gap away and the pollution continued to flow out and the graphics still showed the gap.  Only after zooming far in do you see the elevation change.  The terraforming tool doesn't really affect the basic geographical graphics of the game.

 

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If you want to know how pollution works, you could read my post in the Hints & Tips thread.

My experience is that geography doesnt really influence air pollution: the (local) pollution area always seems to be a radius around your industry buildings, there are no shape differences in that radius due to mountains.

Gyzzzmo

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Originally posted by: Rutgar

The Oil Pollution is BS in this game (just like the ship dock). These days, oil extraction is very clean, environmentally safe, and highly regulated.quote>

I think many africans have reasons to disagree with this statement 3.gif

But adding 'ground pollution' and sorts would probably make this game abit too confusing.

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Pollution? Whats that? I simply put a factory or two, surround with dwellings for the staff and their belongings, move a little and repeat. My pure industry cities have close to zero traffic and pollution never rizes beyond yellowish. But i understand you as well - i assume you CLUSTER your smokehouses forgetting the basic gas cohesion and dissipation related physics laws And then the stuff turns into a mini-volcanoes, heh. Thing is, high enough vent never smokes directly under itself so you can quite live there but if your living block happens to be at big enough distance underwind, there you have it. Fifty meters of thick trees all it takes to live close to something not electro-chemistry related and feel well enough. Heck, transporting people in-between zones pollutes comparatedly much! A pity traffic pollution have not yet been added in XL as it is in SimCity Societies.

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Traffic has noise pollution. It might have air pollution as well.


Ocram's Razor: Though "more things shouldn't be used than are necessary," they're just too fun to pass up! Expect many verbose arguments from me. I will try to write abstracts before or short summaries after from now on.

Words to live by:
"Now there are varieties of gifts, but the same Spirit. But to each one is given the manifestation of the Spirit for the common good. For to one is given the word of wisdom through the Spirit, and to another the word of knowledge according to the same Spirit; to another faith by the same Spirit, and to another gifts of healing by the one Spirit... But one and the same Spirit works all these things, distributing to each one individually..." 1 Corinthians 4-11

"Do not worry about tomorrow; for tomorrow will care for itself. Each day has enough trouble of its own." Matthew 6:34
"Do not judge so that you will not be judged. For in the way you judge, you will be judged; and by your standard of measure, it will be measured to you." Matthew 7:1-3

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Originally posted by: Rutgar

The Oil Pollution is BS in this game (just like the ship dock). These days, oil extraction is very clean, environmentally safe, and highly regulated.quote>

Actually, port complexes do produce massive amounts of persistent air pollution in real life. I live near and work in a major port complex. The noise pollution is very high as well. The reason for it is the massive amount of cargo handling equipment used. Top Handlers, UTR's, Truckers, Trains, Idling ships, Transtainers, Stradlers, regular autos and trucks for support personnel, etc... They all burn massive amounts of diesel, bunker fuel and gasoline on a daily basis.In addition, the constant heavy use of the container yards causes the tires on equipment to wear quickly and this becomes a fine dust which is toxic over the long term. The massive amount of truck traffic to and from the complex create lots of pollution (both noise and air) both in the port and for the closely lying cities to the port.

Our port is in the process of trying to go 'green'. It will force all truckers to adopt clean diesel trucks, cargo handling utility tractors will use an energy source other than diesel, ships will have have to stop idling for their onboard generators and hook up to shore power, etc. This will help greatly in reducing the pollution, but it'll still be there. It's the nature of the 'beast' so to speak 2.gif

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The Oil Pollution is BS in this game (just like the ship dock). These days, oil extraction is very clean, environmentally safe, and highly regulated.

 

I hate to point out the recent incident with BP's platform in the Mexican Gulf..... But of course, at the time of your post that hadn't happened yet, so you may have had some reasons to think so.

Anyway, this is an old thread, I think the polution dynamics changed a bit in CXL 2011. Still, according to my experience, air polution doesn't depend on terrain, but on sources. The more poluting buildings - the bigger the overal polution, and the reder the local polution on top of them.

As for noise polution, it seems to have been bumped up a great deal in CXL 2011?. For starters, it now takes part in the 'Quality of life' factor that governs offices, high tech and hotels. Furthermore, traffic now produces noise polution, which means that busy boulevards are not the best place for those Solar Panel Factories and Multiantional Headquarters ...

On the other hand, Landmarks now work wonders to counter polution. I manage to maintain a serviceable high density office district in my dirty city thanks to several BPs and Landmarks strategically placed around them. Also note that Cultural leisure has Landmark effect too!

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