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0 Clean SlateAbout Timbo9
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Going from a monthly cash flow of +40k to -70k in a few seconds doesn't sound normal, especially with a small city of only 90k. It takes time for your economy to take a nosedive, and even then for a small city of 90k things might change by only +/- 10k without you doing anything. I suspect a wee buglet. Those highway bridges are riddled with bugs - reckon it's a related bug that messed up your economy.
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Spent the last 30 minutes trying to put in a damn Highway Bridge - as below. You can see it is green and everything looks fine, about to connect it to the road below. As soon as I try to connect, I get an 'Invalid Junction' message, as below. There seems to be no way around this. I can complete the bridge without connecting it to the road. But as soon as I try to connect a new road to the completed bridge, I get the same 'Invalid Junction' Message. I have demolished and rebuilt the bridge and the surrounding roads several times now (at considerable cost) - attempted different ways of joining, have completely flattened the land around there Nothing works - always results in the same error. It seems a bridge will ONLY connect to a junction, as you can see in my 1st pic above there is a crossover junction - the bridge has no problems connecting to that - it's just the plain highway it doesn't like. Has anyone managed to build a Highway bridge, because this is REALLY annoying me now.
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Handy hint that thanks morris.
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I'm curious about this. What is the largest city you fellas have built in single mode? Not beta - since release ... Is there a practical population limit - beyond which it is just too expensive to keep them happy? The largest I've managed is 760,000 before financial catastrophe and city meltdown, but that was in an early city before I learnt all the subtle nuances of keeping citisims (simzens ... ) happy ...
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Hmmm nope - no joy. The holiday area is clearly marked (same as when the map is brand new without any buildings), and is a lighter green than the surrounding slightly yellow colour. My pollution red area is a long, long way away. But still can't build holiday hotels in the greener area ... Does pollution spread beyond the red zone, with a lighter pollution spreading over the whole city? Which might prevent the holiday hotels from being built. I do have plenty of level three heavy industry and manufacturing, though they are on the opposite side of the map from where I'm trying to build the damn hotel. I can't think of any other explanation
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Have built up a city (pop 750,000) in solo mode in Lake Lands. There are a few areas on this land for 'Holidays', which show up as green zones when checking resources. When attempting to build a Holiday Hotel in one of these green areas, I am unable to, with the message saying 'A suitable terrain must be found' ?!? Erm. What gives? Are these green Holiday areas not for Holiday Hotels? Then what are they for? Where can I build holiday hotels?
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Originally posted by: Androv I think citizens will travel anywhere on the map, but if there are major traffic problems they will complain about employment.quote> Indeed this is the case. Because my citizens travel so far to get to industry and manufacturing, employment satisfaction is constantly high on the list of complaints, in orange and red. I've build up my city to pop. 750,000, and kept my heavy industry and manufacturing well away from the citizens and offices etc as I described above, the 'Pollution is Killing Your City' messages came back quite a while ago. Checking air pollution zones, the red zones are still NOWHERE NEAR any citizens or offices. Miles away. So why the message? Do you get the message simply for the fact that pollution exists somewhere? Bit crap if that's the case. Or is this a bug - something that needs tweaking further, like the education problem. Perhaps as your city grows toward the 500,000 mark, it is 'natural' to progress toward high-tech, and demolish manufacturing and industry, as suggested by a poster above? Going to start a new city now. Think I might try the high-tech approach. Interested to hear if anyone has tried this.
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Thanks for the replies guys. Have found a solution I think. Started a city which is divided up into islands separated by rivers and large expanses of water. I've located industry on islands away from the population. The heavier the industry the further away it is. Distance doesn't seem to matter in how far your citizens will travel to work. Mine are travelling more than a third of the map to get to industry and traffic ain't too bad (yet). Get green messages now saying "The Environment Quality is Perfect." City planning really is key in this game eh.
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Hmmm.. Just checked another city of mine. I wonder if my problem stems from the fact that a lot of my industry/manufacturing is up on hills, surrounding a valley where the rest of my city is? Does the game code take elevation into account, enabling the pollution to spread much further than it would at ground level?
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How do you guys deal with air pollution? For me it seems to spread over more than half the damn map! Any offices or retail or high-tech that are nearby shut down, and if you have residences there they complain and you get red messages saying "Pollution is killing your city" To get around this, I would need heavy industry and manufacturing on one side of the map, and everything else on the other, with a huuuuuge gap with no buildings of at least a third of the map in between. Which would make the traffic situation ridiculous. I already have a large empty gap between industry and everything else! How to deal with pollution? Any advice appreciated.
