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Shifty Sand

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    A long, long time ago...

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About Shifty Sand

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    Freshman
  1. Interesting Design

    Solid design, as usual besmirched by modern foolish pointlessness. In ye olde times it was a good lighted and patrolled palisade, and ward required sufficiently few magic users to maintain. And yes, cattle was right there, in the center. Build a wall - make them to pay extra for explosives XD
  2. Air Pollution. Grr.

    Pollution? Whats that? I simply put a factory or two, surround with dwellings for the staff and their belongings, move a little and repeat. My pure industry cities have close to zero traffic and pollution never rizes beyond yellowish. But i understand you as well - i assume you CLUSTER your smokehouses forgetting the basic gas cohesion and dissipation related physics laws And then the stuff turns into a mini-volcanoes, heh. Thing is, high enough vent never smokes directly under itself so you can quite live there but if your living block happens to be at big enough distance underwind, there you have it. Fifty meters of thick trees all it takes to live close to something not electro-chemistry related and feel well enough. Heck, transporting people in-between zones pollutes comparatedly much! A pity traffic pollution have not yet been added in XL as it is in SimCity Societies.
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