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GouRou

simmars-forum-threads Civic Buildings

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This thread is for civic buildings created for SimMars, and any ideas of those that may come up. Try to keep the buildings realistic, they will be mars built, on or after the year 2050, but no later than 2150, mars wont be a teraformed paradise, so no outside schools I'm afraid.

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Posted:
Last Online: A long, long time ago... 
 

I've got a few ideas...

-Fire stations seem a little out of place to me. I guess there could be a fire, but it seems a little less likely to me. Maybe there could be some sort of maintenance crew in case a building ruptures or something like that. If the building ruptures, then oxygen is lost, people die, and the building may collapse because of lack of pressure. It sounds like a more realistic problem than a fire where there is very little air.
-Parks may be the only place where a large biodome is needed. All sims need to get out into a large open place and stretch their legs out once and awhile.

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Posted:
Last Online: A long, long time ago... 
 
Ok i still think that most of the buildins should be outclosed from the outside becuase the air is not breathable. so stuff should be in some sort of tube but i dont know!

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Posted:
Last Online: A long, long time ago... 
 
Internal fires are a hazard.  Perhaps fire vehicles could travel through tubes to the affected structure?  Maintenance crews are a good idea.
 
Police?  Definitely.
 
Outside schools, no, but definitely indoors.  There could be special astronaut (or pilot) schools.
 
Parks - how about sand sculptures?  Boulder sculptures? 

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  • Posted:
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    we will need both types of parks, both indoor green, and outdoor to play. we will need fire crews, if only to blow open domes before the fire rages through and destroys everything, we'll have to come up with a new firetruck and animation. dm said he got the s3d spec off maxis, so maybe we will have something to work with to create some animation tools. we will need new fire animations, as fires wont burn on mars, blowouts are the most likely, but can cause all the same damages. we will probably need 'burned' building lots too, seein as fire doesnt do the same things it will on earth.
    police will be police, because crime will be crime, whether it's people in shorts or vacuum suits.

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    Posted:
    Last Online: A long, long time ago... 
     

    Just some ideas. No idea how they should look, though. 0o

    how about 'University of Inter-Planatary Arts'

    A university with a pretty good education score.

    'Astrology Center'

    another education building. telescope sticking out from somewhere...(perhaps reward?)

    'Nuke Isolation Research Facility'

    another education building...but perhaps a risk of disaster.

    'Internal Health Facility'

    hospital.

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    Posted:
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    I am making parks, and I have a plan to make a fire department. it will be the sn tower, with a bubble at the top, and a few other props up there to make it look neat, only an idea right now though. I'll make sure it looks cool.
    ~MI6Ash~


    Former Moderator, Chat Admin, and SimMars cofounder.

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    COOL!  The MARS project things are red!
    How about a depressurization vat?

    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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    what is a depressurization vat?

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    After going for a walk on the surface in a suit, the people need to depressurize.  Also, it should be a main airlock for a part of a compund.

    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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    well,t he air pressure is different int he buildings and on the surface of mars,s o you have to go through it and the pressure changes. like when you are diving, you have to come up half way and wait before surfacing because of the different pressures.
    ~MI6Ash~


    Former Moderator, Chat Admin, and SimMars cofounder.

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  • Posted:
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    underwater pressure, and space suit pressure are two different things, a suit maintains a low pressure, so it can give you the bends if you just jump right into it, not the other way around. the ideal thing to do would be to have the entire building at low pressure, so you could remove a helmet, and then go back out, only in a larger dome would higher pressure be required. no? <ahttps://community.simtropolis.com/assets/emoticons/1.gif border=0>
     
    the reason a suit maintains low pressure is so that the joints will flex, in space the joints stiffen up from the air pressure becoming uniform throughout the suit, making it hard to force the air around when you say.. try to bend your elbow. if the entire system was kept at that low pressure, would pre-breathing and the reverse even be required?

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    Maybe the fire stations could spray foam on the fires instead of water; that seems futuristic.  Although the idea of fire stations seems pretty weak, maybe it would be better without them.

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    Posted:
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    we should have bigger schools and hospitals

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    Posted:
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    What I think each building should have is five or so sealed doors.  At least one door would be sealed airtight at all times, but the others would open.  This way, if there is a blowout, it will be automatically contained.  Also, I think everyone should have like a trasport tube for travel, like roads.  But, the emergency personell, such as Blowout Squads or Police or Ambulences would have their own transport tubes.

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    Schools should be WAY bigger ... like my mod makes them!  <ahttps://community.simtropolis.com/assets/emoticons/9.gif>
    And the drill idea is really neat, too.  Good concept.

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    As with the parks, I would have to say that the green parks would have to be huge. It would cost to much to have multiple green parks in your town, so the green parks should be massive structures usualy placed in the center of the city.

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    Posted:
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    Yes, I agree about the expensiveness. Constructing a massive glass biosphere may be an extreme joy for your sims, but a big loss for you funds.

    As for the whole fire issue. I agree that fires could start up and would be a lot deadlier than those on earth since there would definately be complications.

    Another thing, is this martian city going to be all interconnected or more of seperate buildings. It would help with designing buildings and ideas if we knew.

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    seperate, if you want to connect buildings, make it subway transit enabled, I think that will solve a lot of things. you can make generic building units that will connect together, if they take up the entire title, when they meet another, they would look connected, but there will be no generic connector by default, they will be seperate.

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    I would like to start with a Mars house of worship, but I was thinking that instead of religion it would be a way to connect with your roots, a place to worship (and maybe even communicate with) your home world.  It could be Earth or non-descript, but I think that would be a neet twist on a sticky subject.  Any ideas would be greatly appreciated.
     
    As for other civics, I would like to see
    a Jedi Council type city hall,
    sports arenas like Rollerball or something (maybe we create a new type of game - Marsball?),
    Opera house should be cosmic symphony hall (maybe a Mars version of Sydney   Opera House with overlapping domes),
    Convention Center should become a Large Market with all types of different pods and domes in one large complex.
    Parks should be large domed areas that are see through to the fields and connect to other structures.
    Fires could be coolant leaks or Plasma fires. 
     
    That is all for now, more will come to me as I sleep on it.  Good luck to everyone on this project.

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    I like the idea of replacing the house of worship with a communications hub, I like the ise of turning the cemetery into a phosphorous reclamation center better.

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    ----------------

    On 3/4/2004 8:33:31 PM GouRou wrote:

    underwater pressure, and space suit pressure are two different things, a suit maintains a low pressure, so it can give you the bends if you just jump right into it, not the other way around. the ideal thing to do would be to have the entire building at low pressure, so you could remove a helmet, and then go back out, only in a larger dome would higher pressure be required. no?
    <a
    https://community.simtropolis.com/assets/emoticons/1.gif border=0>
     
    the reason a suit maintains low pressure is so that the joints will flex, in space the joints stiffen up from the air pressure becoming uniform throughout the suit, making it hard to force the air around when you say.. try to bend your elbow. if the entire system was kept at that low pressure, would pre-breathing and the reverse even be required?

    ----------------


    BUT we still will need an airlock!!!!!!!!!

    Smaller ones, and a main one.


    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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    Posted:
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    Covered roads...so the colony looks like its covered by domes connected through tunnels...bit messy though

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    ----------------

    On 3/5/2004 7:51:51 AM golfbunny wrote:Covered roads...so the colony looks like its covered by domes connected through tunnels...bit messy though

    ----------------


    Now, if we could transit enable the domes......................


    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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    these are going to be colonies on a different planet. they have roots on Earth. surely, they will want to communicate with Earth, right? there should be an almost mandatory communications center, with satellite dishes and such to better communicate with the home planet. i'm not completely sure if this would fall under the catagory of a civic building, but i don't really know what else it would fall under.
     
    EDIT: i guess this could fall under a utility building...in fact, i am almost sure it should be.

    Whisper words of wisdom

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    Well, duh ... <ahttps://community.simtropolis.com/assets/emoticons/5.gif>
    The Martians would want to get on to SimTropolis, of course!  <ahttps://community.simtropolis.com/assets/emoticons/3.gif>

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  • Original Poster
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    that is where information teleporting comes in, quantum tunnel all the way to earth, put that server on a backbone n mars will have better ping times than everyone else. <ahttps://community.simtropolis.com/assets/emoticons/9.gif>

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    Posted:
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    Speaking of transportation (couldn't find a thread specifically for transportation), you have to figure that there will be only two modes of travel on a planet (feet and wheels).
     
    Obviously, if a person is in a vehicle they will not need to worry about oxygen, pressure, etc, so using the standard road/street/avenue would be ok (may need to modify color and texture).   Maybe, instead of using stop lights at intersections, there would be drop-down gates which would signal a stop and go signal? 
     
    For the rest of the 'colonists,' the primary travel will be by foot.  The subways and trains would be good for this, but I don't think colony's will spend the time to install a subterranean system, the reason we do on Earth is because above ground subways would take up valuable space and ruin a cities appeal.  This is irrelevant on Mars, as people can't really hang out outside.  So, If the subway could be modified to not be installed under ground, but on top of the ground it could be used as a human transporter device.  All that would need to be done is change the color of the tube and maybe make it so it would not 'show through' when you look at it.
     
    The trains could be modified to lay down track like it currently does but then the actual trains be modifed to look more 'out of this world.'
     
    Just some thoughts to help the group along.  Of course, this is all easier said than done, but you guys have already done some pretty amazing things.

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