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Originally posted by: Gwail

you don't need to perform a public ostracism because of that .quote>

Public Ostracism?? Who said that? Who did that? Who said he was going to? Really, come on. You're overreacting. And you miss the point.

The point was that what Brandon said and what he did appeared to be contradictory to me at a first glance. Thus, I was a bit confused. And that was also the reason for my "Now what?" As your ironical response "Life goes on" indicates, you appear to have understood this expression of confusion as another way of saying "OMG, what do we do now?". This is not the case. I was just a bit confused, nothing more. 19.gif

Had Brandon said "thx for the suggestions, but I'm fed up with this building and wanna release it already", I would have understood him right immediately. He gave that explanation afterwards, and have you seen anyone protest, complain, or publicly ostracise anyone? I haven't. 2.gif

The way things were, the situation seemed to me like a stranger asking for the way, and after some people tell him to turn left and follow the road for a few miles, he says thanks, drives away, turns right and disappears. Now the thing is that maybe he wanted to know the way for the next time, which is perfectly ok and understandable, but right in that instant, I'd possibly be a bit puzzled. 42.gif

That's pretty much all there was, so there's really no need to jump to conclusions, construct conflicts that don't exist and resort to pompous terms like "Public Ostracism". Relax. As you said, life goes on - in fact, it has never been interrupted in the slightest way. 4.gif Little misunderstandings are a common thing to happen, and the more you interpret into them, the more complicated things become... so let's all just take a ducky and go on, ok? 40.gif Or do I need to release the bunnies? 3.gif


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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It appears as though even ducks don't help against that stupid pageflip bug these days... hard times.

[Trying to make page 31 visible]


-=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
-=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

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Well, when such game guru as you says something like that, it sounds really formidably, T Wrecks. "Communication error. You haven't guided our suggestions, now what"... just like Judge Dredd, literally 2.gif.

You seem to get my "public ostracism" expression a bit too serious (the smile on the end was really intentionally), although you've found a pinch of irony between the lines.

Originally posted by: T Wrecks

Relaxquote>

Don't worry, I'm a fountain of composure. 40.gif for everyone.

Originally posted by: Hanson784

I think everyone will be happy to know that work has started on the Flatiron Building. My first BAT of the new decade!

quote>

Elliot, you do know well I can't wait to see the progress!


nybt300x50.png rmip3v1sig.jpg

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    I would love a ducky right now.3.gif40.gif

    I did some work on the Flag for 130 Liberty Street...kinda looks odd though...

    et6rlj.jpg

    It's hard to see the wrinkles on the white and blue...

    Here it is on the 130 Liberty Street Model just for the heck of it-

    289k39w.jpg

    Most of the textures dissapeared of the model(I know why) but I'm not using it for the flag anyway though.

    I tried scaling up 55 Water Street since RL measurements are to small in SC4, mainly vertically.

    r8a05l.jpg

    I compared it to the Google Earth Model(you should be able to tell which is mine). Is it too tall now? I might need to make the tower wider.

    Gwail-So Gwail, does the DAC need to be moded or should we leave it as is? I don't think you made residential custom queries have you? Oh, and what's the SC4 PIM tool? And how's the modding on my current buildings?

    Parisian- I emailed PBGV103 to see if he was still around. He's just really busy with Real Life. He's not gone just yet!

    Oh and Gwail, don't you have his modded version of 345 Park Avenue and that other one?I have his old test one he sent me to test how it looks in the game.

    Jumpthefence- I think someone explained something like that in the thread about nitemaps. I had that problem before, I didn't know what to do, all I did was uninstall it and reinstall to fix it. I can't remember what I thought someone said to fix it. You should check there again, someone may have posted the solution.

    Hanson- Can't wait to see some progress!

    Oh, and a certain someone MAY do the American Radiator Building, I'm not sure yet, but don't ask about it here....38.gif

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    Looks good!!


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Any more opinions on the 55 Water Scale?

    I've been trying to realize what projects interest me more so I can work on those, so far, I'm not too interested in most of my current BATs which worries me becuase I don't want to quit on them...but I was looking at my One Brooklyn Bridge PlazaV2 in my city and I thought of something I can do to redo it. I found two models(one being One Brooklyn Bridge Plaza). So I think I'm going to do a V3 of One Brooklyn Bridge Plaza(375 Pearl Street). I mainly want to improve the scale and the textures and some details. Here's what I've done so far to it-

    5mk1t3.jpg

    Low Quality Render. All I did was scale it up. Too much?

    Also, what do ya'll think about a V2 for Home Insurance Plaza?

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    To me I thought It looked perfect. I hope you can get you other modles done.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    55 Water Street looks good; I think you scaled it up just a tad too much though. It looks a bit narrow also. The height is 209m and it's about as tall as Marine Midland Bank (aka HSBC Bank Building)

    BTW, how is HSBC coming along? Hope you haven't lost intrestet in it. Send it my way if you have, I'm finishing the stockpile of BAT's peope sent me as you know.

    As for 1 Brooklyn Bridge, it looks a bit too tall also, but I would have to see a before and after picture to make a better judgement. I normally scale my work up about 15-20%.


    Check out the SimNew York recreation blog for the latest updates

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    Originally posted by: simcity4fan12

    Gwail-So Gwail, does the DAC need to be moded or should we leave it as is? I don't think you made residential custom queries have you? Oh, and what's the SC4 PIM tool? And how's the modding on my current buildings?

    (...)

    Oh and Gwail, don't you have his modded version of 345 Park Avenue and that other one?I have his old test one he sent me to test how it looks in the game.

    quote>

    It depends on you, Brandon. If you don't want use custom query for growables (dunno why), I don't need to work on it, too. Indeed, I didn't make a custom query for residentials, but it isn't a problem - the question if is it necessary 4.gif.

    The SC4 PIM is an alternative Plugin Manager and Lot Editor in one piece, very useful. Beside the standard modding and lotting (it calculates almost everything for you, estimating the values using the "filling degree" factor), it allows i.e. to make functional landmarks, lots without textures and many more.

    The modding is finished 4.gif.  Should I wait for the flag (btw. it's too bright for me now) or send the files now?

    Of course, I've got the modded version of 345 PA, but I'm not sure if PGBV103 wasn't going to change anything. Beside this I've modded 570 Lexington and 885 3rd Ave, both released in the past.


    nybt300x50.png rmip3v1sig.jpg

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    I've been working on The One Brooklyn Bridge PlazaV3's facade texture-

    2s8gx3l.jpg

    168g9l2.jpg

    Too large or repetetive?

    @Elliot- Well, I did a draft render in-game to test the height, I compared it to 130 Liberty Street since that one is taller than 375 Pearl Street. It still was shorter than 130 Liberty Street, which is accurate since 130 Liberty Street is about 40 stories when 375 Pearl Street is about 32 or 35. 

    I'm still working on the HSBC Bank. Here's something recent I did with the base-

    10xu4o9.jpg

    I'm trying to do this one in parts. Still far from completion.

    @Gwail- Hmm, maybe we should wait a little while about residentials. But if you could make a custom querry for residentials, what would it look like? SC4 PIM sounds interesting...maybe I should check it out. If all my other building's modding is done, then can you go ahead and send them over to me? PM me. Also, about the flag, do you want me to darken it some more, then send it to you to mod it to appear every September? Also, what files would you need exactly to do that? The gmax file, or the finished rendered model and prop files?

    I don't think PBGV103 wants to change anymore about his 345 Park Avenue. I got his email, I'll ask him. When will the modded 570 and 885 3rd will be released? Is he going to release them, or could we release them for him?

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    Its looking good for now


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Hey guys, sorry I haven't been here. I've been working during my winter break, and now the transmission on my car failed. So now I have to figure out which company I want to design and complete a rebuild. Plus, I was about to upload 345 and the updates on the other BATs and found out that winzip expired. 15.gif

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    Hey just popping up here. Should I move my NYBT BATs to 3dsmax2010? I already have some brownstones in gmax, so should I?

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    @PBG- I'm glad you're still here! Unfortunate to hear about WinZip expiring. Does that mean you need someone to release the updated files? I can release them for you if needed. Just email me.

    @Evillions- I don't really know much about 3dsmax, I recommend what ever easier to you. Or, is it possible to move gmax files to 3ds. max? It's really up to you my friend.

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    Well, thanks to the fact that I forgot to re-fit the LODs in the last Test Render I did, I didn't realize how tall the building actually was in-game. But It didn't look like the LOD glitch really affected it so I guess I didn't really notice.

    2vjvgcx.jpg

    9tn78o.jpg

    Don't mind the roof texture...it wasn't final. Also, I wanna make the facade texture have a more grey look.

    So how's this?

    2jdgtmu.jpg

    2k4ls2.jpg

    Does it still look to tall or does it even look too short?

    If your wondering why I'm BATing it...AGAIN.... It's because when I had it appear my city, it just didn't look right to me, and being one of my favorite NYC buildings, I wanted to fix that. And I'm thinking If I should release it, or just keep it to myself?

    Also, when finding about a BAT that will keep my interest, I decided to do 14 Wall Street. It's a art-deco building with a triangular roof. It's near 40 Wall Street. It's alot shorter and is W2W with some buildings. I'll post pics later of it in progress, and maybe some more of the HSBC Bank since that one is regaining my interest.

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    Emporis.com will tell you the height of the building. For the game, you'll want to scale that up by 133% (some people prefer something more like 125%). If all of NYBT scales their buildings by 133%, then all of the buildings will be consistent when plopped next to each other.


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    Im am try to figure out how many sim city blocks large is a mannhattan city block in mid town I know its 4x????


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Ok, I count just now 4x17 or 4x18.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    I'm aware of emporis, but in Sketchup, RL measurements appear to be a little short compared to SC4 for some reason, so I usually scale it up. Not really by 133%, just by some random point where the height looks good in compared to RL buildings that have been done in SC4.

    With Brooklyn Bridge Plaza, I think next all I have to do is model roof details and I'm going to try to look a the RL roof and get closer to that.

    Midtown ranges around 4x8 to 4x19? Hmm.... What about the Financial District? I think that one might just be random...

    Also, while I'm here, should I do a V2 for Home Insurance Plaza?

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    Yes, the Financial District is a miss the streets are going everywhere.

    Its up to you if you want to do a V2 on the Insurance Plaza.

    as long as you can get your other BATs done.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    Originally posted by: simcity4fan12

    I'm aware of emporis, but in Sketchup, RL measurements appear to be a little short compared to SC4 for some reason, so I usually scale it up. Not really by 133%, just by some random point where the height looks good in compared to RL buildings that have been done in SC4.quote>

    For those curious, the short appearance is actually a geometric foreshortening due to the axonometric perspective.  Anything angled off the perpendicular of the viewing plane of the camera will be foreshortened, and the greater the angle, the greater the degree of foreshortening.  Actually, visual foreshortening is occuring along all the axes, but because of the high positioning of the camera, the vertical components suffer the most apparent foreshortening.

    Those bored silly can calculate via soh-cah-toa geometry the amount of foreshortening each axis receives and determine a corrective percentage to rescale the final BAT.  However, as each axis is affected by a different degree, which further changes each time you rotate the BAT camera view, there is no way to perfectly correct against the effect in BAT.  However, the shortened height far more noticeable than the shortened depth, so the easiest solution is to scale up vertically everything by some percentage just before rendering.

    133% is the most popular convention and will be consistent with most other BATs.  Number crunching, which I did try once, tentatively suggested somewhere around 127%, but I was rough estimating and may have made mistakes.  Perhaps one way to find a close amount is to model a sphere and then render it at different vertical rescales until the produced flat image becomes as close to tightly fitting into a circle as possible.  I tried this once, but after looking at enough distorted and stretched eggs, I don't think I followed through to narrow down a final answer.  If anyone is really bored and wants to experiment...

    Axonometric perspectives are unreal perspectives anyway, so it may be that precision is less important than the simple proportional appearance.  Sometimes, it will even just depend on the particular BAT--a little stretched height can give a better sense of presence, while on the other hand, it can turn hemispherical domes into egg shapes.

    I hope this was interesting, and I love all the work in this thread!

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    Thanks for that input Odainsaker!4.gif

    This is just a little on what I did for 14 Wall Street. Still in basics...

    nzf48x.jpg

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    Originally posted by: Odainsaker

    Originally posted by: simcity4fan12

    I'm aware of emporis, but in Sketchup, RL measurements appear to be a little short compared to SC4 for some reason, so I usually scale it up. Not really by 133%, just by some random point where the height looks good in compared to RL buildings that have been done in SC4.quote>

    For those curious, the short appearance is actually a geometric foreshortening due to the axonometric perspective.  Anything angled off the perpendicular of the viewing plane of the camera will be foreshortened, and the greater the angle, the greater the degree of foreshortening.  Actually, visual foreshortening is occuring along all the axes, but because of the high positioning of the camera, the vertical components suffer the most apparent foreshortening.

    Those bored silly can calculate via soh-cah-toa geometry the amount of foreshortening each axis receives and determine a corrective percentage to rescale the final BAT.  However, as each axis is affected by a different degree, which further changes each time you rotate the BAT camera view, there is no way to perfectly correct against the effect in BAT.  However, the shortened height far more noticeable than the shortened depth, so the easiest solution is to scale up vertically everything by some percentage just before rendering.

    133% is the most popular convention and will be consistent with most other BATs.  Number crunching, which I did try once, tentatively suggested somewhere around 127%, but I was rough estimating and may have made mistakes.  Perhaps one way to find a close amount is to model a sphere and then render it at different vertical rescales until the produced flat image becomes as close to tightly fitting into a circle as possible.  I tried this once, but after looking at enough distorted and stretched eggs, I don't think I followed through to narrow down a final answer.  If anyone is really bored and wants to experiment...

    Axonometric perspectives are unreal perspectives anyway, so it may be that precision is less important than the simple proportional appearance.  Sometimes, it will even just depend on the particular BAT--a little stretched height can give a better sense of presence, while on the other hand, it can turn hemispherical domes into egg shapes.

    I hope this was interesting, and I love all the work in this thread!

    quote>

    I've never done any math before, but I've made this image.  But 133% assumes that the goal is to have those lines equal each other, which might be an incorrect assumption, but it does preserve the propotions found in elevation.

    verticalscalingnx8.jpg


    02Sxlbs.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

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    I was thining about making that building but the details stop me from doing it.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

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    I'm trying it for practice on details like that. So far...I'm not that good. The Downtown Club was easy because it had a lot less detail. Maybe I need to find more less detailed Art-Deco Buildings. So far, I don't think I'm doing to good on 14 Wall Street, in terms of the details. When finished, it will probably look less detailed. Maybe I should quit on it and find something else to do before it makes me crazy.3.gif

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