Jump to content
Sign In to follow this  
buddybud

Under Bridge Scenery

1,086 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

lol...anythings possiblequote>

That's the spirit, buddybud!  I think your ideas here and the custom tunnel entrance topic here

https://www.simtropolis.com/forum/messageview.cfm?catid=41&threadid=79115

may be converging on a huge step forward in the "road/rail under 'game' bridge" problem.

Your work is amazing stuff!


____________________

D. Edgren

pC7xdO.pngiZbJCf.png

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

More awesome ideas.  They look great, I can't wait for thier release.
17.gif

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

wow, this is really cool. lol i knew whatever you were working on was gonna be something cool. can't wait for this to be released...even if it does take a while.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

these look really cool and will be another great addition to the game thats been made by you. they are a little steep but like you said

...anythings possiblequote>
lol.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

Buddybud,  I just want to congratulate you on the Sunken Highway Walls.  They work great.  I retooled the 15m sunken highways I had and made it 14m and then lined all of it.  They are extremely easy to lay with the readme tutorial and the wire outlines when placing.  I look forward to your future work.  A great BIG kudos to you on this project. 44.gif

Here have some bunnies.

35.gif35.gif35.gif35.gif35.gif35.gif35.gif35.gif35.gif35.gif35.gif35.gif35.gif

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

Hey buddybud. Are these Transit Enabled. If they are how'd you do it? I don't see how it could be done. That's amazing if you did though...

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    they are transit enabled using the technique of the ndex highway tunnel transition method. In other words you force cars into subs on one side and subs into cars on the other. the center piece is a overhanging prop which you cannot add paths to...but the two end pieces could have paths and automata added...which i have yet to do. ill figure it out eventually. the exiciting part for me is the lighted overhanging prop in the center which until now you could not render with nightlights. there was a bug with bat or the plugin manager that didint show nightlights from two of any given four directions on a prop that fully overhung its lot. smoncrie figured out a way around this and i am help testing it by putting his modding method to use.

    i finished up the rough edgeds around  the sidewalks.

    undersmona001rc1.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Try as I might with the PKG Waterfront pices, I cannot get anything under a bridge - so, what's the secret (other than that I am plain stupid)??

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Great.  Another compeitior.  But still, competition is good for the commuinity.  And those are good for cities low on space.9.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    looking good so far, the slope could still be a little more gentle, but other than that this is fantastic. thnx for takin your time to do this4.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Whhhaaat? You're kidding, right? You're just saying this to make an old man look real stoopid, eh?

    Originally posted by: buddybud rotate it

    quote>

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    no really handsoff...hover the lot next to the bridge and rotate it before you plop it... rotate it to the proper position. i think its the page up and page down buttons to rotate. ignore me...lol read below to see which keys

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Originally posted by: pilotdaryl Great.  Another compeitior.  But still, competition is good for the commuinity.  And those are good for cities low on space.9.gifquote>

    actually pilotdaryl...if you go back two pages in this thread youll see my first attempt at this. which was posted over two weeks before your thread was started....not to be competitive16.gif. And as i said  before this idea is not mine nor are the lights im testing. nor are the textures. the model is mine. its not about competition really,. though that can be fun. its more about sharing ideas, contributing and see what you can come up with. Without copying ideas we would get nowhere. just do your best and always remember to give credit where credit is due.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    I've tried that, the result - see pic below - it always tells me the square is already occupied. Tried it with both the industrial and the recreational set. BTW: how far appart and how high doe ramps have to be before SC4 lets you use a bridge? problem4.jpg

    Originally posted by: buddybud no really handsoff...hover the lot next to the bridge and rotate it before you plop it... rotate it to the proper position. i think its the page up and page down buttons to rotate. ignore me...lol read below to see which keysquote>

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    HandsOff,

    Pegasus created those sets, not BuddyBud. PEG's lots unfortunately do not have any pieces for extending under bridges. Also, lots cannot be placed under bridges. With offset rendered props, people can fake the look of objects extending under bridges.

    -Swamper77

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I know most of the rules here, but due to 21 pages, would someone point me in the way of where to download this so I can use it

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    That's what I thought - yet somehow he did it with Pegasus' lots. Thus it must be repeatable. I tried his suggestion of turning the lots and got no results. And the PEG lots have no offset props as far as I could tell..

    Originally posted by: Swamper77

    HandsOff,

    Pegasus created those sets, not BuddyBud. PEG's lots unfortunately do not have any pieces for extending under bridges. Also, lots cannot be placed under bridges. With offset rendered props, people can fake the look of objects extending under bridges.

    -Swamper77

    quote>

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    @Adm Lee J.E. Braden: Buddybud's walls are already on STEX, except for his many concept models.

    @HandsOff: MasterPlanMan was the one who placed PEG's walls under the suspension bridges seen in this picture: https://www.simtropolis.com/idealbb/files//underbridge3.jpg. The lots are placed to the left side of each bridge. The pieces that were used are the Inner and Outer Corner lots of PEG's RTK III with the high walls.
    In your case, you would place a set on each side of the bridge with the seawall props overhanging to underneath the bridge. The seawall props were rendered slightly below ground level, so the ground around the lots needs to be lower than the lots for you to see the props.

    -Swamper77

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hey buddybud. Again great work. You mentioned there is a way to light extended props I believe. That I can do as long as the prop is offset and on a lot at least 2 meters away from eash edge. Are you saying it can be done without doing this?

    Thanks my friend. Have a great day...BTW thanks Swamper77 for your input as well...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    As always, Swamper77 to the rescue. You ought to go and get a teaching job, highly paid, of course, at the SC University.. Thanx..(again)

    Originally posted by: Swamper77

    @Adm Lee J.E. Braden: Buddybud's walls are already on STEX, except for his many concept models.

    @HandsOff: MasterPlanMan was the one who placed PEG's walls under the suspension bridges seen in this picture: https://www.simtropolis.com/idealbb/files//underbridge3.jpg. The lots are placed to the left side of each bridge. The pieces that were used are the Inner and Outer Corner lots of PEG's RTK III with the high walls.

    In your case, you would place a set on each side of the bridge with the seawall props overhanging to underneath the bridge. The seawall props were rendered slightly below ground level, so the ground around the lots needs to be lower than the lots for you to see the props.

    -Swamper77

    quote>

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Awesome work there BB, but I think a 45 degrees slope is unrealistic it should be arround 20 and maybe 2 tiles deep.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    ok ok...here ya go

    undersmona020oq5.jpg

    and it in use

    undersmona021fk8.jpg

    im going to lower the lighting a bit.

    sorchin is this what you mean? the lighted prop fully extends past the lot.

    if this is what you want to know i can help ya though its only in testing as of now.

    ill pm you the modding technique if your interested. anybody for that matter.

    undersmona023bp5.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    This is excellent work. I am going to definitely download this and do more complex urban developments! Thanks!

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    This looks excellent buddybud! i like your new slope better. can't wait for this things release4.gif

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections