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RED ALERT III

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OFFICIAL SITE

INFO-

Frank Klepacki Interview

Strategy Informer Article

And, some PC Gamer article pictures (not scans) from the RA3 forum. Has one or two nice screenshots (Page 3 for Kirovs) -

Page 1

Page 2

Page 3

Page 4

Page 5

Page 6

More info, taken from here-

Story

After the Allied drove the Soviets back to Moscow, and their defeat is nigh, they decide to send back several hitmen in time to kill Einstein, the single person they see responsible for the Allied superiority. Although the act is successful, and Europe seems is in peace (With the second war never happening) in this altered timeline, a third party comes into play with the Empire of the rising sun (Japan), which gives birth to plans of world domination they, given their technological advancements, are set to realize and achieve, throwing you into this ménage á trois.

Oh, and here's more info -

- Uses the brand new RNA Engine, a step up from SAGE

- No Prism Tech. for the Allies, but Chrono returns

- Almost every unit will have secondary abilities. The Conscripts can throw Molotov Cocktails, for instance.

- Campaign can be played alone as well

- Soviet Dogs will be replaced by Polar Bears.

- Rather than free-form building, buildings will be placed on a grid, to insure there are no pathfinding problems

- Each of the 3 campaigns will have about 8-10 missions.

- Will feature and UPDATED version of the Hellmarch

Campaign

-Can be played co- operatively either with a friend via Multiplayer, or with the aid of an AI ally. The main goal of the AI players is to capture and defend the most significant points of a given map, and you can use their structures for producing units. You cannot control the units of your team-mate however, for the developers deemed it very chaotic after a test run.

Needless to say that you see the map-revealing progress of your ally. Both points count for AI-driven or human Co-op.

-For each side (Allied, Soviets, Empire of the rising sun) there are three commanders to choose from before every mission, each with at least three special abilities. The one they showed the magazine was an allied commander from whom you could ask for an air strike in pre-set periods of time. This commander is played by Peter Weller (aka RoboCop)

-While Yuri doesn’t play a role in the main game, the game’s writer mentioned the possibility of his return in an already planned expansion pack

Maps

-Altough not visible on the screens, there’s going to be massive damaging in RA3, with weapons carving colossal craters into the ground

-Amphibious ships/tanks can only “land”/leave shore on sandy beaches, so its crucial to capture and defend these areas

-Since the maps have to provide enough room for at least three participants, they’re naturally much bigger than they were in Ti

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6.gif6.gif6.gif6.gif6.gif6.gif

It's a ... the.. a real.. omg.

Excuse me while I take a while to compose myself.

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Ok, well.. It looks quite ordinary to me. Something like RA2 with improved graphics and more eyecandy. Same old weird soviet war machines and basic allied stuff. I wouldn't be expecting anything too marvellous judging the pictures posted.

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    Originally posted by: IonWind Ok, well.. It looks quite ordinary to me. Something like RA2 with improved graphics and more eyecandy. Same old weird soviet war machines and basic allied stuff. I wouldn't be expecting anything too marvellous judging the pictures posted.quote>

    There's a 3rd faction and ITS NOT YURI (which i'm dissapointed about)...

    Apparently the 3rd Faction is a bunch of crazy Asian Manga types who like to build massive walkers with billions of Naval guns attached to 2000ft long arms... but whatever... nothing a few Tesla bombs from a beautiful, fully 3D Kirov Airship can't fix... *droooooooooool*

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    well Yuri is out of it(The git)

    Thanks to American no how! and of course the soviets

    This looks really cool! I liked Red Alert 2 and Yuri's revenge!


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    This is by EA still?47.gif


    Gsig.jpg

    "With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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    We want war! Wake up!

    On that note, here's to hoping they can somehow get Frank K to make a "Hell March 3" 3.gif


    SC4, Forevermore!

    Currently preoccupied with architecture school...lurking with caution.

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    On that note, here's to hoping they can somehow get Frank K to make a "Hell March 3" 3.gifquote>

    He works for Petroglyph now so I doubt it 15.gif

    What I'd like to know is why the HELL the Allied Grizzly Tank look exactly the same as the C&C3 GDI Predator Tank... unless these games now come full circle and Red Alert finally joins the Tiberium universe since RAIII is bound to be in the 90's by now (Tiberium Dawn starts in 1996).

    RA - 50's - 60's

    RAII - 60's - 70's

    Now... the RA to RAII kind of thing was abit like the WW2 scenario. A country is scorned by the war it lost previously and they end up with an even more maniacal lunatic at the helm... so, you would think that by now the US having won the war and pretty much left in ruins by the Soviets, would do to the USSR what they did to Germany... so they better have a REALLY good story line this time around, none of that 'Time Travel' bs we had in RAIIYR, Einstien has certainly got to be dead by now (In reality he died in 1955 but in the game he's still alive all the way up to the end of RAII which would make him 80 or 90). If there is time travel, there better not be alot of it, I don't want this to be full of plot holes like C&C.

    Anyway, my guess is this RA will take place MOSTLY in the 80's and 90's (which means more sophisticated weaponary)... on the other hand, it could take place all over time with this Chrono Time shift crap.

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    The heck! Tesla boats!? Or whatever you call em.' Now I've seen everything!

    I personally thought that the Yuri faction in RA2: Yuri's Revenge was cheesy. I just hope this new faction isn't worse.

    Anyway, Allies all the way baby! Allies all the way (I still love those Soviet Christmas trees though).

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    I feel like playing RA!

    I think I will install it.....


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    Ohhh..No Yuri!? (No Jokes about that!) Well, crazy asian style robots are always cool...

    I just hope this isn't a cheesy-shift to full 3D type of game....

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    I love this. If you have the Command and Conquer First Decade DVD, it says the univeres are seperate. Also, Red Alert is traditionally a heavily modified version of it's Tiberium predecessor. Also, having played Tiberium Wars, I can say those Grizzly's look nothing like a GDI Predator. They look like the child of a Predator and a Nod Scorpion.

    A little tidbit from commandandconquer.com's Red Alert 3 article states that the story is based off the idea of what if every scientific endeavor since WWI had been successful. What would the world be like 10 years from now, if WWII had never occurred. And as far as cheesy, well this stuff is designed to be. Louis Castle said that this (Red Alert Series) is not intended to be a serious game, but rather a light-hearted, over-the-top production.

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    Maybe its just the graphics engine playing tricks on me, but i'd say they were pretty similar... in size at least. As for cheesy, yep, your right... it was designed to be a fun and over the top game that exaggerates both Idealogical and Military stereotypes... thats what makes it so great! 3.gif

    I've updated with some more screenshots...

    First things first-

    Some of these screenshots are really bad quality, i'm guessing some of them are from a PRE-BETA stage... the Civillian buildings for instance look like they've been plucked straight out of Generals.  If you compare some of the new ones iv'e posted with the Official ones I posted yesterday there is a significant graphical difference.

    I seen on other forums that people are complaining the Soviet tanks are too 'Rounded'... well, if you acctualy look back over the past REAL Soviet tanks, you'll see they acctually preferred rounded designs up untill the T-72.

    Theres a few things that annoy me in these screens though... I'm not sure if you realise that the second picture is of a Ship DRIVING out of the water... yes, EA have ripped off the Salem Class Destroyer from Supreme Commander, both in design and function... although, the Salem Class uses walker legs and not treads. Also, the Hammer and sickle on the Apocalypse (?) tank is back to front... nice texturing job EA 21.gif

    Another thing that annoys me though is the fact that the Allied and Soviet buildings look virtually identical. The Soviets are supposed to be the Dirty, heavy Industial, Orthodox domed stereotypes that we had in RA2, while the Allies were supposed to be the clean, efficient, Hi-tech army of the future... and while the Allies have stuck to this, the Soviets look like they've just followed in the footsteps of their capitalist enemies and went for a High Tech approach as well instead of the traditional heavy industrial, iron fisted approach.

    I'm not expecting EA to change either so i'm probably left with what I get. The Tesla Troopers look like freaking Vortigants! EA are starting to mess up yet again...

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    It's looking pretty good. The stylisation is lacking but hopefully it will improve over time.

    Red Alert 2 is one of my favourite games EVAR!

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    Originally posted by: toxicpiano It's looking pretty good. The stylisation is lacking but hopefully it will improve over time.

    Red Alert 2 is one of my favourite games EVAR!quote>

    Yeah, i'm hoping to see a little more brickwork architecture in RA3 for the Soviets... the Nuclear plant design in RA2 was awesome, I hope they keep that.

    Just nitpicking, but wasn't the Statue of Liberty destroyed in RA2 by a bunch of Soviet Kirov's... in the very first mission of the Allied campaign? Why is it back up there then in the concept art??!! Surely continuity errors as SMALL as this could be avoided? 45.gif

    ... unless it was rebuilt of course... but  how? Look at the very end piece of Concept art... the houses look very American to me. In RA3 could the Soviets still occupy a large tract of America? If this is set TEN YEARS into the future when the last Red Alert ended in the 70's, what happened in between then? They better have a frigging good storyline... obviously, if the Soviets occupy American territory then the Allies will probably want it back... and if the concept art is any hint of the bounty to come, I can imagine the Allies towards the end of the campaign, will be going up against a Fortress JUST like that! (pretty much the same as C&C3)

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    waw what the hell???

    The game looks interesting but the graphics turn me off....

    It is like a 3d type of game like societies.....

    Red Alert 2 had THE best view!

    I like that last pic to El Burro!

    MOTHER RUSSIA!


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    Another thing that annoys me though is the fact that the Allied and Soviet buildings look virtually identical. The Soviets are supposed to be the Dirty, heavy Industial, Orthodox domed stereotypes that we had in RA2, while the Allies were supposed to be the clean, efficient, Hi-tech army of the future... and while the Allies have stuck to this, the Soviets look like they've just followed in the footsteps of their capitalist enemies and went for a High Tech approach as well instead of the traditional heavy industrial, iron fisted approach. quote>

    If you think about it, some of the buildings in RA1 were identical to both factions. I mean in RA1, the powerplants and advanced powerplants were identical, the war factories were both identical, the construction yards were also identical and if I remember, the helipads were also identical to both factions. (Even the concrete walls were identical)

    Hmmm... I wonder if Einstein is still alive in RA3.

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    IMHO opinion, RA3 looks crap...

    Looks like EA is forcing them to churn out more games by quantity, not quality again....

    RA2 was good, but Yuris revenge killed it though,(stupid mind control)

    Im not sure if Ill buy it, maybe just hire it out from the video shop for my PS3

    IMHO, RA1 was the best, it was the most realistic (not Tesla everything or Chrono everything or mind control)

    Also for those who don't know, RA1 actually leads on to Tiberian Dawn, you see Kane in lots of the Soviet Briefings and Nadia (soviet briefing woman) tells you to

    "keep the peace" until Nod would "tire of the USSR in the early 1990s"

    Heres a picture of Kane in RA1

    Kane_with_Stalin.jpg

    Theres a whole section about it here

    http://en.wikipedia.org/wiki/Command_%26_Conquer:_Red_Alert#Connections_to_the_Tiberian_series

    ----Edit----

    Couldnt add a hyper link, they seem to not want to work today...

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    Greekman - I know what you mean... the Graphics look terrible at this stage. I'm hoping that ALL changes though... I mean, look at the early Red Alert 2 screens which almost just looks like a Tiberium Sun mod (Like RA3 just looks like a C&C3 mod)-

    red_alert2_bemutato_01.jpg

    Compared to the Final product-

    ccra2006.jpg

    RA3 isn't going to be as fast paced as RA2 or C&C3... so i'm expecting some kind of defensive play, a little more than what we saw in Generals. They may even add walls this time, they were going to add walls in C&C3 but didn't due to 'Pathfinding' Issues... I mean, god, your the developer! You should fix them not remove them! Ah, thats EA for yah...

    Originally posted by: cameron1991 IMHO opinion, RA3 looks crap...

    Looks like EA is forcing them to churn out more games by quantity, not quality again....

    RA2 was good, but Yuris revenge killed it though,(stupid mind control)

    Im not sure if Ill buy it, maybe just hire it out from the video shop for my PS3

    IMHO, RA1 was the best, it was the most realistic (not Tesla everything or Chrono everything or mind control)quote>

    Yuri's Revenge killed it? Hows that? Yuri's revenge simply expanded on the the maniacal dreams of a Mind controlling freak...  there was nothing wrong with that. I understand that it was a little over the top, but thats what Red Alert has become! An over the top game playing out to exaggerated Military and Ideological stereotypes... if you want realism, thats what World in Conflict is for. To be honest, I like either but I prefer the Red Alert series because its never took itself seriously... its a brilliant but modest game and its hard to find things like that these days. C&C takes its self FAAR too seriously and its nice to take a break from that seriousness, its almost like their fighting each other because its fun and not because they hate each other.

    Also, if the development of RA2 is anything thing to go on, the Graphics will steadily improve with the games development... it will stop looking like a C&C3 mod and start look like its own game!

    Originally posted by: frdrcklimIf you think about it, some of the buildings in RA1 were identical to both factions. I mean in RA1, the powerplants and advanced powerplants were identical, the war factories were both identical, the construction yards were also identical and if I remember, the helipads were also identical to both factions. (Even the concrete walls were identical)

    Hmmm... I wonder if Einstein is still alive in RA3.quote>

    Red Alert 1 is over a decade old and certainly had alot of limitations, and even though its certainly fun, it could never hold a torch to Red Alert 2... the Flare and uniqueness has been passed on and the games brilliance only expanded from the major differences in the Factions (although they all pretty much played the same).

    Red Alert 2 Soviet buildings were fantastic exaggerated stereotypes, the were built out of Red brick and scrap metal... they had pipes and chimneys coming out of every orifice, it looked genuinley like they was made during Stalin's 5 year plan!

    Oh, and unless Timetravel is a major supporting role in this game like it was in Yuri's Revenge, Einstien probably won't return since its set in the future this time around. Although, the storyline is set around another Timetravel blunder which leads to the rise of the 3rd faction (the Japanese basically)... maybe the Allies went back to get Einsti

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    Reminds me of StarCraft 2. Better graphics and this whole 3D fad and eyecandy but might take away from gameplay. I don't know I just like sticking to the classical 2d views and the mass armies, these kind of games always make it so much more complex and strategic based on smaller more unique armies. Probably just my opinion on playing style. I don't deny though that RA3 looks awesome! 4.gif

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    Burro, the good news is those are alpha shots. BETA testing will be public and doesn't start 'til September. My theory about the Statue of Liberty is that maybe because of the time travel the invasion of New York never occurred or, there is a forty year gap between RA2 and RA3 so it could have easily been rebuilt.

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    Probably not 3.gif

    Originally posted by: crushedcar Burro, the good news is those are alpha shots. BETA testing will be public and doesn't start 'til September. My theory about the Statue of Liberty is that maybe because of the time travel the invasion of New York never occurred or, there is a forty year gap between RA2 and RA3 so it could have easily been rebuilt.quote>

    Exactly, as i've said about a million times now, it looks like a very good C&C3 mod... and as a game developer you DON'T want that, you need to create the Atmosphere that the previous games had and i'm sure EA are full aware of the fan-iside that will happen if they screw this up so it looks like a C&C3 clone instead of its own game. Red Alert 2 was built on the Tiberian Sun engine and the 2 games look totally different in Atmosphere and Graphics... if it such a change can be accomplished on a relic like the Tiberian Sun engine then it is even MORE possible to change the Atmosphere and Graphics on the SAGE engine... compare Generals to C&C3 and you'll see what I mean.

    This game better have maps to die for... I want to mash American, European, Russian and Asian landmarks without thinking twice! None of this post-9/11 paranoia that its going to offend someone somewhere... people need to learn how to seperate fantasy from reality... and RA3 couldn't GET more unrealistic, even if you strapped a Nuclear Warhead made from knitted teddies to Frank Sinatra's arse.

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    wasn't the Statue of Liberty destroyed in RA2 by a bunch of Soviet Kirov's... in the very first mission of the Allied campaign?quote>

    More plot holes. Wee... and I believe the statue was destroyed by dreadnought ships, not Kirovs... it doesn't matter.

    Argh! I still have a ton of queries even if many of them have already been answered! What are the "hero" units gonna be like (if there are any)? Will they be similar to Tanya and/or Boris? Did Allied prism technology vanish? What about the superweapons? Will I prove my prediction right and love the Japanese faction? Mommy!!!

    All of these will be answered eventually when the game comes out but it feels like an eternity!!!

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    Well... i'll try and answer them If I can 2.gif

    Originally posted by: DeeverArgh! I still have a ton of queries even if many of them have already been answered! What are the "hero" units gonna be like (if there are any)? Will they be similar to Tanya and/or Boris?quote>

    It wouldn't surprise me if there was... judging by that Soviet woman sniper i'd say were gonna be seeing a b*tching match 3.gif

    Did Allied prism technology vanish?quote>

    Doubt it. The Allies needed something to counter the Soviet Tesla technology, and although its not as versatile as Tesla that can be used as a power source and can mounted to Soldiers, it certainly more powerful and destructive.

    What about the superweapons? Will I prove my prediction right and love the Japanese faction? Mommy!!!quote>

    My eyes, the Allied Weather Control Device was a pathetic attempt at something new... not only did it look sucky, it was probably a more retarded idea than Yuri being able to mind control people. If anything, the Allies should take the Prisim tech that little bit further... build a gigantic Prism Tower and let it strike anywhere on the map (after a recharge of course), now that would be more like it! It would probably be like the Ion or Particle cannons we saw in C&C3, Generals and Tib Sun, continuing a long line of crappy C&C beam weapons... lol.

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    hey EB: any word on the return of characters?

    I liked Carville al ot! He was cool!


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    Not sure. I've looked on the IMDB and I see no record of any of the Past actors/characters working on a new C&C title. To be honest, i'm surprised they've managed to keep the reigns on Joseph Kucan (Kane) for this long... he was Red Alert 2's Director so I assume he has a role to play in developing this too.

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    But if Japan was a Faction(Explaining why Korea was the only asian allies--wait ) Wouldn't they still have South-East Russia, and Korea?

    And South Korea was a part of the Allies in RA2, thus making a Paradox, which will take some explaining, because Korea belonged to America, and the Soviets instill the end of WW2... but then again the USS Arizona was sunken in the 2nd(?) attack on pearl harbor in RA2 meaning that the Japanese did have a war with America, the Soviets retook their land, and the US freed Korea, but that would lead to the other Paradox of the Japanese Empire being still around, unless they ended their Japan-U.S. war in a peace agreemen, but that would mean the Japanese would still have Part of Russia since they would have been strong enough too make the allies make a peace aggerment,and the Russians didn't even want to go near Japan since they got Pwned in the Rosso-Japan war in the 1900s, and didn't make a move untill the U.S. made the Japanese weak.

    Too many damn Paradoxes ***** it :S

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