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IonWind

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About IonWind

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  1. SimCity 5 Features and System Requirements

    Things that worry me so far: There's nothing mentioned about transportation networks, except "curvy roads" and "online only" probably means that there is a set of terrains you can play on, i.e. you can't terraform your own terrain. This really sounds bad.
  2. Leaked pre-visualization SimCity 5 trailer

    Still being highly sceptical. See the first 20 seconds of SC4 trailer or the SC3k Unlimited intro. Both of the games are nothing like shown in the intros or trailers. Still waiting to see some actual gameplay pics.
  3. Odinheim

    Version 1.1

    1,132 Downloads

    Dear Simtropolitans. After a couple of years in hibernation, I am back again once more with a new Norway-based map. For the map import I strongly recommend using the Terraformer (it is possible to make it work in Windows 7 too). If you are unable or unwilling to use the Terraformer, note that if you directly import the map from grayscale you will have to use the raise terrain tool (5 clicks) in god mode before starting a city in each lot. Quick facts: Region size: 21 x 15 Download includes config, grayscale-png and SC4m files Loosely based on area between Randsfjord and Sperillen* The screenshot shows the region with Columbus terrain mod and the Brigantine 2.0 water mod. Terrain is heavily edited to get some level land for happy building Want to create your own? Get DEM data from this site * Open the URL and lean to your left shoulder; you should see the similar outlines
  4. Show us your City Transit Maps!

    A HTML/jQuery based tool for subway maps Bigger letters so you wouldn't miss this ; ) If there is anyone who's into programming/markup and subway maps, you might be interested in this: http://www.kalyani.c...-jquery-plugin/ Basically with HTML markup you can create a subway map that you can of course save and edit afterwards. Once I get my city to such level that it has subways I'll try doing something with this.
  5. Show us your Region!

    Here's my current region, still mostly undeveloped. My plans are to fully develop it though. It's 14x26 km. Clickety-click for a bigger pic.
  6. Show us your City Transit Maps!

    A long time ago I made this map called Fjällport (also in STEX), based on real life location of Ålesund and Spjelkavik in Norway. After I uploading it to STEX I made some modifications, I raised the mountains and added one big lake in between etc. Then I abandoned it for several months. Recently I dug up the region and started playing on it. Here's a Google Maps styled map of what I've been able to complete so far in the region, or actually at the northern-mid edge of it. Here's also a satellite shot of the same area for comparison: And just for the fun, here's the whole region:
  7. I play with hard, I don't think that the difficulty levels do much difference, though as Tysons4 said, there are less annoying popups and advisors, which is good. The biggest difference is the starting money though; less money means you'll have to plan more carefully. I think there should be also like very hard option which means you'll start on loan, like in SC2k.
  8. Cities XL single player hands on impressions

    My hands on impressions on single player? I haven't got any so far. I start from the beginning: I pre-ordered the game after I had lurked in the CU/CXL forums for a year and a half. I was really, really hyped at some point until PO raised its ugly head and overrun the single player concept. I became more and more worried that the game might finally end up somewhere really far from what I (and as it seems, many other hard-core city builder fanatics) had hoped for. The demo wasn't encouraging but I still preordered though I still wasn't sure if I wanted the game - I wanted to give this game a chance at least. I saw some hope when I read the manual, under the single-player features: "This content is not final. More will be added to during future updates and upgrades." I had time to read the manual since I got the game on Oct. 6th while MC launched the game as they had promised, around Oct. 8th and 9th for everybody - Also for those who had preordered. I somehow got the idea that pre-ordering means that you get the game before those who didn't preorder and you could also pre-play it. But no. So. I still haven't got anything except for the scent of a newly opened game box. When I try to launch the game there's the message from MC that I'll have to download an update. The launcher tries to download but it soon fails. I know the problem might be at my end too but I'd be happy if there would be some more information than just "Download failed." So far the pluses and minuses on the whole gaming experience: + The newly opened game case scent + One promising prhase on the manual - Pre-order didn't equal to pre-play - Download failed Sigh.
  9. Intersection vs. (NAM) Roundabout

    alicepleasance: you might have had installed wrong-hand NAM to your SC4. That happened to me once; I somehow managed to install left-hand SC without noticing it and then installed right-hand NAM. If I remember correctly that caused the problem with Sims not using roundabouts (as they would have to travel the roundabout to wrong direction), while everything else seems to work right. Originally posted by: bluemoose My city recently installed roundabouts along a busy stretch of road, and the idiots STOPPED TO LET PEOPLE INTO THE CIRCLEquote> What? People driving in the circle are not supposed to let people into the circle, you wait at the edge until there's a free spot for you in the roundabout. During this decade my hometown has changed at least one trafficlight intersection and almost a dozen of normal intersections to roundabouts and on my opinion the traffic goes so much smoother than with traffic lights or normal intersections. Edit: Okay, so there is difference between roundabout, rotary and traffic circle. In roundabouts all entering traffic yields the traffic in the circle. In some special traffic circles the circling traffic has to yield entering traffic. Thanks Wikipedia!
  10. Creating a custom pedestrian mall

    essential_rob, mind sharing your info on how to change the texture? I am also interested in creating customized pedestrian lots. Also, do you have any idea where the properties like price or bulldoze costs are stored? Also, it might be a bit stupid trick, but I managed to create a own menu for the Ped Malls simply by copying the NetworkAddonMod5.dat. Though I don't know what else I duplicated that way. Edit 01: I mean that might work on some levels, but be sure to backup your things. Edit: 02: Ok, it seems that just copying the .dat is just a bad idea. I gathered some more knowledge on whole modding aspect and now I can say that barely copying the .dat won't do anything good.
  11. Thorhamn

    Yeah, the problem with Scandinavian maps is that there is not much DEM data available (for free at least). I can try to make accurate scale maps in the near future.
  12. Krasnodar - Rain

    Hi, I like the detoriated soviet look on your pictures. You've done some great work there. Is that comm mast a part of the airport or is it a separate lot and is it available anywhere? ; )
  13. Thorhamn

    Thanks people! It's nice to read positive comments though I would like hear some criticism too, in order to improve my works further. ; )
  14. Thorhamn

    Version 1.0

    348 Downloads

    Basic info: - Total size: 20 x 18 km - 12 large, 30 medium and 48 Small cities - Slightly modificated version of a real Norwegian region IMPORTANT NOTE! There are two ways for importing this map to SC4. You can either use the .SC4M file with Terraformer-import OR if you are e.g. unable to use Terraformer, you can do the import traditional way with the grayscale file, which will result in lower mountains than you could get with .SC4M import. See the readme or contact me for additional info. Info Fjällport was my first region I made out of some DEM data over Norway I found lying around the Internet. This second region, with imaginary name Thorhamn*, is based on the region east of Ålesund, near and around Røvik and Molde. This map is not accurately scaled; it is roughly 60% of the "life size" and also the vertical dimensions are modified. Map contains long strips of easy-to-develop land surrounded by water and more-or-less steep mountains. There are also some valley areas on the upper plateaus that shouldn't be too hard to develop. * Thor is the Scandinavian counterpart to Zeus and hamn is the Swedish word for harbor.
  15. Anyone DL'ed SimCity2000 from Abandonia Yet?

    Yeah, I have not downloaded it because I have the original copy of the Special Edition that I bought like 13 years ago. I have misplaced the box though. I hope I can find it somewhere.. Maybe OP should have made a poll on this? ; )
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