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ididntdidit

Show Us your Highways!

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I really have no clue. The z__NAM folder with the euro textures is the last folder which loads and I remember that I made some experiments and searched the web but found no working solution.

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I am interested in highways (I call them freeways because of the controlled access) that are USED.  I have found that in order for a highway to actually have a reflective-to-reality, busy appearance, it is best to only provide three to four full interchanges per (large) city.  (And since the large city pieces are only a little over three miles across, that is a realistic number.)Sorry, for I have no pictures yet--I just got a new computer with Windows 10, so I have to start all over:(.  At least the game works now after getting a digital copy.  Thank you Origin Help.

 

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10 hours ago, ManofManyCats said:

I am interested in highways (I call them freeways because of the controlled access) that are USED.  I have found that in order for a highway to actually have a reflective-to-reality, busy appearance, it is best to only provide three to four full interchanges per (large) city.  (And since the large city pieces are only a little over three miles across, that is a realistic number.)Sorry, for I have no pictures yet--I just got a new computer with Windows 10, so I have to start all over:(.  At least the game works now after getting a digital copy.  Thank you Origin Help.

 

Consider, in any case, that the number of visible automatas (cars) showed could be changed easily when installing the NAM, at the cost of some extra processor cycles (a slower gameplay)

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matias93's Unexpected Mod Workshop (dev thread)             Ciudad del Lago in the making (dev City Journal)

"Let us be scientists and as such, remember always that the purpose of politics
is not freedom, nor authority, nor is any principle of abstract character,
but it is to meet the social needs of man and the development of the society"

— Valentín Letelier, 1895

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They knocked down paradise to build a parki.. err skyscrapers    jk 


I thought about this, and am still thinking about it because though I've thought about this, I still have more thinking to do as to stop thinking about it would mean not to think.

 

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Some old maxis-era highways & interchanges from Central Pretoria which I'm currently in the process of rebuilding;
587SgxU.png

Vg58RT7.png
love those paths
8r8X5M3.png

Jx6iPxd.png

I don't even know what's going on in that last one  :boggle:

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TPPoLmp.png

8sEg8eS.png
 

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Well, @takemethere, you got your work cut out, but I know it will be worth it in the end. Also, the last image on the left side where those two buildings make a upside down V-shape that has an avenue under it, what are those called? (They look insane in my opinion, those could collapse at any moment!)

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Come see my City Journal here: *:)

Mistral Isle
 

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This is in my main city, Longport.

This is my first real attempt at MMP work, so i know the grass is a bit funky but i'm not sure the best way to go about it.

As far as the RHW work goes, i'm quite happy with it but would love any feed feedback on what you guys think. Be brutal! haha

 

573f6c46288c1_LongportIntersection1.thum573f6c4f8ae7f_LonportIntersection2.thumb573f6c584c272_LongportIntersection3.thum

Longport Intersection 1.jpg

Lonport Intersection 2.jpg

Longport Intersection 3.jpg

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Sorry about the duplicated pictures. Don't know what went wrong there.

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@Artimus Sorry for the late response, the building(s) you are looking for is here;

I never actually checked until now but IRL it's a twin tower and they're facing each other in the same way I plopped them;
Madrid_-_Puerta_de_Europa.jpg

It does look freaky leaning over like that.

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8sEg8eS.png
 

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This may or may not be impressive with Haljackey's entries above, but it's about as advanced of a highway artery as I can manage.

7faefb7084.jpg

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 1947 - 2016 

 

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Exit 7 On the Sparkle Turnpike, just outside of Prowersville. Not as advanced as haljackey, but it honestly works. Thats all that counts.Untitled.png.7c94db5ce592ef714e4bb585ce9

Untitled.png

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FoxieHikari is in da house, and back into SimCity 4 and CSL. Hello to all!

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