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AK's Bizarre Urban Menagerie

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Very nice blending of the different styles of architecture! The layout of the highway and surface streets was well done. I also liked the amount of traffic on the highway, it's not too much, and it's not too little. Keep up the excellent work, I can't wait for more!

- Kyle

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awesome building selection and effects. That misshapen circle of buildings looks very complicated. That would take me forever with having to scroll up and down the landmarks menu...great job

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You make me wanna kill myself! You're too superior!8.gif

17.gif

Great work! I hope you show more of that port and industrial area.2.gif


Gsig.jpg

"With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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awesome -- the pics looks so real, really like the downtown and the port area...!! great work here

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So remind me to study your industrial area for future use.  Every time I picture how I want my (not-so-well-planned) port-side industrial area to look, I always fantasize about creating something very close to what you have there.  I'm jealous. 

And as always, your CBD-fashioning skills are to be worshiped and feared!  Nice work 44.gif!

P. S. ...I know it's annoying to do this, but how exactly did you get your streets to have uniform sidewalks?  I have JRJ's Street Side mod, but my sidewalks change per wealth level.  Did I miss something on the install?  Is there another mod at play here?  I'd love to be in the know...thanks!

<Edit> Nevermind, I got it 2.gif...

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Great job! Where did you get those white townhouses? They're beautiful! I love the seaport, too! I'm excited to see some more!

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Blimey! this is incredible, excellent use of... well... Everything! Great job!

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I really like how you used the ped mall tiles to fill in those empty spots of land by those diagonal buildings. It looks much better than a patch of grass sticks out from a paved sidewalk. Nice use of some newer CC! Great job with the whole industrial area as well, keep it up.

- Kyle

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HOLY CRAP! Looks so freakin real! How do you plan that all out!?


Gsig.jpg

"With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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Stunning! I love those industrial areas. Are those industrial BATs on the STEX?

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Giligone - The brown Brick ones are mostly by Jestarr and can be found on the LEX.

AK - Looking awesome once again 2.gif

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Excellent job! I like each section of the town. Those sea walls are fantastic. I like the rail too.

-bbfan02-

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Wow, that's just loaded with quality content. I'll need to keep an eye on this CJ, good job!

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Nice use of the train stations that go along with the sunken railroads. Great waterfront and industrial development too. Keep up the excellent work, I'll definitely be back for more.

- Kyle

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Very very good! Quality all over, great use of railways and those industrial areas are fantastic. Your building style is exelent and great chose of custom content not to talk about the planning. So realistic...

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Amazing Cj very nice pics and I like the way youve used euro style buildings

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wow -- thats a cool region pic and the downtown is really great!!! lots of seaport area to be develop...hehe!!!

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I would tell you how in-awe of your work I am, but my jaw hasn't left the floor yet...

One second...let me get it snapped back in there...

All right...a bit of grilling here. If I may ask, how do you do your industrial areas? Do you plop or do you zone for them (I would imagine you zone)? I'm trying to do my industrial areas in your style, but I can't seem to get them to grow nicely like that with parking lots and such, but it just doesn't happen for me. Any advice you might give me (and everyone else who reads this) would be greatly appreciated! Thanks!

P. S. I don't know if you know this, but this is the only CJ/MD I have ever followed so closely (I'm not a big CJ person).

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    Originally posted by: masochist I would tell you how in-awe of your work I am, but my jaw hasn't left the floor yet...

    One second...let me get it snapped back in there...

    All right...a bit of grilling here. If I may ask, how do you do your industrial areas? Do you plop or do you zone for them (I would imagine you zone)? I'm trying to do my industrial areas in your style, but I can't seem to get them to grow nicely like that with parking lots and such, but it just doesn't happen for me. Any advice you might give me (and everyone else who reads this) would be greatly appreciated! Thanks!

    P. S. I don't know if you know this, but this is the only CJ/MD I have ever followed so closely (I'm not a big CJ person).quote>

     

    I have a pretty set formula for my industrial areas, first is to find a suitable location, I find there are two main areas where large industrial complexes are found (in north American cities at least) the first being along coastlines adjacent to ports-for obvious reasons and second is just beyond the urban ring.  Not to get too far off topic but all of my cities follow the same general plan.  CBD comprised of mostly high density commercial and a few high density R$$ and $$$ (usually the only R$$$ in my cities) the ring immediately outside is where most of your R$ and R$$ med and high density should be, tapering to lesser densities and wealth as you get further from the city center. 

    Next is where I would put my industrial complex, and beyond that your sprawling suburbs.  Another method I have is laying out my rail system I’m a believer in limited access neighborhoods which have no road access to job centers forcing sims to use my trains, and I almost always have a large terminus in the cbd with passenger lines radiating out kinda like a kids drawing of sun rays.  I do freight lines differently, instead opting to have them circle around the cbd and down to the coast/port areas, even though the game doesn’t really ship freight I like it this way. 

    I use NOBs grass rail textures which are kind muddy looking and blend well with diagonal roads and an industrial setting. As for what’s plopped, I always lay a general rail outline and plop all my transit enabled industrial/freight lots, connect them to roads, and then zone industrial where ever I have room and fill in the oblong spaces with grass filler tiles.  I don’t think I can stress enough that I spend a lot of time demolishing over and over until I get the right building-using the no maxis mod and manipulating taxes (I don’t like the I-ht building much) helps to control what developes a bit better.  Something else to consider is to learn the lot sizes of what building you want to grow and zone for that size while holding ctrl.  

    The last tip I can give you is to go on windows live local/google earth and get some ideas of how freight/industrial areas are laid out in the real world, here in lace w:st="on">Chicago3.giflace> there are tons of freight yards/industrial parks I get inspiration from.

    anyways glad you are enjoying this cj, i'm wrestling with a few ideas to whe

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