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Alien_397

Rural Renewal Project

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Chris, I'm simply and truly flabbergasted! This is the greatest thing since the NAM in my opinion!

Saw your lots in Jacky's Cj, and couldn't believe my eyes!

The expression "Great work' does not begin to describe my enthusiasm for your project, I'll follow this and rest assured that I'll download and try those fantastic pieces as soon as they're available!

Looking forward to see what's coming next.

-John

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  • Original Poster
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    Thanks darmok.  Their coming along, though I'm still filling some things in and working on some technical issues of the slope tolerances.

    Big progress report tomorrow.

    Oh yea, and a quick picture to tide folks over10.gif

    whoorderedthebluebonnetym6.jpg

    Chris

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    Alright, so I'm a day and a half behind my update on SC4D, The formatting's easier there.  eh.

    Diagonal Fillers

    At Ennedi's suggestion, I've added some diagonal filler lots as shown below.  At present they exist for the diagonal 1x1 pieces and the 2x1 curves in several different configurations, but I've got several more I would like to add.

    roadsideparkwayon3.jpg

    Slope Friendly Pieces

    Also, I think there was some confusion about the sloped pieces I'd made from where I'd showed them placed on level ground.  This is something that would never be done in practice and was only shown there to give an idea of just what I'd done.  So here's a better example, showing my pieces next to pieces following a more traditional approach used by many fences I've seen.  While the 'one size fits all' traditional approach isn't bad in urban settings, I think it's more realistic in rural areas that it should try to follow the terrain as closely as possible.

    fenceslopeexampleel5.jpg

    Basic Set

    Since my first post, I've filled in a few voids on the basic fence lots that I've come across or that others have pointed out, so here is a view of all the basic pieces, minus gates(which are all shown in a previous post):

    whoathatsalottafencesio5.jpg

    New Curves

    One thing that is not readily noticeable in this picture is the improvements made to the 2x1 curves and all the pieces built around them.  I've done a better job of getting a smooth transition between these pieces into the next(thanks to Gaston for bringing this up), and have used the same approach to improve the 's' curves, plus I've added a diagonal 's' curve, which I've found to be really handy.  Here's a picutre of the orignal, note how the angles just don't line up, it bows out a little bit:

    oldcurveer8.jpg

    Here's the new curve, along with the diagonal 'S's

    newcurves3lz1.jpg

    And an example of these new and improved pieces in practice(plus an excellent illustration of why men should be sober when constructing fences Grin)

    newcurvesqn2.jpg

    As far as the gravel paths go, I've got a couple of transitions I need to get around to making, then they will be finished for all intents and purposes.

    Need to do list

    SO, here's a quick list(not necessarily complete) of what I have to complete before I can get this ready for release:

    1. lot icons for new fence lots

    2. additional diag filler lots

    3. Correct positioning of diagonal gates

                This is a biggy as it will require rerendering all ten diagonal gate props

    4. additional transition lots for gravel roads(to dirt farm roads, and possibly one or two other things)

    flora

    These will be released wholly separately when they are completed and are primarily on hold until the fences and paths are done.

    On that note, I have actually started with something after I accidentally got an interesting result and decided to improve upon it, but it's something I wanted to try to do from the beginning.  There's never really been a good way to make a ditch before, that was slope tolerant.  What I've done is combined the ideas of plobbable water and my recent experiments with flora.  Here's the basic idea I was going for:

    uneexempleyn1.jpg

    And here's the results thus far:

    ohsoitsaditchrightnd6.jpg

    howpeacefulformuckqq6.jpg

    lookmomnotreesth6.jpg

    Let me know yall's thoughts on it so far, and any ideas on variations or improvements.  Thanks everyone.

    Chris

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    Wow! Now that's detailing! Rural areas will not be the same...

    About fillers, can you add some Maxis' land textures to the diagonal and curves fences?

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    i hope he doesnt, because it would be out of place in the open, where you are trying te create fields.

    alien, it looks most awesome, keep it up!

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    Hi Chris,

    Diagonal fillers: Great idea. hoping that there will be pieces with a transparent texture.

    Slope friendly pieces: Simply fantastic!

    Basic set and new curves: What can I say besides that I can't wait to use them!

    The ditch experiment looks VERY promising, are you planning to have different colored textures to simulate ditches that can be a bit deeper?

    Thanks for your hard work!

    -John

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    These look great. I have been waiting for something like this for ages, as I have never liked the way that fields do not have any fences or hedges around them.

    This also means that we can have more realistic looking overgrown empty lots in the semi-urban areas in the game.


    Why does one drive on a parkway and park on a driveway?

    Why is delivery by boat called a cargo and one by land called a shipment?

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    Posted:
    Last Online: A long, long time ago... 
     

    This looks awesome, i can't wait to add these to my city. I like how the fences stick 2 fingers up t the grid, lol! if you need any testing help let me know.

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    Hail SC4 and all custom content creators!


    Gsig.jpg

    "With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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    Posted:
    Last Online: A long, long time ago... 
     

    \love the ditch, it looks exactly like a very small damp prairie watercourse with vast swaths of sensitive fern, that exact color.

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    John (Darmok) pointed me at your work here, Chris. You are doing phenomenal things, and have a wonderful sense of scale- I think that's why its all so particularly eyecatching.

    Thanks for working on one of the great "holes" in the game.

    David


    ____________________

    D. Edgren

    pC7xdO.pngiZbJCf.png

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    Posted:
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    Originally posted by: Meastro444 i hope he doesnt, because it would be out of place in the open, where you are trying te create fields.

    alien, it looks most awesome, keep it up!

    quote>

    Never said he shouldn't, but it would be great if I can plop them in closed fields as well.

    Just my 2 cents, anyway.

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    Well I started contemplating ways of working these into fields a few weeks ago when I was doing the daigonal fillers.  Of course doing pieces for every farm texture out there is quite impossible and unrealistic timewise.  Let's take a straight diagonal piece with trasprent textures on one side, and one of the maxis lettuce fields on the other.  There are actually two ways the lettuce field can run in relation to the fence, so that requires two lots, same thing if I put a straight ortho piece on this texture.  That's already four lots for one field and very minimal use of my fences.  As you start adding basic curved pieces and fields, the number of lots goes through the roof.

    Instead I'm contmplating making a couple of nondirectional, nonspecific textures(just dirt, no rows, etc.) that could work with multiple fields along with flora to soften those diagonal edges.

    But that's still a ways off right now.  In case anyone's wondering why I hadn't been around here much, it's because I'm trying to finish an old project of mine from back in april real quick(and it is actually getting close 3.gif).  You can see it at this link: https://www.simtropolis.com/forum/messageview.cfm?catid=37&threadid=87760&enterthread=y if you hadn't already.

    Or you can go here for a little more discussion on it(it's been kinda quite on ST guys)

    Chris

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    Posted:
    Last Online: A long, long time ago... 
     

    wow. this is quite amazing, i would like to use them, but i havn't figured out how? mind helping me out? thanks

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    Hi SCKid, glad you like it.  None of it is ready for release yet, and I'm diligently trying to finish another project(see my post above) before I move on back to these.  The fences and paths will be ready for upload probably within the next 2-3 weeks, but don't quote me on that2.gif.

    Chris

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    Posted:
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    Originally posted by: Alien_397The fences and paths will be ready for upload probably within the next 2-3 weeksquote>

    Mwhahaha! 11.gif

    Seriously though, the work you are doing here is phenomenal, It was much needed.

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    Posted:
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    Ha, ok. thanks. i can't wait. it looks great!

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    I appreciate everyone looking in on me here 1.gif.  I've been here and there, and a few places in between, and while I've been here, I've been working on the football field project, which keeps getting added to.  I've got a bad tendancy to do that 21.gif.

    Here's a quick teaser of something I started playing with tonight.

    shedteaserau3.jpg

    This was really just testing out new textures and techniques, and once I get organized I'll have a lot more pictures to show where I'm going with this.

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