Jump to content
SimFox

SimFox's non-Asian BATs

866 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online:  
 

Yeah, but seeing  those buildings there wasn't that bad...the more i see the JR freight building the more i like it!

And i love the I garden tower 3.gif!

You have a very very good taste in choosing buildings to BAT!

So, i will look for them in the proper thread!

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Have done some texture tuning/editing...

    681e182b52f2.jpg

    One on the Helipad is actually straight from Google Earth. So I've tried to match the roof one to it should be considered done? Or does it need more work?

    Also I'm a bit lost about the plaza paving... should it be brown like on this picture or more pink to match the building?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I think that the helipad in ti's current form is looking good, but maybe it should be a little less "blurry" (lines between blocks should be more noticeable and the whole surface should have a cleaner appearence) to fit better with therest of the paving on the roof.

    As for the plaza, i'd prefer it's current "brown" colour over the projected "pink" one.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I think the brown plaza texture just fits perfectly with the building. As for the helipad, well why dont you make the texture yourself ?! I think it'll just be perfect to this, already, perfect building. About the Helipad again, In my opinion, the top texture (the very top one) doesn't fit with the rest of the other textures, but that's just my opinion.. ^^


    I'll take a quiet life... A handshake of carbon monoxide.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I think the helipad stands out a bit, it looks more like a photo than the rest of the textures.

    The paving looks great. I usually prefer the SC4 sidewalk style, but here I think the brown paving looks very nice.


    banner22n.png

    Corsania, a whole new world,visit it in the

    CJ Section or the Forums.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I think all of the paving looks really good.  I especially like the moments where the two paver textures and the curb texture meet.  I'm excited to see what it will look like when you get the flora put in.  I think the color of the brown pavers is fine.

    The dark grey stone around the stairs and garage entrance don't sit well with me but I don't know why.

    I think the roof could possibly be darker and more blue, so that the top horizontal band on the facade reads more strongly, and the roof falls back with the windows.  The pattern itself looks good.

    The panels one the facade look great, but of course, I'm a sucker for panels like that.  1.gif

    I think the helipad texture ends up being too blurry compared to the rest of the building which is very sharp and clear.  Maybe it just needs some smart sharpen or something, or maybe it should be reconstructed.

    What are you thinking about doing for the grass?


    patreon.png    PATREON    •    MIPRO    •    MY BAT & TUTORIAL THREAD

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Actually it is not a grass there it is a huge hedge type bush covering entire roof. I'm thinking of two very different way to make it:

    1. with Particle array. Assigning geometry based leaf to the particles

    2. creating extremely highly detailed surface and matching texture in Mudbox

    Haven't yet decided on exact way. But I believe I'll try both and see what shall look better. New version of the latter has an amazing feature - vector displacement. Basically you first create extremely high poly surface - hundreds of millions polygons, even billions accompanied with similarly detailed texture. Then turn it into this new vector displacement map that could recreate exact same geometry from extremely low ply geometry in say Max at render time in seconds!!! Unlike normal displacement map that works strictly along normals this can literally tight itself into a not. Take a look here. It's truly revolutionary technology.

    I have got myself Mudbox and Wacom Intuos4 pad

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    SimFox;

    I just want to thank you for gracing this great game with your technicality; TruNight/DarkNight has been revolutionary. If you want to do some buildings in your spare time, may I suggest the wonderful architecture of Buffalo, NY? Great scene down there, wonderful downtown; one of a kind city, you know? I've seen your work and 'am thoroughly impressed. I look forward to adding more of your creations, especially from the NYBT.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    SimFox;

    I just want to thank you for gracing this great game with your technicality; TruNight/DarkNight has been revolutionary. If you want to do some buildings in your spare time, may I suggest the wonderful architecture of Buffalo, NY? Great scene down there, wonderful downtown; one of a kind city, you know? I've seen your work and 'am thoroughly impressed. I look forward to adding more of your creations, especially from the NYBT.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    How is this building progressing? I was really looking forward to this one, just wondering if it was still on its way.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    How is this building progressing? I was really looking forward to this one, just wondering if it was still on its way.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hopfully you do, I have seen a lot of the buildings you have created in the past and I would love it if you can upload them. One of my favorites is the Stalin building.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hopfully you do, I have seen a lot of the buildings you have created in the past and I would love it if you can upload them. One of my favorites is the Stalin building.


    -Simcity4fan12/Sgt Pepper -Kryptowhite -Jumpthefence -beutelschlurf -Hanson784 -Gwail -Don Miguel -Seraf -Kelistmac -Glenni -Aaron Graham -Vlasky -PBGV103 -Darknono35 -Evillions -lucky7- Parisian- Jackreid -GuerrilaWarfare -SimFox -un1 -Heblem -AlexandrosB13 -Anotn -SimHoTToDDy -Za

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: T Wrecks

    Ok, here's the third edition of the lots for BnN... the "SimGoober Edition" (left) has been  equipped with SimGoober Flora and SG's fountain prop. WIth the "Maxis Edition" (right), all I did was remove the concrete planters around the fountain and replace the full-grown trees with street trees that look freshly planted. Personally, SG Edition Vol.3 convinces me more than Vol.2, but in case of the Maxis version, I liked the bigger trees better... what do you think?

    bnnsg2fl3.th.jpg  bnnsimple2os7.th.jpg

    quote>

    Apologies first off for bumping an old thread, however I was wondering if the above lots ever got made, released of if anyone has and wishes to share? I LOVE the tower however the lot doesn't seem to fit well in my citiies and as the base is batted I cannot make any changes in the lot editor.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Yes, I agree about the aforementioned lot. The custom lot prevents me from using - what otherwise - is an amazing model. Is it too much trouble to release the version without the modeled lot?

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Sorry guys... Of course I should do that , plus the dark Note version as well... I'll try to get those rendered tomorrow.

    As for the lots... I'm sorry to say and with all due respect to TWrecks's effort neither of those lots did convinced me. The had neither fitted the building no the big city it would normally be seen in. Instead they looked like something from a small cute town or even village.

    I was thinking to come back to also make a diagonal version (well to simply rotate the damn thing 45 degrees and render it...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: SimFox

     Instead they looked like something from a small cute town or even village...quote>

    True. I think dropping the trees for planters/bushes and ditching the fountain it would have been great

    Originally posted by: SimFoxI was thinking to come back to also make a diagonal version (well to simply rotate the damn thing 45 degrees and render it.quote>

    I think this would be incredible!

    Thanks again for such an amazing building(s)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Oh, those lots must be lying around on my HD somewhere in a remote backup folder... while creating them, I made the mistake of showing them and asking for opinions prior to releasing (not here, over on simforum.de), and the whole story ended up like one person saying "XYZ must go", and after the change the next person would say "nice, but without XYZ it sucks". So it became a rather frustrating experience in the end. Well, maybe it was good that I dropped them because apparently they were useless anyway. 3.gif

    Now that I'm familiar with Cycledogg's props, I could imagine some of his (shaded) planters there - he has made some nice and big ones, also in diagonal versions - that should make for a nice and sterile lot.


    -=| You can choose a ready guide in some celestial voice ||| If you choose not to decide you still have made a choice |=-
    -=| You can choose from phantom fears and kindness that can kill ||| I will choose a path that's clear - I will choose free will |=-

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    Well Maxis and DarNite re-renders of the orthogonal model are complete. Had to jange few things as it, apparently was so long time ago that the entire export process was very different then. Anywho it is done. I've also completer Dark Nite diagonal version as well. Will do tonight Maxis nite export.

    I've also got some ideas about the lot, but I'm a bit confused about all those Shadow props I keep popping up here and there in the discussions. TWrecks could you enlighten me about those? I mean I sort of get it they supposed to be darken versions of the regular,(albeit they really should also be in a bit different color balance too)_ so when you place it on the lot where shadow suppose to exist they would look more natural. What I don't understand is what happens to them when lot is turned? Do they stay "dark" or could they be somehow automatically switched for a regular versions?

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Those "shaded" props are quite ingenous, actually. It's probably easiest to see how they work when trying one of Cycledogg's street planters for trees. They show a shadow on one side, which is supposed to be the shadow that the tree trunk projects when "lit" by the in-game sun (since props usually won't cast shadows on other props unless they are very flat). If you rotate the view, the shadow actually rotates, too, so the appearance of the prop stays consistent. The same goes for "shaded" trees and shrubs, they are darker on one side (the side where the arrow points in LE, IIRC), so they simulate a shadow that's casted on them by a nearby wall (of a larger building etc.). That way, they don't stick out with their usual brightness, even if you turn the view. 4.gif

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online:  
     

    While waiting for some fresh shots of Salmon and 500_5th I've been promised by one friend in NYC, yesterday having entire day free I've decided to make some quick and easy small(ish) bat. One that wouldn't stuck me with too difficult LOTins job either... And here is a result:

    5386867069_684ea690c7_b.jpg

    5386867293_ae2613e8f1_b.jpg

    5387470508_948299c2d2_b.jpg

    5386867159_263b013d9a_b.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    It looks wonderfull, Simfox ! i've been waiting for such low commercial buildings ! Make more if you can !


    I'll take a quiet life... A handshake of carbon monoxide.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account


    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections