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vgcpapa

Asphalt Streets

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I have started work on a new street texture that should hopefully blend streets in better with roads and other networks.

astreet1it2.jpg

New street texture in the middle of nowhere.

astreet3iy2.jpg
-Texture in an urban setting. Note that i have only changed the texture on straight pieces.

Now for the reason to this post. 
1. I play simcity on a laptop and I have noticed that images look a little different on other computers. So i would like to now whether this new street texture is ok.
2. I don't use euro-textures, dirt roads, or the sidewalk mod... Is there likely to be a conflict between existing network textures and this texture?
3. I have only changed the street texture without  a specified wealth. But from the above picture the textures for all the wealth levels are present. Would it be a waste of time to change every texture for every wealth level? 
4. If you want to help and/or have any suggestions, let me know.

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Looking good, I might try this one. It might take some time to get used to it, but it's definitely an interesting alternative to the Maxis textures. 4.gif I'm not exactly a texture specialist, but I think the game uses overlays to display the street textures, and the sidewalks are placed independent from the street texture. For the Euro Road Textures, you would have to edit the crossroad textures with grey concrete of the Maxis streets and those yellow US lines on the same tile. One example would be the crossroads in the right part of your picture. Since you have to edit those anyway, it might be convenient if you'd create a second texture with the same ID and put it in an "Euro Textures" DAT. For the road textures part, you could use the existing Euro Road textures as a template (just cut and paste the line part into your images).

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I would love this mod, I'm surprised nones ever done it before, anyway nice work so far!

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Looks like a really good mod,sorry to say i probaly won't use it, i like my streets to look like back alleys.

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Looks strange. oh well. its still a smart idea, i mean, no one ever did it...right?


Gsig.jpg

"With a purposeful grimace and a terrible sound he pulls the spitting high-tension wires down..."

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i would love this !!!

please change it for all wealths, because if you dont, it mixes thing up badly 15.gif

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vgcpapa, this new asphalt street mod of yours looks fantastic!  Finally, the road network textures might actually match up!4.gif  It seems like you have the hang of it to me.

-Tarkus

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WOWOWOWOWOWOW

I would be estatic if this was released!

Thankyou, wow!

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I'm very interested in this, as I hate the pale gray color of the default streets.

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    I am almost done with the regular textures. Such as streets, roads, oneways, avenues, and highway textures. I just have two more avenues  which are tricky and then the few highways which should not take too long. Then I would be done with the basic stuff, i.e things that are not in another mod. 

    So I will likely move on to the NAM. I am concerned if I would import the textures back into the NAM, or to just make a new DAT file. I think that a new file is the correct way to go because when the new GLR textures were released as seperate files. Also I am quite intimidated by the additional street bridge or bridges. Hopefully nobody uses them. I mean, I will give them a try... but I am just afraid.

    Another mod is the RTMT. I just had a quick look at it, and it does not look to difficult. However I am hesitant on messing with other peoples mods. Again, should I import back into "RTMT road textures" or should it be a new file? 

    dosomthin90210: Thanks, I know now that I have to change it for every wealth. The reason why I thought I didn't have to earlier was because the zones were high density zones. I am not 100% sure, but I think that the wealth textures only apply to low density residential and commerical. 

    Andreas Roth: Thanks for the advice on the Euro Road textures. I don't think there should be much of a problem when I get to them, because I already have a "street template" that I paste on each texture.

    This is how everything looks on my computer. First there is a folder for the different "street and other network" textures. Then in subfolders are the group of textures, this one being a street connecting directly to a road. The one with the blue background is the one I just paste to each texture.scenems1.jpg

    I then save each new texture with darker streets in another group of subfolders along with its alpha map.

    scene2ra4.jpg

    Eventually every folder for each ID should look like this

    scene3ei3.jpg

    Lastly some pictures of the new street texture.

    scene4qo0.jpg

    scene6jf8.jpg

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    Posted:
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    Very nice!A bit too dark for me, but I'm sure many people will like it.

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    @vgcpapa: You should create a new DAT (or several DATs) with your textures - this is how the Euro Road Textures Mod is organized as well. Since the NAM gets updated now and then, it would be futile to replace the textures in the NAM file(s) - you could do this for your personal files, but it's not practical for a public release. As I said, just make the new DATs and advise the users to install them to a folder that gets loaded after the source files (NAM, RTMT lots). Usually, this can be achieved by placing them in a subfolder, or a folder with a "z" in front of the name. The next NAM will feature a modular concept, so parts of it can be updated easily without the need to download the entire NAM files again.

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    I think I'll be downloading this as well.  I like what you've done so far, and I wish you well in your endeavours.

    Wasn't there someone around here who was trying to make the roads / one-way roads / avenues gray, like the streets?

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    Very nice work, I will look forward to it. Good luck 44.gif

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    sweet man. I love what you have done. Keep working on it.

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    Originally posted by: ryanb_sc4 Wasn't there someone around here who was trying to make the roads / one-way roads / avenues gray, like the streets?quote>

    I haven't heard about this project, although I was wondering what would look better - to have all road, street and highways in the game appear in asphalt, or in the default "street gray" color... (in real life, all of these road networks are mostly the gray color, at least around here)

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    This looks very promising, I can't wait to see a stable release.

    Two requests;

    1. Pleeeease make it compatible with the Euro road mod

    2. Pleeeease can you make all the sidewalks the same instead of the stupid SC4 ones which make it look ugly

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    in my opinion, making streets match a middle ground. all ingame roads are too dark. lighten em up a bit and make streets match.

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    ILL Tonkso: The FSH files can be viewed and saved using iLive's texture viewer. Also, as in the case of my picture of the FSH files, they can be created using the FiSHMan tool. The best answer to your question could be found in Qurlix's network texture tutorial: https://www.simtropolis.com/forum/messageview.cfm?catid=124&threadid=72168

    GingerBlokey: I am not sure if the retexturing I am doing has anything to do with the sidewalks. The sidewalks sound like another mod within itself. The pictures above may have been misleading because they show the sidewalks. But I believe they are covered up by the alpha and not part of the overlay texture.

    flame: Thanks for the suggestion. I thought about that. I have read about ideas like that a couple of times in the NAM request thread. And the idea of greyer roads have even been mentioned in this short topic.  To be honest, it is possible, but a person would have to be crazy to do something like that by himself. I couldn't even count how many textures would have to be changed for roads, avenues, oneways, etc. And then on top of that a lot of Transit Enabled lots would have to be redone. And then there are bridges, and NAM puzzle pieces. I mean the list could go one forever (and it probably does). It just seems more rational to work with one network (streets) and change it to fit in with everything else, rather to change everything else to fit in with streets. With that being said, it is still possible, and if there was a reasonably sized team put together to take on a project like that, I would offer my help. But right now, it seems crazy to do something like that. But yeah, just to tease you I worked on it for a couple of minutes to see what it would look like. I did it really fast and didn't properly do the oneway roads which you can tell by the surrounding black area: 

    ONLY A COMPARISON I HAVE NO INTENTION OF DOING SOMETHING LIKE THIS.

    nowayax3.jpg

    If a team was put together to do a project like that I would offer to help. But right now I am not concerned with greyer roads or other networks.

    To get back on topic of asphalt streets I just wanted to show that my street retexture does not perfectly match the roads. But it looks fine to me and it is very simple to make, so I will probably keep it that way.  You can probably tell that the road is more red or purple, while the street is more blue and grey. I just wanted to be honest and show what the street road transition looked like up close and how it is not a perfect match.

    notquitebv2.jpg

    Ok 2 more pics of what things could look like with darker streets.

    moneytreekq9.jpg

    suburbanqk3.jpg

    Ok that is all for tonight. Thanks for the support. And as always suggestions and comments are appreciated.

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    Posted:
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    amazing work, and it would be really appreciated if it was compatible with euro road textures like someone else stated 4.gif

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    wicked awesome work and pictures. Keep the work up and waiting for more of this.

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    The update looks excellent.

    Im really looking forward to the release

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