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Awful Waffles

The Awful Waffle Region

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Last Online: A long, long time ago... 
 

This is my first journal.  If there is something I should or shouldn't be doing, I probably don't know about it so tell me.

The Awful Waffle is a region that is dedicated to finding a city layout that I am happy with, and is repeatable on a grid style layout.

Thanks to Photobucket for the image hosting.  Haven't tried this yet so I hope it works.

Mods in Use:

NAM - Standard pathfinding and commute, just the basics.

A whole lot of growable RCI, far too many to list.

Some of PEG's stuff, although you won't see to much of it just yet.

Hole Digging lots, Cycledogg Trees, Opera House and Toll Booth Mod (alternate 1x), some other basic stuff.

Nothing really in that list considered 'cheating' I hope, and the game is set on easy for the first city to get things going.

The Awful Waffle Region is a large, flat, grass region of 12 large cities.

TAW-RegionView1.jpg

The first (and only, so far) city in the region is Pecan.  The names of the cities will be taken from .. wait for it... waffles.

TAW-CityOver-1.jpg

Construction of the grid is very different than what I am used to doing, as I have just recently got the NAM, hole diggers, and other toys that let me do things I could only think about doing before.  Here is three shots of the basic grid setup for each zone.  Each zone is a 64 x 64 tile grid, based on my experiences with small maps.  This is all done without mass transit initially, but now railroad is being added to the city due to severe industrial demand.  Some passengers are taking the rail as well and I expect that as the region grows more passengers will use it.

TAW-PecanConstruction1.jpg

TAW-PecanConstruction2.jpg

TAW-PecanConstruction3.jpg

As the city grows to all edges of the map a mass transit solution may be put into place, but for now, amazingly, even with 120,000 cars the commute times and traffic are very manageable.

TAW-Traffic-1-1.jpg

TAW-Graphs-1.jpg

The layout of RCI in each of the 64x64 grids is something that I can't really decide on an optimal layout yet.  So far, I have been laying them to meet the RCI demand when they were built, leading to a lot of variation.  As the city progresses I will be looking for a way to standardize the RCI distribution among the grids.  

TAW-Zones-1.jpg

You can see from that picture that the rail system goes between the grids and the highway is tunneled between the grids to allow for this.  This also gives more industrial space to meet the seemingly endless demand for industry.

The airport in Pecan is overwhemled, and construction on a new airport has begun in the center of the city.  This airport complex in the city center also has plans for a country club, zoo, and some other things.

TAW-Airport-1.jpg

TAW-Airport2-1.jpg

Finally, a shot of a police helicopter checking out a busy area of Pecan at night.

TAW-Night-1.jpg

I will probably update this casually, I hope you find it interesting.  I just wanted to share some of my experiences with the game, and welcome comments and suggestions.

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Great start! Strange name for a CJ... haha, but it does rhyme.

Cool man-made hill.

The city looks awesome.

Keep up the great job!


Software developer. University of Houston. CBRE.

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You're like me in that I don't like to terraform, but hey, who said that beautiful cities can't be built on totally flat land with no SC4 water?

I see that you have more industry than anything else in that city. Here's a tip: In order to cut down on pollution and commercial/residential abandonment, you should either put the industrial area on the other side of the city tile (but not too far), or you could put it in a neighboring city; it works much better these ways with getting high wealth residences and commercial buildings to grow.

Nevertheless, you have a great city, and I can't wait to see what's coming next!

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Amazing, yeah its got a kinda strange name for a region, but who says that Awful Waffle can't be the name of the biggest city ever. Most people don't show the developing part of their city (like the first few pics) but its a nice addition. This is going to grow into somthing big...

Great work, add more soon!

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Last Online: A long, long time ago... 
 

Looks a lot like my first cities. Great start.

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You know, it was actually quite refreshing for me to see a city built in this style. Almost every cj today is based on realisim, it definately makes your journal unique that you use a "SC4 Style." This is how the game was built to be played, and looking at your journal really took me on a trip down memory lane.

I look forward to more, and please don't listen to anyone who comes in and tries to say that it isn't good because it isn't realistic.

BTW: Nice title! 2.gif

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Looks great, and I understand what you mean, MayorTim. Keep it up!

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Well this is a style everyone gets, very bold... I like it, you still have a great deal of terrain to cover... See you in your next Update!!!

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lookin pretty cool. not my preferred style of biulding but. can't wait to see it expand. it would look massive!!!

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it doesn't remind me of waffles, but it reminds me of my first yea playing sc4...

anyway, very interesting layout and interesting transit system

keep it up!!


k1v7e2y.jpg

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Posted:
Last Online: A long, long time ago... 
 

nice start Awfful Waffle! Keep it on! 22.gif

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