Jump to content
Sign In to follow this  
hawk015

DONT YOU DARE MAXIS.... or whoever is going to make Sim City 5

What did you think of City Life  

  1. 1. What did you think of City Life



35 posts in this topic Last Reply

Highlighted Posts

Posted:
Last Online: A long, long time ago... 
 

I really hope that maxis don’t include the cultures system of City Life in Sim City 5, in my opinion (from the demo) the cultures system ruins the game and takes the focus away from building a city on to zoning the mini city’s away from each other which is a complete pain in the..........

Please DONT include it in Sim city 5 (if you make it) maxis.

Who agrees with me that has played the demo of city life

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I hate city life's city building interface, i do like the cool viewing though, where you can go on eye level and go through the streets, and also build diagonaly.

MAXIS you can add that.... Infact, Add it right now.

Share this post


Link to post
Share on other sites
Posted:
Last Online: A long, long time ago... 
 

lol, well... I doubt maxis will ever make SC5.. but that's just me.. ignore me... 22.gif

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I agree, I think that the cultures will be the thing that would turn me off about the game, otherwise I would play it. Maxis should not do it!


neoplan-1.png

WMATA Neoplan MetroBus, 1980's.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I AGREE HAWK015. It stinks, read my post in the Off-Topic section. And, by the way, welcome to Simtropolis.

Share this post


Link to post
Share on other sites
Posted:
Last Online:  
 

I've really enjoyed playing the CityLife demo and although I haven't gotten too into the game, the cultures stuff hasn't interupted my enjoyment too much. I hope/imagine that in the actual game's "Free" mode (the one where you don't have scenarios to complete...you just build cities) that it won't be as in-your-face.

Share this post


Link to post
Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Thanks FireBird

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    If they do make a Sim City 5, they should make it similar to what Warcraft did with War of Warcraft.  Have a city where you can buy properties and sell, and live in a certain area, and eventually as you get more money you can run for the mayor position.  You could run private schools, private bus companies, private hospitals/clinics, plus other ways of making money so you could build things including your dream home,...

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    City Life is off topic.  It is a social simulation and not a city management one.  I don't think anyone would consider it an input to an SC5 design process, if there is one.


    Beware: Emancipated user.  No Windoze for me.
    The teacher opens the door but the student must enter himself. - Ancient Chinese Saying

    Every minute of hate in which one indulges oneself is sixty seconds of happiness lost.
    Music expresses that which cannot be put into words and that which cannot remain silent. -- Victor Hugo
    If you always do what you've always done, you'll mostly get what you've always got.
    JohnNewSig.gif
    "We have met the enemy, and he is us" - Walt Kelly

    Come join us at the Moose Factory

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Why not? It's more realistic. Ever been to Detroit lately? Or any major city for that matter? Segregation and racial strife are huge problems in many cities today - that's why the suburbs are prospering and the inner cities are failing. It all comes down to culture tension. Trying to create a culturally diverse city that lives in peace with one another is, in my opinion, what differentiates a good city (New York & Chicago) from a bad city (Detroit & Los Angeles).

    Besides, SC5 won't happen for another three years or more - if ever. Not when it has to compete with the success of Sims & Spore.

    Share this post


    Link to post
    Share on other sites
  • Original Poster
  • Posted:
    Last Online: A long, long time ago... 
     

    Sory move/close/delete if you want i just needed to vent frustration2.gif

    (Im not saying cultural devistion is not important it just does not seem to work well in city life)

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: N_O_Body City Life is off topic.  It is a social simulation and not a city management one.  I don't think anyone would consider it an input to an SC5 design process, if there is one.quote>

    It isn't off topic at all. The thread starter is talking about the relationship between Simcity and another city building game and whether or not that mechanism would be initiated into future Simcity projects. How is that off topic?

    EDIT: Oh, and there is no evidence that City Life is simply a social simulation and not a city building game. Therefore, there is no evidence that there is a difference between the two and that a game can't initiate both.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: sloppet lol, well... I doubt maxis will ever make SC5.. but that's just me.. ignore me... 22.gifquote>

    SimCity: 1989

    SimCity 2000: 1993

    SimCity 3000: 1999

    SimCity 4: 2003

    Give them a little bit of time.

    Originally posted by: Eagle Scream If they do make a Sim City 5, they should make it similar to what Warcraft did with War of Warcraft.  Have a city where you can buy properties and sell, and live in a certain area, and eventually as you get more money you can run for the mayor position.  You could run private schools, private bus companies, private hospitals/clinics, plus other ways of making money so you could build things including your dream home,...quote>

    Sounds somewhat like a game that's already out: The Sims 2

    I can't say I like the City Life demo more than SimCity 4.  I too was dissapointed with the culture aspect of it.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    the problem with having a social aspect to a city building game is just that, it becomes a social sim game and not a city design builder

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: jackel.22 the problem with having a social aspect to a city building game is just that, it becomes a social sim game and not a city design builderquote>

    A city without cultural issues is like astronomy without mathematics, all you have left is astrology (pseudo-science). I live right by Detroit and have seen what cultural problems can do to a city. I argue that culture is as much a big issue for a city as it's public transportation is, possibly even more so. A city is a social center, therefore it makes sense that a city building game needs to incorporate at least some social aspects to it.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    SimCity: 1989

    SimCity 2000: 1993

    SimCity 3000: 1999

    SimCity 4: 2003

    quote>

    with these dates in mind... it's just one thought to figure out when the next sc title will be released...

    2009


    k1v7e2y.jpg

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: GMT

    SimCity: 1989

    SimCity 2000: 1993

    SimCity 3000: 1999

    SimCity 4: 2003

    quote>

    with these dates in mind... it's just one thought to figure out when the next sc title will be released...

    2009quote>

    That would appear to be the pattern. However, you also have to add in additional variables, Wright didn't have Sims & Spore on his plate between SC 2000 & SC 3000.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    i agree that social aspects play important parts of real city life, i just dont want a city building game compromised by adding social aspects. if  none of the city building is compromised i say why not add it in. however what i dont want is something that doesnt have city building as its main focus.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Hey, I hope they don't add that culture problem to Simcity 5. I think it would ruin the game too.

    As for the other topic going on here, I think the next release is more likely to be late 2007 or 2008.


    Software developer. University of Houston. CBRE.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    IMHO, SC5, in whatever form, should be true to the original game (I still have the original copy protection sheet, the red thing with black print to stop photocopying) and be a city building and management game. However, how they top SC4 RH, I don't know, maybe make a 1st person Udrive it perhaps, that would be cool, get BEHIND the wheel and drive around your city. Whenever they release it, you just KNOW we'll all need to upgrade a)processor and b) add about 2gb RAM

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Opinions are like spleens. Everyone has one, and they don't mean a thing to anyone else.

    I'm very sure that Maxis is reading this and changing the production of SC5 because a few people dont like the way a related but unconnected game is made. Please.

    This is a corporation. If they can market the idea of a culture to a bigger fan base, they have every right to. They have no obligation to keep anyone happy.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: SensMan Opinions are like spleens. Everyone has one, and they don't mean a thing to anyone else.

    I'm very sure that Maxis is reading this and changing the production of SC5 because a few people dont like the way a related but unconnected game is made. Please.

    This is a corporation. If they can market the idea of a culture to a bigger fan base, they have every right to. They have no obligation to keep anyone happy.quote>

    So we're not supposed to express our thoughts on a public forum?

    If they don't keep enough people happy, they won't make a profit.  So to some extent, they do have an obligation to keep potential consumers happy.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Originally posted by: Jelligraze  Trying to create a culturally diverse city that lives in peace with one another is, in my opinion, what differentiates a good city (New York & Chicago) from a bad city (Detroit & Los Angeles).
     

    Hey all cities have their issues and New York has more problems then L.A. anyway....

    Atleast in L.A. all we do is get drunk and rally for immagration and all that.....plus I support it....

    In NYC all the unions are striking....I support that too......

    but what Detroit needs is a fat amount of money and a new stadium for either the Lions or the Tigers... 

    Chicago is actually the only city I'd dare call perfect......

    But anyway I'm so far offtopic....

    I think a culture idea would be pretty cool,but it should only rear its ugly head once in a while in a city game and not all the time or that'd make the game unlikable....

    I mean would you like entering your city every turn with a new riot or some some culture boycotting another?

    I think thats why we have SC4 in the first place...to just build cities....

    oh and if it ever does come out I'll 2012.....

    that is for SC5 and for City Life 2....11.gif

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Cjah,

    well there could be some kind of a compromise there. I don't necessarily think cultures should be the central theme for a city game either - just that it should be there. Because I do feel it's a big issue and I think it's one of the most unrealistic things in SimCity. One thing I never really liked was how extremely rich people were completely ok with moving next door to a trailer. They should have at least put in a NIMBY feature for the three different SimCity classes. To where it was unlikely to see mutli-billionaires wanna move in next door to the Conner family.

    I don't necessarily know about the riots... but maybe an economic system where wealthy families are more likely to want to move when unwealthy families move nearby (white flight).

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    i think simcity 5 will be heavily influenced by spore

    IMO, i dont like city life one bit. its restrictive on what you can do.

    As far as another simcity, i think it will happen. considering spore will be another feather in wrights cap, and that he is on the fast track to becoming a game design god if he isnt already, EA will be very willing to spend the money to make another wright game, and all he will have to do is say the word and a year later, it'll be SC5 time.

    worse case scenario is if spore flops and no more sims come out. EA then would be hesitant about a game like a city simulator considering normally what EA makes is uber mainstream type stuff and a offbeat game wouldnt be appealing to them.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    hmm

    All I can say is, my problem with City Life is that the adding/subtracting of people from your city is to controlled.

    There already is a cultures thing in SC4... R$/R$$/R$$$ anyone? Different wealth levels are more than just that-- they are different cultures too.

    My problem with the 'cultures' system is the 'automatic' strife that occurs when they mix-- it is a multicult game, trying to say 'Oh, you must segregate these groups or there will be problems! Culture doesn't change! You must alter your city according to it!' In real life the citizens set up their own areas of different culture; You'll never see suits (upper middle class guys) fighting with fringes (lower middle class people with alternative lifestyles) instead you would see a different culture emerge that blends the two. This game does not understand that. It is a simple strategy game and should be treated as such.

    Also, you would not build a supermarket. You just simply wouldn't. When that demand for shopping appeared, some entrepreneur or corporation would come build a shopping mart or center, end of story.

    SC4 ignores 'cultures' because 1. to simulate them accurately is too complex and 2. in many cases they boil down to wealth levels. The low wealth citizens cause a higher crime rate. What do you think it is from? Probably strife between subcultures. Upper class people might get into arguments, but they mostly have too much to lose to not get along with the other upper class people. They'll probably move away from people they don't like, big deal.

    I would like to see having to deal with some subculture problems, but it needs to be handled in a different way. City Life takes the ghetto approach; give everyone their own ghetto and they'll be happy. What a bunch of hogwash.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    I don't know...I just don't know...

    [ btw, RiverCocytus, (heh, cool nic) you nailed the "cultures" thing, along with a few others here ]

    I mean, EA/Maxis just isn't paying frickin' attention.  There's, let's see [ glances at bottom of the page ], yeah, 114,904 folks who would, by the end of the coming week, purchase SC5 if it was released tomorrow.

    City LifeWe don't need no stinkin' City Life!.  Is there a "City Life Sucks" topic yet?

    [ hey, sloppet, c'mere- got somethin' for ya to do... ]

    At $50 (US) a pop, over 100,000 customers ready and waiting is real money.  And ST, great place though it is, is only the tip of the iceberg.

    Me, I bet EA/Maxis has an employee hired to do nothing else but look, every day, at what is posted on ST and the STEX, and take notes.

    EA/Maxis, your train is leaving the station, and you are about to miss it- BIG TIME.


    ____________________

    D. Edgren

    pC7xdO.pngiZbJCf.png

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online:  
     

    Boy, put this in the "We Get Results" category...

    04/15/06 05:17 PM  I post:

    City LifeWe don't need no stinkin' City Life!.  Is there a "City Life Sucks" topic yet?quote>

    04/15/06 05:56 PM  Aspire posts the topic:

    Jeez, guess I'll hafta watch what I ask for around here...


    ____________________

    D. Edgren

    pC7xdO.pngiZbJCf.png

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Originally posted by: Jelligraze
    Originally posted by: jackel.22 the problem with having a social aspect to a city building game is just that, it becomes a social sim game and not a city design builderquote>

    A city without cultural issues is like astronomy without mathematics, all you have left is astrology (pseudo-science). I live right by Detroit and have seen what cultural problems can do to a city. I argue that culture is as much a big issue for a city as it's public transportation is, possibly even more so. A city is a social center, therefore it makes sense that a city building game needs to incorporate at least some social aspects to it.quote>

    SimCity 4 Rushhour didn't include a city council or congress in the game. That would be to much of a pain trying to get things passed all the time. Just the same idea with the cultural groups in City Life.

    Share this post


    Link to post
    Share on other sites
    Posted:
    Last Online: A long, long time ago... 
     

    Ewww that demo was so.... FRENCH :Þ No wonder they have riots in their own country. Perhaps it's the French culture to try labeling people as untouchables, a member of a certain class or caste etc.. Well as the title says: city LIFE, but in my life i have conflicts with everyone, especially my own peers, not just hippies and yuppies. This "strategy" game is out dated and reeks of bigotry and xenophobia. I did like that i could place roads anywhere, but still no curves, bummer. No, I won't be purchasing the final game. Enough said. Maxis should pay attention to the fallout over this one.

    Share this post


    Link to post
    Share on other sites

    Sign In or register to comment...

    To comment in reply, you must be a community member

    Sign In  

    Already have an account? Sign in here.

    Sign In Now

    Create an Account  

    Sign up to join our friendly community. It's easy!  

    Register a New Account

    Sign In to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    ×

    Thank You for the Continued Support!

    Simtropolis depends on donations to fund site maintenance costs.
    Without your support, we just would not be in our 24th year online!  You really help make this a great community. *:thumb:

    But we still need your support to stay online. If you're able to, please consider a donation to help us stay up and running. This helps sustain a platform where we can share our community creations for years to come.

    Make a Donation, Get a Gift!

    Expand your city with the best from the Simtropolis Exchange.
    Make a Donation and get one or all three discs today!

    STEX Collections

    By way of a "Thank You" gift, we'd like to send you our STEX Collector's DVD. It's some of the best buildings, lots, maps and mods collected for you over the years. Check out the STEX Collections for more info.

    Each donation helps keep Simtropolis online, open and free!

    Thank you for reading and enjoy the site!

    More About STEX Collections